Use agent.Animator.CurrentMovementAnimation in llGetAgentInfo() rather than asking for a new determination
							parent
							
								
									8185ce8b4a
								
							
						
					
					
						commit
						5bbfb082dd
					
				| 
						 | 
				
			
			@ -5554,7 +5554,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
 | 
			
		|||
                flags |= ScriptBaseClass.AGENT_TYPING;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            string agentMovementAnimation = agent.Animator.DetermineMovementAnimation();
 | 
			
		||||
            string agentMovementAnimation = agent.Animator.CurrentMovementAnimation;
 | 
			
		||||
 | 
			
		||||
            if (agentMovementAnimation == "CROUCH")
 | 
			
		||||
            {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in New Issue