Use agent.Animator.CurrentMovementAnimation in llGetAgentInfo() rather than asking for a new determination
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5bbfb082dd
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@ -5554,7 +5554,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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flags |= ScriptBaseClass.AGENT_TYPING;
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}
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string agentMovementAnimation = agent.Animator.DetermineMovementAnimation();
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string agentMovementAnimation = agent.Animator.CurrentMovementAnimation;
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if (agentMovementAnimation == "CROUCH")
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{
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