diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index d11dff1fc5..2548648999 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -69,9 +69,6 @@ namespace OpenSim.Region.Physics.OdePlugin
///
/// Gets collide bits so that we can still perform land collisions if a mesh fails to load.
///
- ///
- /// The bad asset collide bits.
- ///
private int BadMeshAssetCollideBits
{
get { return m_isphysical ? (int)CollisionCategories.Land : 0; }