diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index d11dff1fc5..2548648999 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs @@ -69,9 +69,6 @@ namespace OpenSim.Region.Physics.OdePlugin /// /// Gets collide bits so that we can still perform land collisions if a mesh fails to load. /// - /// - /// The bad asset collide bits. - /// private int BadMeshAssetCollideBits { get { return m_isphysical ? (int)CollisionCategories.Land : 0; }