If the uuid gatherer fails to find the asset containing gesture metadata, then simply return rather than generating an exception
This matches existing behaviour, though better diagnostics for missing assets may be good later on. This addresses http://opensimulator.org/mantis/view.php?id=4977viewer-2-initial-appearance
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@ -291,9 +291,16 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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}
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/// <summary>
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/// Get the asset uuid associated with a gesture
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/// </summary>
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/// <param name="gestureUuid"></param>
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/// <param name="assetUuids"></param>
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protected void GetGestureAssetUuids(UUID gestureUuid, IDictionary<UUID, AssetType> assetUuids)
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protected void GetGestureAssetUuids(UUID gestureUuid, IDictionary<UUID, AssetType> assetUuids)
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{
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{
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AssetBase assetBase = GetAsset(gestureUuid);
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AssetBase assetBase = GetAsset(gestureUuid);
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if (null == assetBase)
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return;
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MemoryStream ms = new MemoryStream(assetBase.Data);
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MemoryStream ms = new MemoryStream(assetBase.Data);
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StreamReader sr = new StreamReader(ms);
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StreamReader sr = new StreamReader(ms);
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