This changeset changes the way chat from client is routed:

old way: each region module interested in chat from client had to
     	 - subscribe to scene.EventManager.OnNewClient
	 - then in its OnNewClient delegate it would subscribe to
           client.OnChatFromViewer to capture chat messages coming

     new way: ChatModule is the only region module that uses the "old
         way" approach but is now forwarding all client chat via
         scene.EventManager.OnChatFromClient
	 - each region module interested in chat from client now only
           subscribes to scene.EventManager.OnChatFromClient

this not only simplifies code, but also allows us to substitute
ChatModule with derived classes (ConciergeModule is going to be one
example).

Also, this changeset changes ChatFromViewer to ChatFromClient as it
doesn't necessarily have to be a viewer that is a chat source.

i've taken great care to only comment out those OnNewClient delegates
that were only used for getting at the client chat --- hope it's not
breaking anything.
0.6.0-stable
Dr Scofield 2008-10-03 14:53:11 +00:00
parent 8c55f3eaa6
commit 5c0a0bc2e0
11 changed files with 216 additions and 179 deletions

View File

@ -363,7 +363,7 @@ namespace OpenSim.Framework
// [Obsolete("LLClientView Specific - Replace with more bare-bones arguments.")]
event ImprovedInstantMessage OnInstantMessage;
// [Obsolete("LLClientView Specific - Replace with more bare-bones arguments. Rename OnChat.")]
event ChatMessage OnChatFromViewer;
event ChatMessage OnChatFromClient;
// [Obsolete("LLClientView Specific - Replace with more bare-bones arguments.")]
event TextureRequest OnRequestTexture;
// [Obsolete("LLClientView Specific - Remove bitbuckets. Adam, can you be more specific here.. as I don't see any bit buckets.")]

View File

@ -140,6 +140,11 @@ namespace OpenSim.Framework
set { m_scene = value; }
}
public override string ToString()
{
return m_message;
}
#endregion
}
}

View File

@ -124,8 +124,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private GenericMessage handlerGenericMessage = null;
private RequestAvatarProperties handlerRequestAvatarProperties = null; //OnRequestAvatarProperties;
private UpdateAvatarProperties handlerUpdateAvatarProperties = null; // OnUpdateAvatarProperties;
private ChatMessage handlerChatFromViewer = null; //OnChatFromViewer;
private ChatMessage handlerChatFromViewer2 = null; //OnChatFromViewer;
private ChatMessage handlerChatFromClient = null; //OnChatFromClient;
private ChatMessage handlerChatFromClient2 = null; //OnChatFromClient;
private ImprovedInstantMessage handlerInstantMessage = null; //OnInstantMessage;
private FriendActionDelegate handlerApproveFriendRequest = null; //OnApproveFriendRequest;
private FriendshipTermination handlerTerminateFriendship = null; //OnTerminateFriendship;
@ -393,7 +393,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <param name="circuitCode"></param>
/// <param name="proxyEP"></param>
public LLClientView(EndPoint remoteEP, IScene scene, AssetCache assetCache, LLPacketServer packServer,
AgentCircuitManager authenSessions, UUID agentId, UUID sessionId, uint circuitCode, EndPoint proxyEP)
AgentCircuitManager authenSessions, UUID agentId, UUID sessionId, uint circuitCode, EndPoint proxyEP)
{
m_moneyBalance = 1000;
@ -833,7 +833,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public event Action<IClientAPI> OnConnectionClosed;
public event ViewerEffectEventHandler OnViewerEffect;
public event ImprovedInstantMessage OnInstantMessage;
public event ChatMessage OnChatFromViewer;
public event ChatMessage OnChatFromClient;
public event TextureRequest OnRequestTexture;
public event RezObject OnRezObject;
public event GenericCall4 OnDeRezObject;
@ -4008,7 +4008,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
int channel = inchatpack.ChatData.Channel;
if (OnChatFromViewer != null)
if (OnChatFromClient != null)
{
OSChatMessage args = new OSChatMessage();
args.Channel = channel;
@ -4020,9 +4020,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
args.Scene = Scene;
args.Sender = this;
handlerChatFromViewer = OnChatFromViewer;
if (handlerChatFromViewer != null)
handlerChatFromViewer(this, args);
handlerChatFromClient = OnChatFromClient;
if (handlerChatFromClient != null)
handlerChatFromClient(this, args);
}
break;
case PacketType.AvatarPropertiesUpdate:
@ -4047,7 +4047,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
ScriptDialogReplyPacket rdialog = (ScriptDialogReplyPacket)Pack;
int ch = rdialog.Data.ChatChannel;
byte[] msg = rdialog.Data.ButtonLabel;
if (OnChatFromViewer != null)
if (OnChatFromClient != null)
{
OSChatMessage args = new OSChatMessage();
args.Channel = ch;
@ -4057,9 +4057,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
args.Position = new Vector3();
args.Scene = Scene;
args.Sender = this;
handlerChatFromViewer2 = OnChatFromViewer;
if (handlerChatFromViewer2 != null)
handlerChatFromViewer2(this, args);
handlerChatFromClient2 = OnChatFromClient;
if (handlerChatFromClient2 != null)
handlerChatFromClient2(this, args);
}
break;

View File

@ -64,26 +64,25 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
{
m_scenes.Add(scene);
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnChatFromWorld += OnSimChat;
scene.EventManager.OnChatBroadcast += OnSimBroadcast;
scene.EventManager.OnChatFromWorld += OnChatFromWorld;
scene.EventManager.OnChatBroadcast += OnChatBroadcast;
}
// wrap this in a try block so that defaults will work if
// the config file doesn't specify otherwise.
try
{
m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance);
m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance);
m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance);
}
catch (Exception)
{
}
m_log.InfoFormat("[CHAT] initialized for {0} w:{1} s:{2} S:{3}", scene.RegionInfo.RegionName,
m_whisperdistance, m_saydistance, m_shoutdistance);
}
}
// wrap this in a try block so that defaults will work if
// the config file doesn't specify otherwise.
try
{
m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance);
m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance);
m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance);
}
catch (Exception)
{
}
m_log.InfoFormat("[CHAT] initialized for {0} w:{1} s:{2} S:{3}", scene.RegionInfo.RegionName,
m_whisperdistance, m_saydistance, m_shoutdistance);
}
public void PostInitialise()
{
}
@ -104,8 +103,89 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
#endregion
#region ISimChat Members
public void OnSimBroadcast(Object sender, OSChatMessage c)
public void OnNewClient(IClientAPI client)
{
try
{
client.OnChatFromClient += OnChatFromClient;
}
catch (Exception ex)
{
m_log.Error("[CHAT]: NewClient exception trap:" + ex.ToString());
}
}
public virtual void OnChatFromClient(Object sender, OSChatMessage e)
{
// redistribute to interested subscribers
Scene scene = (Scene)e.Scene;
scene.EventManager.TriggerOnChatFromClient(sender, e);
// early return if not on public or debug channel
if (e.Channel != 0 && e.Channel != DEBUG_CHANNEL) return;
// sanity check:
if (e.Sender == null)
{
m_log.ErrorFormat("[CHAT] OnChatFromClient from {0} has empty Sender field!", sender);
return;
}
string message = e.Message;
if (e.Channel == DEBUG_CHANNEL) e.Type = ChatTypeEnum.DebugChannel;
ScenePresence avatar = scene.GetScenePresence(e.Sender.AgentId);
Vector3 fromPos = avatar.AbsolutePosition;
Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize,
scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
string fromName = avatar.Firstname + " " + avatar.Lastname;
UUID fromID = e.Sender.AgentId;
DeliverChatToAvatars(fromPos, regionPos, fromID, fromName, e.Type, ChatSourceType.Agent, message);
}
public void OnChatFromWorld(Object sender, OSChatMessage e)
{
Scene scene = (Scene) e.Scene;
// early return if not on public or debug channel
if (e.Channel != 0 && e.Channel != DEBUG_CHANNEL) return;
// Filled in since it's easier than rewriting right now.
Vector3 fromPos = e.Position;
Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize,
scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
string fromName = e.From;
string message = e.Message;
UUID fromID = e.SenderUUID;
if (e.Channel == DEBUG_CHANNEL)
e.Type = ChatTypeEnum.DebugChannel;
DeliverChatToAvatars(fromPos, regionPos, fromID, fromName, e.Type, ChatSourceType.Object, message);
}
protected void DeliverChatToAvatars(Vector3 pos, Vector3 regionPos, UUID uuid, string name,
ChatTypeEnum chatType, ChatSourceType sourceType, string message)
{
// iterate over message
if (message.Length >= 1000) // libomv limit
message = message.Substring(0, 1000);
foreach (Scene s in m_scenes)
{
s.ForEachScenePresence(delegate(ScenePresence presence)
{
TrySendChatMessage(presence, pos, regionPos, uuid, name,
chatType, message, sourceType);
});
}
}
public void OnChatBroadcast(Object sender, OSChatMessage c)
{
// We only want to relay stuff on channel 0 and on the debug channel
if (c.Channel != 0 && c.Channel != DEBUG_CHANNEL) return;
@ -153,83 +233,6 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
});
}
public void OnSimChat(Object sender, OSChatMessage e)
{
// early return if not on public or debug channel
if (e.Channel != 0 && e.Channel != DEBUG_CHANNEL) return;
ScenePresence avatar = null;
Scene scene = (Scene) e.Scene;
//TODO: Remove the need for this check
if (scene == null)
scene = m_scenes[0];
// Filled in since it's easier than rewriting right now.
Vector3 fromPos = e.Position;
Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize,
scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
string fromName = e.From;
string message = e.Message;
UUID fromID = e.SenderUUID;
if (message.Length >= 1000) // libomv limit
message = message.Substring(0, 1000);
if (e.Sender != null)
{
avatar = scene.GetScenePresence(e.Sender.AgentId);
}
if (avatar != null)
{
fromPos = avatar.AbsolutePosition;
regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize,
scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
fromName = avatar.Firstname + " " + avatar.Lastname;
fromID = e.Sender.AgentId;
}
if (e.Channel == DEBUG_CHANNEL)
e.Type = ChatTypeEnum.DebugChannel;
// chat works by redistributing every incoming chat
// message to each avatar in the scene
foreach (Scene s in m_scenes)
{
s.ForEachScenePresence(
delegate(ScenePresence presence)
{
if (e.Channel == DEBUG_CHANNEL)
{
TrySendChatMessage(presence, fromPos, regionPos,
fromID, fromName, e.Type,
message, ChatSourceType.Object);
}
else
{
TrySendChatMessage(presence, fromPos, regionPos,
fromID, fromName, e.Type,
message, ChatSourceType.Agent);
}
});
}
}
#endregion
public void OnNewClient(IClientAPI client)
{
try
{
client.OnChatFromViewer += OnSimChat;
}
catch (Exception ex)
{
m_log.Error("[CHAT]: NewClient exception trap:" + ex.ToString());
}
}
private void TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos,
UUID fromAgentID, string fromName, ChatTypeEnum type,

View File

@ -93,6 +93,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
m_scenes.Add(scene);
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnChatFromWorld += OnSimChat;
scene.EventManager.OnChatFromClient += OnSimChat;
scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
scene.EventManager.OnMakeChildAgent += OnMakeChildAgent;
}
@ -236,7 +237,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
if (avatar != null)
{
fromName = avatar.Firstname + " " + avatar.Lastname;
fromName = avatar.Name;
}
// Try to reconnect to server if not connected
@ -277,21 +278,19 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
{
try
{
string clientName = String.Format("{0} {1}", client.FirstName, client.LastName);
client.OnChatFromViewer += OnSimChat;
// client.OnChatFromViewer += OnSimChat;
client.OnLogout += OnClientLoggedOut;
client.OnConnectionClosed += OnClientLoggedOut;
if (clientName != m_last_new_user)
if (client.Name != m_last_new_user)
{
if ((m_irc.Enabled) && (m_irc.Connected))
{
m_log.DebugFormat("[IRC] {0} logging on", clientName);
m_log.DebugFormat("[IRC] {0} logging on", client.Name);
m_irc.PrivMsg(m_irc.Nick, "Sim",
String.Format("notices {0} logging on", clientName));
String.Format("notices {0} logging on", client.Name));
}
m_last_new_user = clientName;
m_last_new_user = client.Name;
}
}
catch (Exception ex)
@ -343,21 +342,20 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
{
if ((m_irc.Enabled) && (m_irc.Connected))
{
string clientName = String.Format("{0} {1}", client.FirstName, client.LastName);
// handles simple case. May not work for hundred connecting in per second.
// and the NewClients calles getting interleved
// but filters out multiple reports
if (clientName != m_last_leaving_user)
if (client.Name != m_last_leaving_user)
{
Console.WriteLine("Avatar was seen logging out.");
//Console.ReadLine();
Console.WriteLine();
m_last_leaving_user = clientName;
m_irc.PrivMsg(m_irc.Nick, "Sim", String.Format("notices {0} logging out", clientName));
m_log.InfoFormat("[IRC]: {0} logging out", clientName);
m_last_leaving_user = client.Name;
m_irc.PrivMsg(m_irc.Nick, "Sim", String.Format("notices {0} logging out", client.Name));
m_log.InfoFormat("[IRC]: {0} logging out", client.Name);
}
if (m_last_new_user == clientName)
if (m_last_new_user == client.Name)
m_last_new_user = null;
}
}

View File

@ -50,7 +50,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Concierge
private int _conciergeChannel = 42;
private List<Scene> _scenes = new List<Scene>();
private IConfig _config;
private string _whoami = null;
private string _whoami = "conferencier";
internal object _syncy = new object();
@ -78,8 +78,12 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Concierge
return;
}
_conciergeChannel = config.Configs["Concierge"].GetInt("concierge_channel", _conciergeChannel);
_whoami = _config.GetString("concierge_name", "conferencier");
if (_config != null)
{
_conciergeChannel = config.Configs["Concierge"].GetInt("concierge_channel", _conciergeChannel);
_whoami = _config.GetString("whoami", "conferencier");
}
_log.InfoFormat("[Concierge] reporting as \"{0}\" to our users", _whoami);
lock (_syncy)
{
@ -88,8 +92,9 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Concierge
_scenes.Add(scene);
// subscribe to NewClient events
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnNewClient += OnNewClient;
// subscribe to *Chat events
// subscribe to *Chat events and FilterChat* events
scene.EventManager.OnChatFromWorld += OnSimChat;
scene.EventManager.OnChatBroadcast += OnSimBroadcast;
@ -124,18 +129,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Concierge
#region ISimChat Members
public void OnSimBroadcast(Object sender, OSChatMessage c)
{
if (_conciergeChannel == c.Channel)
{
// concierge request: interpret
return;
}
if (0 == c.Channel || DEBUG_CHANNEL == c.Channel)
{
// log as avatar/prim chat
return;
}
// log to buffer?
return;
}
@ -149,6 +143,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Concierge
if (0 == c.Channel || DEBUG_CHANNEL == c.Channel)
{
// if (_amplify)
// {
// }
// log as avatar/prim chat
return;
}
@ -161,14 +160,20 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Concierge
public void OnNewClient(IClientAPI client)
{
try
{
client.OnChatFromViewer += OnSimChat;
}
catch (Exception ex)
{
_log.Error("[Concierge]: NewClient exception trap:" + ex.ToString());
}
client.OnLogout += OnClientLoggedOut;
client.OnConnectionClosed += OnClientLoggedOut;
_log.DebugFormat("[Concierge] {0} logs on to {1}", client.Name, client.Scene.RegionInfo.RegionName);
AnnounceToAgentsRegion(client, String.Format("{0} logs on to {1}", client.Name, client.Scene.RegionInfo.RegionName));
}
public void OnClientLoggedOut(IClientAPI client)
{
client.OnLogout -= OnClientLoggedOut;
client.OnConnectionClosed -= OnClientLoggedOut;
_log.DebugFormat("[Concierge] {0} logs off from {1}", client.Name, client.Scene.RegionInfo.RegionName);
AnnounceToAgentsRegion(client, String.Format("{0} logs off from {1}", client.Name, client.Scene.RegionInfo.RegionName));
}
@ -188,13 +193,22 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Concierge
public void ClientLoggedOut(IClientAPI client)
{
string clientName = String.Format("{0} {1}", client.FirstName, client.LastName);
_log.DebugFormat("[CONCIERGE] {0} logging off.", clientName);
_log.DebugFormat("[Concierge] {0} logs out of {1}", client.Name, client.Scene.RegionInfo.RegionName);
AnnounceToAgentsRegion(client, String.Format("{0} logs out of {1}", client.Name, client.Scene.RegionInfo.RegionName));
}
static private Vector3 posOfGod = new Vector3(128, 128, 9999);
protected void AnnounceToAgentsRegion(IClientAPI client, string msg)
{
ScenePresence agent = null;
if ((client.Scene is Scene) && (client.Scene as Scene).TryGetAvatar(client.AgentId, out agent))
AnnounceToAgentsRegion(agent, msg);
else
_log.DebugFormat("[Concierge] could not find an agent for client {0}", client.Name);
}
protected void AnnounceToAgentsRegion(ScenePresence scenePresence, string msg)
{
OSChatMessage c = new OSChatMessage();

View File

@ -381,7 +381,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
protected void StartManaging(IClientAPI client)
{
m_log.Debug("[CONTENT MANAGEMENT] Registering channel with chat services.");
client.OnChatFromViewer += SimChatSent;
// client.OnChatFromClient += SimChatSent;
//init = true;
OnNewClient(client);
@ -412,7 +412,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
{
IClientAPI client = presence.ControllingClient;
m_log.Debug("[CONTENT MANAGEMENT] Unregistering channel with chat services.");
client.OnChatFromViewer -= SimChatSent;
// client.OnChatFromViewer -= SimChatSent;
m_log.Debug("[CONTENT MANAGEMENT] Removing handlers to client");
client.OnUpdatePrimScale -= UpdateSingleScale;
@ -641,6 +641,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
m_log.Debug("[CONTENT MANAGEMENT] Initializing Content Management System.");
scene.EventManager.OnNewClient += StartManaging;
scene.EventManager.OnChatFromClient += SimChatSent;
scene.EventManager.OnRemovePresence += StopManaging;
// scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
scene.EventManager.OnObjectBeingRemovedFromScene += GroupBeingDeleted;

View File

@ -116,7 +116,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm
m_scene = scene;
m_scene.RegisterModuleInterface<IWorldComm>(this);
m_listenerManager = new ListenerManager(maxlisteners, maxhandles);
m_scene.EventManager.OnNewClient += NewClient;
m_scene.EventManager.OnChatFromClient += DeliverClientMessage;
m_pendingQ = new Queue();
m_pending = Queue.Synchronized(m_pendingQ);
}
@ -203,7 +203,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm
/// enqueue the message for delivery to the objects listen event handler.
/// The enqueued ListenerInfo no longer has filter values, but the actually trigged values.
/// Objects that do an llSay have their messages delivered here and for nearby avatars,
/// the OnChatFromViewer event is used.
/// the OnChatFromClient event is used.
/// </summary>
/// <param name="type">type of delvery (whisper,say,shout or regionwide)</param>
/// <param name="channel">channel to sent on</param>
@ -311,10 +311,10 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm
#endregion
private void NewClient(IClientAPI client)
{
client.OnChatFromViewer += DeliverClientMessage;
}
// private void NewClient(IClientAPI client)
// {
// client.OnChatFromViewer += DeliverClientMessage;
// }
/********************************************************************
*

View File

@ -59,22 +59,22 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
public void Say(string message)
{
SendOnChatFromViewer(message, ChatTypeEnum.Say);
SendOnChatFromClient(message, ChatTypeEnum.Say);
}
public void Shout(string message)
{
SendOnChatFromViewer(message, ChatTypeEnum.Shout);
SendOnChatFromClient(message, ChatTypeEnum.Shout);
}
public void Whisper(string message)
{
SendOnChatFromViewer(message, ChatTypeEnum.Whisper);
SendOnChatFromClient(message, ChatTypeEnum.Whisper);
}
public void Broadcast(string message)
{
SendOnChatFromViewer(message, ChatTypeEnum.Broadcast);
SendOnChatFromClient(message, ChatTypeEnum.Broadcast);
}
public void GiveMoney(UUID target, int amount)
@ -132,19 +132,19 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
#region Internal Functions
private void SendOnChatFromViewer(string message, ChatTypeEnum chatType)
private void SendOnChatFromClient(string message, ChatTypeEnum chatType)
{
OSChatMessage chatFromViewer = new OSChatMessage();
chatFromViewer.Channel = 0;
chatFromViewer.From = Name;
chatFromViewer.Message = message;
chatFromViewer.Position = StartPos;
chatFromViewer.Scene = m_scene;
chatFromViewer.Sender = this;
chatFromViewer.SenderUUID = AgentId;
chatFromViewer.Type = chatType;
OSChatMessage chatFromClient = new OSChatMessage();
chatFromClient.Channel = 0;
chatFromClient.From = Name;
chatFromClient.Message = message;
chatFromClient.Position = StartPos;
chatFromClient.Scene = m_scene;
chatFromClient.Sender = this;
chatFromClient.SenderUUID = AgentId;
chatFromClient.Type = chatType;
OnChatFromViewer(this, chatFromViewer);
OnChatFromClient(this, chatFromClient);
}
#endregion
@ -161,7 +161,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
public event Action<IClientAPI> OnConnectionClosed;
public event GenericMessage OnGenericMessage;
public event ImprovedInstantMessage OnInstantMessage;
public event ChatMessage OnChatFromViewer;
public event ChatMessage OnChatFromClient;
public event TextureRequest OnRequestTexture;
public event RezObject OnRezObject;
public event ModifyTerrain OnModifyTerrain;

View File

@ -230,14 +230,20 @@ namespace OpenSim.Region.Environment.Scenes
public event DeregisterCapsEvent OnDeregisterCaps;
/// <summary>
/// ChatFromWorldEvent is called via Scene when a chat message
/// from world comes in (chat from viewer is available via
/// client.OnChatFromViewer).
/// from world comes in.
/// </summary>
public delegate void ChatFromWorldEvent(Object sender, OSChatMessage chat);
public event ChatFromWorldEvent OnChatFromWorld;
/// <summary>
/// ChatFromClientEvent is triggered via ChatModule (or
/// substitutes thereof) when a chat message
/// from the client comes in.
/// </summary>
public delegate void ChatFromClientEvent(Object sender, OSChatMessage chat);
public event ChatFromClientEvent OnChatFromClient;
/// <summary>
/// ChatBroadcastEvent is called via Scene when a broadcast chat message
/// from world comes in (chat from viewer is available via client.OnChatFromViewer).
/// from world comes in
/// </summary>
public delegate void ChatBroadcastEvent(Object sender, OSChatMessage chat);
public event ChatBroadcastEvent OnChatBroadcast;
@ -349,6 +355,7 @@ namespace OpenSim.Region.Environment.Scenes
private RegisterCapsEvent handlerRegisterCaps = null; // OnRegisterCaps;
private DeregisterCapsEvent handlerDeregisterCaps = null; // OnDeregisterCaps;
private ChatFromWorldEvent handlerChatFromWorld = null; // OnChatFromWorld;
private ChatFromClientEvent handlerChatFromClient = null; // OnChatFromClient;
private ChatBroadcastEvent handlerChatBroadcast = null; // OnChatBroadcast;
private NewInventoryItemUploadComplete handlerNewInventoryItemUpdateComplete = null;
private RequestChangeWaterHeight handlerRequestChangeWaterHeight = null; //OnRequestChangeWaterHeight
@ -772,6 +779,15 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public void TriggerOnChatFromClient(Object sender, OSChatMessage chat)
{
handlerChatFromClient = OnChatFromClient;
if (handlerChatFromClient != null)
{
handlerChatFromClient(sender, chat);
}
}
public void TriggerOnChatBroadcast(Object sender, OSChatMessage chat)
{
handlerChatBroadcast = OnChatBroadcast;

View File

@ -55,7 +55,7 @@ namespace OpenSim.Region.Examples.SimpleModule
public event Action<IClientAPI> OnConnectionClosed;
public event ImprovedInstantMessage OnInstantMessage;
public event ChatMessage OnChatFromViewer;
public event ChatMessage OnChatFromClient;
public event TextureRequest OnRequestTexture;
public event RezObject OnRezObject;
public event ModifyTerrain OnModifyTerrain;
@ -696,7 +696,7 @@ namespace OpenSim.Region.Examples.SimpleModule
if (count >= 10)
{
if (OnChatFromViewer != null)
if (OnChatFromClient != null)
{
OSChatMessage args = new OSChatMessage();
args.Message = "Hey You! Get out of my Home. This is my Region";
@ -706,7 +706,7 @@ namespace OpenSim.Region.Examples.SimpleModule
args.Sender = this;
args.Type = ChatTypeEnum.Shout;
OnChatFromViewer(this, args);
OnChatFromClient(this, args);
}
count = -1;
}