Eliminated the nested locks of m_Scripts and m_PrimObjects.
prebuild-update
Diva Canto 2010-07-19 13:59:11 -07:00
parent cd2bb7daf3
commit 5c0c7fda6c
1 changed files with 37 additions and 37 deletions

View File

@ -820,60 +820,60 @@ namespace OpenSim.Region.ScriptEngine.XEngine
m_CompileDict.Remove(itemID); m_CompileDict.Remove(itemID);
} }
IScriptInstance instance = null;
lock (m_Scripts) lock (m_Scripts)
{ {
// Do we even have it? // Do we even have it?
if (!m_Scripts.ContainsKey(itemID)) if (!m_Scripts.ContainsKey(itemID))
return; return;
IScriptInstance instance=m_Scripts[itemID]; instance=m_Scripts[itemID];
m_Scripts.Remove(itemID); m_Scripts.Remove(itemID);
}
instance.ClearQueue(); instance.ClearQueue();
instance.Stop(0); instance.Stop(0);
// bool objectRemoved = false; // bool objectRemoved = false;
lock (m_PrimObjects) lock (m_PrimObjects)
{
// Remove the script from it's prim
if (m_PrimObjects.ContainsKey(localID))
{ {
// Remove the script from it's prim // Remove inventory item record
if (m_PrimObjects.ContainsKey(localID)) if (m_PrimObjects[localID].Contains(itemID))
{ m_PrimObjects[localID].Remove(itemID);
// Remove inventory item record
if (m_PrimObjects[localID].Contains(itemID))
m_PrimObjects[localID].Remove(itemID);
// If there are no more scripts, remove prim // If there are no more scripts, remove prim
if (m_PrimObjects[localID].Count == 0) if (m_PrimObjects[localID].Count == 0)
{ {
m_PrimObjects.Remove(localID); m_PrimObjects.Remove(localID);
// objectRemoved = true; // objectRemoved = true;
}
} }
} }
instance.RemoveState();
instance.DestroyScriptInstance();
m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
if (m_DomainScripts[instance.AppDomain].Count == 0)
{
m_DomainScripts.Remove(instance.AppDomain);
UnloadAppDomain(instance.AppDomain);
}
instance = null;
ObjectRemoved handlerObjectRemoved = OnObjectRemoved;
if (handlerObjectRemoved != null)
{
SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
handlerObjectRemoved(part.UUID);
}
CleanAssemblies();
} }
instance.RemoveState();
instance.DestroyScriptInstance();
m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
if (m_DomainScripts[instance.AppDomain].Count == 0)
{
m_DomainScripts.Remove(instance.AppDomain);
UnloadAppDomain(instance.AppDomain);
}
instance = null;
ObjectRemoved handlerObjectRemoved = OnObjectRemoved;
if (handlerObjectRemoved != null)
{
SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
handlerObjectRemoved(part.UUID);
}
ScriptRemoved handlerScriptRemoved = OnScriptRemoved; ScriptRemoved handlerScriptRemoved = OnScriptRemoved;
if (handlerScriptRemoved != null) if (handlerScriptRemoved != null)
handlerScriptRemoved(itemID); handlerScriptRemoved(itemID);