One more stab at http://opensimulator.org/mantis/view.php?id=4858.
Eliminated the nested locks of m_Scripts and m_PrimObjects.prebuild-update
parent
cd2bb7daf3
commit
5c0c7fda6c
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@ -820,60 +820,60 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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m_CompileDict.Remove(itemID);
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}
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IScriptInstance instance = null;
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lock (m_Scripts)
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{
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// Do we even have it?
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if (!m_Scripts.ContainsKey(itemID))
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return;
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IScriptInstance instance=m_Scripts[itemID];
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instance=m_Scripts[itemID];
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m_Scripts.Remove(itemID);
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}
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instance.ClearQueue();
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instance.Stop(0);
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instance.ClearQueue();
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instance.Stop(0);
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// bool objectRemoved = false;
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lock (m_PrimObjects)
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lock (m_PrimObjects)
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{
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// Remove the script from it's prim
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if (m_PrimObjects.ContainsKey(localID))
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{
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// Remove the script from it's prim
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if (m_PrimObjects.ContainsKey(localID))
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{
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// Remove inventory item record
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if (m_PrimObjects[localID].Contains(itemID))
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m_PrimObjects[localID].Remove(itemID);
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// Remove inventory item record
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if (m_PrimObjects[localID].Contains(itemID))
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m_PrimObjects[localID].Remove(itemID);
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// If there are no more scripts, remove prim
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if (m_PrimObjects[localID].Count == 0)
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{
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m_PrimObjects.Remove(localID);
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// If there are no more scripts, remove prim
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if (m_PrimObjects[localID].Count == 0)
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{
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m_PrimObjects.Remove(localID);
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// objectRemoved = true;
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}
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}
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}
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instance.RemoveState();
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instance.DestroyScriptInstance();
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m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
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if (m_DomainScripts[instance.AppDomain].Count == 0)
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{
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m_DomainScripts.Remove(instance.AppDomain);
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UnloadAppDomain(instance.AppDomain);
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}
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instance = null;
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ObjectRemoved handlerObjectRemoved = OnObjectRemoved;
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if (handlerObjectRemoved != null)
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{
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SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
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handlerObjectRemoved(part.UUID);
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}
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CleanAssemblies();
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}
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instance.RemoveState();
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instance.DestroyScriptInstance();
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m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
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if (m_DomainScripts[instance.AppDomain].Count == 0)
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{
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m_DomainScripts.Remove(instance.AppDomain);
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UnloadAppDomain(instance.AppDomain);
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}
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instance = null;
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ObjectRemoved handlerObjectRemoved = OnObjectRemoved;
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if (handlerObjectRemoved != null)
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{
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SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
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handlerObjectRemoved(part.UUID);
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}
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ScriptRemoved handlerScriptRemoved = OnScriptRemoved;
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if (handlerScriptRemoved != null)
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handlerScriptRemoved(itemID);
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