diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index e9f1ca20b3..6864d377da 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -97,7 +97,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
m_throttleDebugLevel = value;
m_throttleClient.DebugLevel = m_throttleDebugLevel;
- m_throttleCategory.DebugLevel = m_throttleDebugLevel;
foreach (TokenBucket tb in m_throttleCategories)
tb.DebugLevel = m_throttleDebugLevel;
}
@@ -172,8 +171,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
get { return m_throttleClient; }
}
- /// Throttle bucket for this agent's connection
- private readonly TokenBucket m_throttleCategory;
/// Throttle buckets for each packet category
private readonly TokenBucket[] m_throttleCategories;
/// Outgoing queues for throttled packets
@@ -234,12 +231,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
string.Format("adaptive throttle for {0} in {1}", AgentID, server.Scene.Name),
parentThrottle, rates.Total, rates.AdaptiveThrottlesEnabled);
- // Create a token bucket throttle for the total category with the client bucket as a throttle
- m_throttleCategory
- = new TokenBucket(
- string.Format("total throttle for {0} in {1}", AgentID, server.Scene.Name),
- m_throttleClient, 0);
-
// Create an array of token buckets for this clients different throttle categories
m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT];
@@ -256,7 +247,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_throttleCategories[i]
= new TokenBucket(
string.Format("{0} throttle for {1} in {2}", type, AgentID, server.Scene.Name),
- m_throttleCategory, rates.GetRate(type));
+ m_throttleClient, rates.GetRate(type));
}
// Default the retransmission timeout to one second
@@ -301,7 +292,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_info.taskThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Task].DripRate;
m_info.assetThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate;
m_info.textureThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate;
- m_info.totalThrottle = (int)m_throttleCategory.DripRate;
+ m_info.totalThrottle = (int)m_throttleClient.DripRate;
m_info.maxThrottle = (int)m_throttleClient.MaxDripRate;
return m_info;
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs b/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs
index 87ec5fb858..fbc40a6367 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs
@@ -352,13 +352,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_dripRate = OpenSim.Framework.Util.Clamp(value,m_minimumFlow,MaxDripRate);
m_burstRate = (Int64)((double)m_dripRate * m_quantumsPerBurst);
if (m_parent != null)
- m_parent.RegisterRequest(this,m_dripRate);
+ m_parent.RegisterRequest(this, m_dripRate);
}
}
- //
- //
- //
public AdaptiveTokenBucket(string identifier, TokenBucket parent, Int64 maxDripRate, bool enabled)
: base(identifier, parent, maxDripRate)
{