Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim
commit
5c2bf97bf2
|
@ -34,51 +34,55 @@
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<setenv name="MONO_THREADS_PER_CPU" value="100" />
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<!-- Unit Test Assembly -->
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<!-- if you want to add more unit tests it's important that you add
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the assembly here as an exec, and you add the fail clause later.
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This lets all the unit tests run and tells you if they fail at the
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end, instead of stopping short -->
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<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.framework.tests">
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<arg value="./bin/OpenSim.Framework.Tests.dll" />
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</exec>
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<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.framework.communications.tests">
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<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.framework.communications.tests">
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<arg value="./bin/OpenSim.Framework.Communications.Tests.dll" />
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</exec>
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<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.framework.servers.tests">
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<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.framework.servers.tests">
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<arg value="./bin/OpenSim.Framework.Servers.Tests.dll" />
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</exec>
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<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.region.clientstack.lindenudp.tests">
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<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.region.clientstack.lindenudp.tests">
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<arg value="./bin/OpenSim.Region.ClientStack.LindenUDP.Tests.dll" />
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</exec>
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<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.region.scriptengine.tests">
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<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.region.scriptengine.tests">
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<arg value="./bin/OpenSim.Region.ScriptEngine.Tests.dll" />
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</exec>
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<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.region.coremodules.tests">
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<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.region.coremodules.tests">
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<arg value="./bin/OpenSim.Region.CoreModules.Tests.dll" />
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</exec>
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<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.region.framework.tests">
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<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.region.framework.tests">
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<arg value="./bin/OpenSim.Region.Framework.Tests.dll" />
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</exec>
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<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.data.sqlite.tests">
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<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.data.sqlite.tests">
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<arg value="./bin/OpenSim.Data.SQLite.Tests.dll" />
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</exec>
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<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.data.mysql.tests">
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<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.data.mysql.tests">
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<arg value="./bin/OpenSim.Data.MySQL.Tests.dll" />
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</exec>
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.tests)==0}" />
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.communications.tests)==0}" />
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.servers.tests)==0}" />
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.clientstack.lindenudp.tests)==0}" />
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.scriptengine.tests)==0}" />
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.coremodules.tests)==0}" />
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.framework.tests)==0}" />
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.data.sqlite.tests)==0}" />
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.data.mysql.tests)==0}" />
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.communications.tests)==0}" />
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.tests)==0}" />
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.data.sqlite.tests)==0}" />
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.data.mysql.tests)==0}" />
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.framework.tests)==0}" />
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.coremodules.tests)==0}" />
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.clientstack.lindenudp.tests)==0}" />
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.scriptengine.tests)==0}" />
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.servers.tests)==0}" />
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</target>
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14
Makefile
14
Makefile
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@ -1,4 +1,14 @@
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NANT = $(shell if test "$$EMACS" = "t" ; then echo "nant"; else echo "./nant-color"; fi)
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# hey, emacs! this is a -*- makefile -*-
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#
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# OpenSim makefile
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#
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RUBY = $(strip $(shell which ruby 2>/dev/null))
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ifeq ($(RUBY),)
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NANT = nant
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else
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NANT = $(shell if test "$$EMACS" = "t" ; then echo "nant"; else echo "./nant-color"; fi)
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endif
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all: prebuild
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# @export PATH=/usr/local/bin:$(PATH)
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@ -14,7 +24,7 @@ prebuild:
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clean:
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# @export PATH=/usr/local/bin:$(PATH)
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${NANT} clean
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-${NANT} clean
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test: prebuild
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${NANT} test
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|
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@ -210,6 +210,7 @@ namespace OpenSim.Data.MSSQL
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{
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foreach (SceneObjectPart objectPart in allPrimsWithInventory)
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{
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command.Parameters.Clear();
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command.Parameters.Add(_Database.CreateParameter("@PrimID", objectPart.UUID));
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List<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
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@ -1169,5 +1169,27 @@ namespace OpenSim.Framework
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return found.ToArray();
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}
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#region FireAndForget Threading Pattern
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public static void FireAndForget(System.Threading.WaitCallback callback)
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{
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callback.BeginInvoke(null, EndFireAndForget, callback);
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}
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public static void FireAndForget(System.Threading.WaitCallback callback, object obj)
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{
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callback.BeginInvoke(obj, EndFireAndForget, callback);
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}
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private static void EndFireAndForget(IAsyncResult ar)
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{
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System.Threading.WaitCallback callback = (System.Threading.WaitCallback)ar.AsyncState;
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callback.EndInvoke(ar);
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ar.AsyncWaitHandle.Close();
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}
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#endregion FireAndForget Threading Pattern
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}
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}
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@ -199,6 +199,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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InventoryFolderImpl inventoryFolder = null;
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InventoryItemBase inventoryItem = null;
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/*
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if (!m_userInfo.HasReceivedInventory)
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{
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// If the region server has access to the user admin service (by which users are created),
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@ -220,13 +221,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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m_userInfo.FetchInventory();
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}
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}
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*/
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bool foundStar = false;
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// Eliminate double slashes and any leading / on the path. This might be better done within InventoryFolderImpl
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// itself (possibly at a small loss in efficiency).
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string[] components
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= m_invPath.Split(new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries);
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= m_invPath.Split(
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new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries);
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int maxComponentIndex = components.Length - 1;
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@ -64,6 +64,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// </value>
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private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
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private Scene m_aScene;
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/// <value>
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/// The comms manager we will use for all comms requests
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/// </value>
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@ -110,8 +111,30 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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InventoryArchiveSaved handlerInventoryArchiveSaved = OnInventoryArchiveSaved;
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if (handlerInventoryArchiveSaved != null)
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handlerInventoryArchiveSaved(succeeded, userInfo, invPath, saveStream, reportedException);
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}
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public void ArchiveInventory(string firstName, string lastName, string invPath, Stream saveStream)
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{
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if (m_scenes.Count > 0)
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{
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CachedUserInfo userInfo = GetUserInfo(firstName, lastName);
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if (userInfo != null)
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new InventoryArchiveWriteRequest(this, userInfo, invPath, saveStream).Execute();
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}
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}
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public void ArchiveInventory(string firstName, string lastName, string invPath, string savePath)
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{
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if (m_scenes.Count > 0)
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{
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CachedUserInfo userInfo = GetUserInfo(firstName, lastName);
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if (userInfo != null)
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new InventoryArchiveWriteRequest(this, userInfo, invPath, savePath).Execute();
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}
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}
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public void DearchiveInventory(string firstName, string lastName, string invPath, Stream loadStream)
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{
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if (m_scenes.Count > 0)
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@ -125,18 +148,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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UpdateClientWithLoadedNodes(userInfo, request.Execute());
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}
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}
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}
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public void ArchiveInventory(string firstName, string lastName, string invPath, Stream saveStream)
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{
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if (m_scenes.Count > 0)
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{
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CachedUserInfo userInfo = GetUserInfo(firstName, lastName);
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if (userInfo != null)
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new InventoryArchiveWriteRequest(this, userInfo, invPath, saveStream).Execute();
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}
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}
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}
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public void DearchiveInventory(string firstName, string lastName, string invPath, string loadPath)
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{
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|
@ -151,18 +163,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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UpdateClientWithLoadedNodes(userInfo, request.Execute());
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||||
}
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||||
}
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}
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||||
public void ArchiveInventory(string firstName, string lastName, string invPath, string savePath)
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{
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||||
if (m_scenes.Count > 0)
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{
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||||
CachedUserInfo userInfo = GetUserInfo(firstName, lastName);
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||||
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||||
if (userInfo != null)
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||||
new InventoryArchiveWriteRequest(this, userInfo, invPath, savePath).Execute();
|
||||
}
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||||
}
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||||
}
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||||
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||||
/// <summary>
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||||
/// Load inventory from an inventory file archive
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||||
|
|
|
@ -272,7 +272,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
|
|||
|
||||
if (asset != null)
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||||
{
|
||||
handler.BeginInvoke(id, sender, asset, null, null);
|
||||
Util.FireAndForget(delegate { handler(id, sender, asset); });
|
||||
return true;
|
||||
}
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||||
|
||||
|
|
|
@ -211,7 +211,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
|
|||
|
||||
if (asset != null)
|
||||
{
|
||||
handler.BeginInvoke(id, sender, asset, null, null);
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||||
Util.FireAndForget(delegate { handler(id, sender, asset); });
|
||||
return true;
|
||||
}
|
||||
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||||
|
@ -219,8 +219,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
|
|||
{
|
||||
if ((a != null) && (m_Cache != null))
|
||||
m_Cache.Cache(a);
|
||||
|
||||
handler.BeginInvoke(assetID, s, a, null, null);
|
||||
|
||||
Util.FireAndForget(delegate { handler(assetID, s, a); });
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -457,6 +457,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
void SendInventoryComplete(IAsyncResult iar)
|
||||
{
|
||||
SendInventoryDelegate d = (SendInventoryDelegate)iar.AsyncState;
|
||||
d.EndInvoke(iar);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -622,6 +624,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
private void PurgeFolderCompleted(IAsyncResult iar)
|
||||
{
|
||||
PurgeFolderDelegate d = (PurgeFolderDelegate)iar.AsyncState;
|
||||
d.EndInvoke(iar);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -177,7 +177,7 @@ namespace OpenSim.Services.Connectors
|
|||
}
|
||||
else
|
||||
{
|
||||
handler.BeginInvoke(id, sender, asset, null, null);
|
||||
Util.FireAndForget(delegate { handler(id, sender, asset); });
|
||||
}
|
||||
|
||||
return true;
|
||||
|
|
|
@ -461,6 +461,8 @@ namespace OpenSim.Services.Connectors
|
|||
|
||||
private void MoveItemsCompleted(IAsyncResult iar)
|
||||
{
|
||||
MoveItemsDelegate d = (MoveItemsDelegate)iar.AsyncState;
|
||||
d.EndInvoke(iar);
|
||||
}
|
||||
|
||||
public bool MoveItems(string userID, List<InventoryItemBase> items, UUID sessionID)
|
||||
|
|
|
@ -232,7 +232,7 @@ namespace OpenSim.Services.InventoryService
|
|||
m_log.WarnFormat("[INVENTORY SERVICE]: User {0} inventory not available", userID);
|
||||
}
|
||||
|
||||
callback.BeginInvoke(folders, items, null, null);
|
||||
Util.FireAndForget(delegate { callback(folders, items); });
|
||||
}
|
||||
|
||||
public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
Welcome to OpenSim!
|
||||
|
||||
Version 0.6.x
|
||||
|
||||
|
||||
== OVERVIEW ==
|
||||
|
||||
OpenSim is a BSD Licensed Open Source project to develop a functioning
|
||||
|
@ -90,4 +90,3 @@ project can always be found at http://opensimulator.org.
|
|||
|
||||
Thanks for trying OpenSim, we hope it is a pleasant experience.
|
||||
|
||||
|
||||
|
|
|
@ -135,3 +135,4 @@ nunit-console2 OpenSim.Framework.Tests.dll (on linux)
|
|||
nunit-console OpenSim.Framework.Tests.dll (on windows)
|
||||
|
||||
For more information on testing contact the autor of this testing readme: Daedius Moskvitch ( daedius @@@@ daedius com)
|
||||
|
||||
|
|
|
@ -1 +1,14 @@
|
|||
[Startup]
|
||||
; Set here or use the -user command-line switch
|
||||
;user = Test
|
||||
|
||||
; Set here or use the -host command-line switch
|
||||
;host = localhost
|
||||
|
||||
; Set here or use the -port command-line switch
|
||||
;port = 8003
|
||||
|
||||
; Set here or use the -pass command-line switch
|
||||
; Please be aware that this is not secure since the password is in the clear
|
||||
; we recommend the use of -pass wherever possible
|
||||
;pass = secret
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
#!/usr/bin/ruby
|
||||
|
||||
#!/usr/bin/env ruby
|
||||
|
||||
def main
|
||||
IO.popen("nant #{ARGV.join(' ')}") { |pipe|
|
||||
|
|
Loading…
Reference in New Issue