Pushing the Avination Calling card hooks. Module to follow.
parent
23d04fa25c
commit
5c2ffa260c
|
@ -333,7 +333,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
//m_log.DebugFormat("[XXX]: OnClientLogin!");
|
||||
// Inform the friends that this user is online
|
||||
StatusChange(agentID, true);
|
||||
|
||||
|
||||
// Register that we need to send the list of online friends to this user
|
||||
lock (m_NeedsListOfOnlineFriends)
|
||||
m_NeedsListOfOnlineFriends.Add(agentID);
|
||||
|
@ -608,8 +608,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
{
|
||||
StoreFriendships(client.AgentId, friendID);
|
||||
|
||||
// Update the local cache
|
||||
RecacheFriends(client);
|
||||
ICallingCardModule ccm = client.Scene.RequestModuleInterface<ICallingCardModule>();
|
||||
if (ccm != null)
|
||||
{
|
||||
ccm.CreateCallingCard(client.AgentId, friendID, UUID.Zero);
|
||||
}
|
||||
|
||||
// Update the local cache.
|
||||
CacheFriends(client);
|
||||
|
||||
//
|
||||
// Notify the friend
|
||||
|
@ -784,6 +790,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
(byte)OpenMetaverse.InstantMessageDialog.FriendshipAccepted, userID.ToString(), false, Vector3.Zero);
|
||||
friendClient.SendInstantMessage(im);
|
||||
|
||||
ICallingCardModule ccm = friendClient.Scene.RequestModuleInterface<ICallingCardModule>();
|
||||
if (ccm != null)
|
||||
{
|
||||
ccm.CreateCallingCard(friendID, userID, UUID.Zero);
|
||||
}
|
||||
|
||||
|
||||
// Update the local cache
|
||||
RecacheFriends(friendClient);
|
||||
|
||||
|
@ -806,7 +819,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
// we're done
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -858,7 +871,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
|
||||
public bool LocalStatusNotification(UUID userID, UUID friendID, bool online)
|
||||
{
|
||||
// m_log.DebugFormat("[FRIENDS]: Local Status Notify {0} that user {1} is {2}", friendID, userID, online);
|
||||
//m_log.DebugFormat("[FRIENDS]: Local Status Notify {0} that user {1} is {2}", friendID, userID, online);
|
||||
IClientAPI friendClient = LocateClientObject(friendID);
|
||||
if (friendClient != null)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue