Update svn properties.

0.6.2-post-fixes
Jeff Ames 2009-01-16 04:23:10 +00:00
parent e80dcfa9f6
commit 5c310efb79
3 changed files with 395 additions and 395 deletions

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@ -1,56 +1,56 @@
<?xml version="1.0" encoding="utf-8" ?> <?xml version="1.0" encoding="utf-8" ?>
<hibernate-mapping xmlns="urn:nhibernate-mapping-2.2"> <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2">
<class name="OpenSim.Framework.RegionSettings, OpenSim.Framework" table="RegionSettings" lazy="false"> <class name="OpenSim.Framework.RegionSettings, OpenSim.Framework" table="RegionSettings" lazy="false">
<id name="RegionUUID" column="RegionId" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate"> <id name="RegionUUID" column="RegionId" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate">
<generator class="assigned" /> <generator class="assigned" />
</id> </id>
<property name="BlockTerraform" type="System.Boolean" /> <property name="BlockTerraform" type="System.Boolean" />
<property name="BlockFly" type="System.Boolean" /> <property name="BlockFly" type="System.Boolean" />
<property name="AllowDamage" type="System.Boolean" /> <property name="AllowDamage" type="System.Boolean" />
<property name="RestrictPushing" type="System.Boolean" /> <property name="RestrictPushing" type="System.Boolean" />
<property name="AllowLandResell" type="System.Boolean" /> <property name="AllowLandResell" type="System.Boolean" />
<property name="AllowLandJoinDivide" type="System.Boolean" /> <property name="AllowLandJoinDivide" type="System.Boolean" />
<property name="BlockShowInSearch" type="System.Boolean" /> <property name="BlockShowInSearch" type="System.Boolean" />
<property name="AgentLimit" type="System.Int32" /> <property name="AgentLimit" type="System.Int32" />
<property name="ObjectBonus" type="System.Double" /> <property name="ObjectBonus" type="System.Double" />
<property name="Maturity" type="System.Int32" /> <property name="Maturity" type="System.Int32" />
<property name="DisableScripts" type="System.Boolean" /> <property name="DisableScripts" type="System.Boolean" />
<property name="DisableCollisions" type="System.Boolean" /> <property name="DisableCollisions" type="System.Boolean" />
<property name="DisablePhysics" type="System.Boolean" /> <property name="DisablePhysics" type="System.Boolean" />
<property name="TerrainTexture1" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> <property name="TerrainTexture1" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
<property name="TerrainTexture2" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> <property name="TerrainTexture2" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
<property name="TerrainTexture3" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> <property name="TerrainTexture3" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
<property name="TerrainTexture4" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> <property name="TerrainTexture4" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
<property name="Elevation1NW" type="System.Double" /> <property name="Elevation1NW" type="System.Double" />
<property name="Elevation2NW" type="System.Double" /> <property name="Elevation2NW" type="System.Double" />
<property name="Elevation1NE" type="System.Double" /> <property name="Elevation1NE" type="System.Double" />
<property name="Elevation2NE" type="System.Double" /> <property name="Elevation2NE" type="System.Double" />
<property name="Elevation1SE" type="System.Double" /> <property name="Elevation1SE" type="System.Double" />
<property name="Elevation2SE" type="System.Double" /> <property name="Elevation2SE" type="System.Double" />
<property name="Elevation1SW" type="System.Double" /> <property name="Elevation1SW" type="System.Double" />
<property name="Elevation2SW" type="System.Double" /> <property name="Elevation2SW" type="System.Double" />
<property name="WaterHeight" type="System.Double" /> <property name="WaterHeight" type="System.Double" />
<property name="TerrainRaiseLimit" type="System.Double" /> <property name="TerrainRaiseLimit" type="System.Double" />
<property name="TerrainLowerLimit" type="System.Double" /> <property name="TerrainLowerLimit" type="System.Double" />
<property name="UseEstateSun" type="System.Boolean" /> <property name="UseEstateSun" type="System.Boolean" />
<property name="Sandbox" type="System.Boolean" /> <property name="Sandbox" type="System.Boolean" />
<property name="SunVector" type="OpenSim.Data.NHibernate.Vector3UserType, OpenSim.Data.NHibernate" > <property name="SunVector" type="OpenSim.Data.NHibernate.Vector3UserType, OpenSim.Data.NHibernate" >
<column name="SunVectorX" /> <column name="SunVectorX" />
<column name="SunVectorY" /> <column name="SunVectorY" />
<column name="SunVectorZ" /> <column name="SunVectorZ" />
</property> </property>
<property name="FixedSun" type="System.Boolean" /> <property name="FixedSun" type="System.Boolean" />
<property name="SunPosition" type="System.Double" /> <property name="SunPosition" type="System.Double" />
<property name="Covenant" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> <property name="Covenant" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
</class> </class>
</hibernate-mapping> </hibernate-mapping>

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<?xml version="1.0" encoding="utf-8" ?> <?xml version="1.0" encoding="utf-8" ?>
<hibernate-mapping xmlns="urn:nhibernate-mapping-2.2"> <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2">
<class name="OpenSim.Data.NHibernate.UserFriend, OpenSim.Data.NHibernate" table="UserFriends" lazy="false"> <class name="OpenSim.Data.NHibernate.UserFriend, OpenSim.Data.NHibernate" table="UserFriends" lazy="false">
<id name="UserFriendID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate"> <id name="UserFriendID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate">
<generator class="assigned" /> <generator class="assigned" />
</id> </id>
<property name="OwnerID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> <property name="OwnerID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
<property name="FriendID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> <property name="FriendID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
<property name="FriendPermissions" type="OpenSim.Data.NHibernate.UInt32Type, OpenSim.Data.NHibernate" /> <property name="FriendPermissions" type="OpenSim.Data.NHibernate.UInt32Type, OpenSim.Data.NHibernate" />
</class> </class>
</hibernate-mapping> </hibernate-mapping>

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using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Globalization; using System.Globalization;
using System.IO; using System.IO;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
using OpenMetaverse; using OpenMetaverse;
namespace OpenSim.Framework namespace OpenSim.Framework
{ {
public class WearableItem public class WearableItem
{ {
public string WearableName = ""; public string WearableName = "";
public WearableType WearType = WearableType.Invalid; public WearableType WearType = WearableType.Invalid;
public string ItemInfo = "Created Wearable"; public string ItemInfo = "Created Wearable";
public SortedList<int, VisualSetting> VisualSettings = new SortedList<int, VisualSetting>(); public SortedList<int, VisualSetting> VisualSettings = new SortedList<int, VisualSetting>();
// public LLObject.TextureEntry TextureEntry = null; // public LLObject.TextureEntry TextureEntry = null;
//public byte[] TextureEntry = null; //public byte[] TextureEntry = null;
public List<string> TextureStrings = new List<string>(); public List<string> TextureStrings = new List<string>();
//permissions //permissions
public uint BaseMask = 0; public uint BaseMask = 0;
public uint OwnerMask = 0; public uint OwnerMask = 0;
public uint GroupMask = 0; public uint GroupMask = 0;
public uint EveryoneMask = 0; public uint EveryoneMask = 0;
public uint NextOwnerMask = 0; public uint NextOwnerMask = 0;
public UUID CreatorID = UUID.Zero; public UUID CreatorID = UUID.Zero;
public UUID OwnerID = UUID.Zero; public UUID OwnerID = UUID.Zero;
public UUID LastOwnerID = UUID.Zero; public UUID LastOwnerID = UUID.Zero;
public UUID GroupID = UUID.Zero; public UUID GroupID = UUID.Zero;
//sale //sale
public string SaleType = "not"; public string SaleType = "not";
public int SalePrice = 10; public int SalePrice = 10;
private string BuildString = ""; private string BuildString = "";
public WearableItem(string wearableName, WearableType type) public WearableItem(string wearableName, WearableType type)
{ {
WearableName = wearableName; WearableName = wearableName;
WearType = type; WearType = type;
} }
public WearableItem(string wearableName) public WearableItem(string wearableName)
{ {
WearableName = wearableName; WearableName = wearableName;
WearType = ConvertNameToType(WearableName); WearType = ConvertNameToType(WearableName);
} }
public WearableItem(WearableType type) public WearableItem(WearableType type)
{ {
WearType = type; WearType = type;
WearableName = Enum.GetName(typeof(WearableType), type).ToLower(); WearableName = Enum.GetName(typeof(WearableType), type).ToLower();
} }
public WearableItem() public WearableItem()
{ {
} }
public void AddVisualSetting(VisualSetting setting) public void AddVisualSetting(VisualSetting setting)
{ {
if (!VisualSettings.ContainsKey(setting.VisualParam.ParamID)) if (!VisualSettings.ContainsKey(setting.VisualParam.ParamID))
{ {
VisualSettings.Add(setting.VisualParam.ParamID, setting); VisualSettings.Add(setting.VisualParam.ParamID, setting);
} }
} }
public bool TryGetSetting(string paramName, out VisualSetting paramSetting) public bool TryGetSetting(string paramName, out VisualSetting paramSetting)
{ {
foreach (VisualSetting setting in VisualSettings.Values) foreach (VisualSetting setting in VisualSettings.Values)
{ {
if (setting.VisualParam.Name == paramName) if (setting.VisualParam.Name == paramName)
{ {
paramSetting = setting; paramSetting = setting;
return true; return true;
} }
} }
paramSetting = null; paramSetting = null;
return false; return false;
} }
public bool SetParamValue(string paramName, float value) public bool SetParamValue(string paramName, float value)
{ {
VisualSetting paramSetting; VisualSetting paramSetting;
if (TryGetSetting(paramName, out paramSetting)) if (TryGetSetting(paramName, out paramSetting))
{ {
if ((value >= paramSetting.VisualParam.MinValue) && (value <= paramSetting.VisualParam.MaxValue)) if ((value >= paramSetting.VisualParam.MinValue) && (value <= paramSetting.VisualParam.MaxValue))
{ {
paramSetting.Value = value; paramSetting.Value = value;
return true; return true;
} }
} }
return false; return false;
} }
public void RandomiseValues() public void RandomiseValues()
{ {
foreach (VisualSetting setting in VisualSettings.Values) foreach (VisualSetting setting in VisualSettings.Values)
{ {
//int randNum = Util.RandomClass.Next(0, 1000); //int randNum = Util.RandomClass.Next(0, 1000);
float range = setting.VisualParam.MaxValue - setting.VisualParam.MinValue; float range = setting.VisualParam.MaxValue - setting.VisualParam.MinValue;
// float val =((float) randNum )/ ((float)(1000.0f / range)); // float val =((float) randNum )/ ((float)(1000.0f / range));
float val = (float)OpenSim.Framework.Util.RandomClass.NextDouble() * range * 0.2f; float val = (float)OpenSim.Framework.Util.RandomClass.NextDouble() * range * 0.2f;
setting.Value = setting.VisualParam.MinValue + (range / 2) + val; setting.Value = setting.VisualParam.MinValue + (range / 2) + val;
} }
} }
public WearableType ConvertNameToType(string name) public WearableType ConvertNameToType(string name)
{ {
return (WearableType)Enum.Parse(typeof(WearableType), name, true); return (WearableType)Enum.Parse(typeof(WearableType), name, true);
} }
public string ToAssetFormat() public string ToAssetFormat()
{ {
BuildString = "LLWearable version 22\n"; BuildString = "LLWearable version 22\n";
BuildString += "New Item \n"; BuildString += "New Item \n";
BuildString += ItemInfo + "\n"; BuildString += ItemInfo + "\n";
AddSectionStart("permissions"); AddSectionStart("permissions");
AddTabbedNameValueLine("base_mask", BaseMask.ToString("00000000")); AddTabbedNameValueLine("base_mask", BaseMask.ToString("00000000"));
AddTabbedNameValueLine("owner_mask", OwnerMask.ToString("00000000")); AddTabbedNameValueLine("owner_mask", OwnerMask.ToString("00000000"));
AddTabbedNameValueLine("group_mask", GroupMask.ToString("00000000")); AddTabbedNameValueLine("group_mask", GroupMask.ToString("00000000"));
AddTabbedNameValueLine("everyone_mask", EveryoneMask.ToString("00000000")); AddTabbedNameValueLine("everyone_mask", EveryoneMask.ToString("00000000"));
AddTabbedNameValueLine("next_owner_mask", NextOwnerMask.ToString("00000000")); AddTabbedNameValueLine("next_owner_mask", NextOwnerMask.ToString("00000000"));
AddTabbedNameValueLine("creator_id", CreatorID.ToString()); AddTabbedNameValueLine("creator_id", CreatorID.ToString());
AddTabbedNameValueLine("owner_id", OwnerID.ToString()); AddTabbedNameValueLine("owner_id", OwnerID.ToString());
AddTabbedNameValueLine("last_owner_id", LastOwnerID.ToString()); AddTabbedNameValueLine("last_owner_id", LastOwnerID.ToString());
AddTabbedNameValueLine("group_id", GroupID.ToString()); AddTabbedNameValueLine("group_id", GroupID.ToString());
AddSectionEnd(); AddSectionEnd();
AddSectionStart("sale_info"); AddSectionStart("sale_info");
AddTabbedNameValueLine("sale_type", SaleType.ToString()); AddTabbedNameValueLine("sale_type", SaleType.ToString());
AddTabbedNameValueLine("sale_price", SalePrice.ToString()); AddTabbedNameValueLine("sale_price", SalePrice.ToString());
AddSectionEnd(); AddSectionEnd();
AddNameValueLine("type", ((byte)WearType).ToString()); AddNameValueLine("type", ((byte)WearType).ToString());
AddNameValueLine("parameters", VisualSettings.Count.ToString()); AddNameValueLine("parameters", VisualSettings.Count.ToString());
foreach (KeyValuePair<int, VisualSetting> kp in VisualSettings) foreach (KeyValuePair<int, VisualSetting> kp in VisualSettings)
{ {
AddNameValueLine(kp.Key.ToString(), kp.Value.Value.ToString(CultureInfo.InvariantCulture)); AddNameValueLine(kp.Key.ToString(), kp.Value.Value.ToString(CultureInfo.InvariantCulture));
} }
if (TextureStrings.Count == 0) if (TextureStrings.Count == 0)
{ {
AddNameValueLine("textures", "0"); //todo output texture entry AddNameValueLine("textures", "0"); //todo output texture entry
} }
else else
{ {
AddNameValueLine("textures", TextureStrings.Count.ToString()); AddNameValueLine("textures", TextureStrings.Count.ToString());
for (int i = 0; i < TextureStrings.Count; i++) for (int i = 0; i < TextureStrings.Count; i++)
{ {
BuildString += TextureStrings[i] + "\n"; BuildString += TextureStrings[i] + "\n";
} }
BuildString += "\n"; BuildString += "\n";
} }
return BuildString; return BuildString;
} }
public void SaveToFile(string fileName) public void SaveToFile(string fileName)
{ {
File.WriteAllText(fileName, this.ToAssetFormat()); File.WriteAllText(fileName, this.ToAssetFormat());
} }
public void AddSectionStart(string sectionName) public void AddSectionStart(string sectionName)
{ {
BuildString += "\t" + sectionName + " 0\n"; BuildString += "\t" + sectionName + " 0\n";
BuildString += "\t{\n"; BuildString += "\t{\n";
} }
public void AddSectionEnd() public void AddSectionEnd()
{ {
BuildString += "\t}\n"; BuildString += "\t}\n";
} }
private void AddTabbedNameValueLine(string name, string value) private void AddTabbedNameValueLine(string name, string value)
{ {
BuildString += "\t\t"; BuildString += "\t\t";
BuildString += name + "\t"; BuildString += name + "\t";
BuildString += value + "\n"; BuildString += value + "\n";
} }
private void AddNameValueLine(string name, string value) private void AddNameValueLine(string name, string value)
{ {
// BuildString += "\t\t"; // BuildString += "\t\t";
BuildString += name + " "; BuildString += name + " ";
BuildString += value + "\n"; BuildString += value + "\n";
} }
#region Static Methods #region Static Methods
public static List<VisualParam> FindParamsForWearable(string wearableName) public static List<VisualParam> FindParamsForWearable(string wearableName)
{ {
List<VisualParam> wearableParams = new List<VisualParam>(); List<VisualParam> wearableParams = new List<VisualParam>();
foreach (VisualParam param in VisualParams.Params.Values) foreach (VisualParam param in VisualParams.Params.Values)
{ {
if (param.Wearable == wearableName) if (param.Wearable == wearableName)
{ {
wearableParams.Add(param); wearableParams.Add(param);
} }
} }
return wearableParams; return wearableParams;
} }
public static WearableItem Create(string wearableTypeName) public static WearableItem Create(string wearableTypeName)
{ {
WearableItem wearableItem = new WearableItem(wearableTypeName); WearableItem wearableItem = new WearableItem(wearableTypeName);
List<VisualParam> typeParams = FindParamsForWearable(wearableTypeName); List<VisualParam> typeParams = FindParamsForWearable(wearableTypeName);
foreach (VisualParam param in typeParams) foreach (VisualParam param in typeParams)
{ {
wearableItem.AddVisualSetting(new VisualSetting(param)); wearableItem.AddVisualSetting(new VisualSetting(param));
} }
return wearableItem; return wearableItem;
} }
public static WearableItem CreateFromAsset(string assetData) public static WearableItem CreateFromAsset(string assetData)
{ {
UUID creatorID = UUID.Zero; UUID creatorID = UUID.Zero;
UUID ownerID = UUID.Zero; UUID ownerID = UUID.Zero;
UUID lastOwnerID = UUID.Zero; UUID lastOwnerID = UUID.Zero;
UUID groupID = UUID.Zero; UUID groupID = UUID.Zero;
char[] newlineDelimiter = { '\n' }; char[] newlineDelimiter = { '\n' };
string[] lines = assetData.Split(newlineDelimiter); string[] lines = assetData.Split(newlineDelimiter);
WearableItem wearableObject = null; WearableItem wearableObject = null;
Regex r = new Regex("[\t ]+"); Regex r = new Regex("[\t ]+");
bool reachedParams = false; bool reachedParams = false;
bool reachedTextures = false; bool reachedTextures = false;
foreach (string line in lines) foreach (string line in lines)
{ {
string trimLine = line.Trim(); string trimLine = line.Trim();
// Console.WriteLine("line : " + trimLine); // Console.WriteLine("line : " + trimLine);
string[] splitLine = r.Split(trimLine); string[] splitLine = r.Split(trimLine);
if (splitLine.Length > 1) if (splitLine.Length > 1)
{ {
switch (splitLine[0]) switch (splitLine[0])
{ {
case "textures": case "textures":
reachedParams = false; reachedParams = false;
reachedTextures = true; reachedTextures = true;
break; break;
case "type": case "type":
string wearableTypeName = Enum.GetName(typeof(WearableType), (WearableType)Convert.ToInt32(splitLine[1])); string wearableTypeName = Enum.GetName(typeof(WearableType), (WearableType)Convert.ToInt32(splitLine[1]));
wearableObject = Create(wearableTypeName.ToLower()); wearableObject = Create(wearableTypeName.ToLower());
break; break;
case "parameters": case "parameters":
reachedParams = true; reachedParams = true;
break; break;
case "creator_id": case "creator_id":
creatorID = new UUID(splitLine[1]); creatorID = new UUID(splitLine[1]);
break; break;
case "owner_id": case "owner_id":
ownerID = new UUID(splitLine[1]); ownerID = new UUID(splitLine[1]);
break; break;
case "last_owner_id": case "last_owner_id":
lastOwnerID = new UUID(splitLine[1]); lastOwnerID = new UUID(splitLine[1]);
break; break;
case "group_id": case "group_id":
groupID = new UUID(splitLine[1]); groupID = new UUID(splitLine[1]);
break; break;
default: default:
if ((wearableObject != null) && (reachedParams)) if ((wearableObject != null) && (reachedParams))
{ {
int id = Convert.ToInt32(splitLine[0]); int id = Convert.ToInt32(splitLine[0]);
if (wearableObject.VisualSettings.ContainsKey(id)) if (wearableObject.VisualSettings.ContainsKey(id))
{ {
wearableObject.VisualSettings[id].Value = Convert.ToSingle(splitLine[1], CultureInfo.InvariantCulture); wearableObject.VisualSettings[id].Value = Convert.ToSingle(splitLine[1], CultureInfo.InvariantCulture);
} }
} }
else if ((wearableObject != null) && (reachedTextures)) else if ((wearableObject != null) && (reachedTextures))
{ {
wearableObject.TextureStrings.Add(line); wearableObject.TextureStrings.Add(line);
} }
break; break;
} }
} }
} }
if (wearableObject != null) if (wearableObject != null)
{ {
wearableObject.CreatorID = creatorID; wearableObject.CreatorID = creatorID;
wearableObject.OwnerID = ownerID; wearableObject.OwnerID = ownerID;
wearableObject.LastOwnerID = lastOwnerID; wearableObject.LastOwnerID = lastOwnerID;
wearableObject.GroupID = groupID; wearableObject.GroupID = groupID;
} }
return wearableObject; return wearableObject;
} }
#endregion #endregion
#region Nested Class #region Nested Class
public class VisualSetting public class VisualSetting
{ {
public VisualParam VisualParam; public VisualParam VisualParam;
public float Value = 0; public float Value = 0;
public VisualSetting(VisualParam param, float value) public VisualSetting(VisualParam param, float value)
{ {
VisualParam = param; VisualParam = param;
Value = value; Value = value;
} }
public VisualSetting(VisualParam param) public VisualSetting(VisualParam param)
{ {
VisualParam = param; VisualParam = param;
Value = param.DefaultValue; Value = param.DefaultValue;
} }
} }
#endregion #endregion
} }
} }