Enabled touch events (ObjectGrab, ObjectGrabbing, ObjectDeGrab) to be propagated to script engine and triggers script.
parent
7eb9affbd3
commit
5c31e0bdd3
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@ -883,13 +883,14 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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// Register for interesting client events which will be forwarded to auth sim
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// These are the raw packet data blocks from the client, intercepted and sent up to the sim
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client.OnAgentUpdateRaw += HandleAgentUpdateRaw;
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//SYMMETRIC SYNC: do not subscribe to OnChatFromClientRaw, we may remove this event entirely later
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//SYMMETRIC SYNC: do not subscribe to OnChatFromClientRaw: RegionSyncModule + Scene.EventManager will handle this.
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//client.OnChatFromClientRaw += HandleChatFromClientRaw;
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client.OnAgentRequestSit += HandleAgentRequestSit;
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client.OnAgentSit += HandleAgentSit;
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client.OnGrabObject += HandleGrabObject;
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client.OnGrabUpdate += HandleGrabUpdate;
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client.OnDeGrabObject += HandleDeGrabObject;
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//SYMMETRIC SYNC: do not subscribe to OnGrabObject, OnGrabUpdate, and OnDeGrabObject: RegionSyncModule + Scene.EventManager will handle this.
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//client.OnGrabObject += HandleGrabObject;
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//client.OnGrabUpdate += HandleGrabUpdate;
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//client.OnDeGrabObject += HandleDeGrabObject;
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client.OnStartAnim += HandleStartAnim;
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client.OnStopAnim += HandleStopAnim;
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}
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252
OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/SymmetricSync/RegionSyncModule.cs
Executable file → Normal file
252
OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/SymmetricSync/RegionSyncModule.cs
Executable file → Normal file
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@ -854,6 +854,9 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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case SymmetricSyncMessage.MsgType.ScriptReset:
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case SymmetricSyncMessage.MsgType.ChatFromClient:
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case SymmetricSyncMessage.MsgType.ChatFromWorld:
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case SymmetricSyncMessage.MsgType.ObjectGrab:
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case SymmetricSyncMessage.MsgType.ObjectGrabbing:
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case SymmetricSyncMessage.MsgType.ObjectDeGrab:
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{
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HandleRemoteEvent(msg);
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return;
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@ -1011,6 +1014,15 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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case SymmetricSyncMessage.MsgType.ChatFromWorld:
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HandleRemoteEvent_OnChatFromWorld(init_actorID, evSeqNum, data);
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break;
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case SymmetricSyncMessage.MsgType.ObjectGrab:
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HandleRemoteEvent_OnObjectGrab(init_actorID, evSeqNum, data);
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break;
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case SymmetricSyncMessage.MsgType.ObjectGrabbing:
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HandleRemoteEvent_OnObjectGrabbing(init_actorID, evSeqNum, data);
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break;
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case SymmetricSyncMessage.MsgType.ObjectDeGrab:
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HandleRemoteEvent_OnObjectDeGrab(init_actorID, evSeqNum, data);
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break;
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}
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//if this is a relay node, forwards the event
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@ -1102,6 +1114,120 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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m_scene.EventManager.TriggerOnChatFromWorldLocally(m_scene, args);
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}
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/// <summary>
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/// Special actions for remote event ChatFromClient
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/// </summary>
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/// <param name="data">OSDMap data of event args</param>
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private void HandleRemoteEvent_OnObjectGrab(string actorID, ulong evSeqNum, OSDMap data)
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{
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m_log.Debug(LogHeader + ", " + m_actorID + ": received GrabObject from " + actorID + ", seq " + evSeqNum);
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UUID agentID = data["agentID"].AsUUID();
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UUID primID = data["primID"].AsUUID();
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UUID originalPrimID = data["originalPrimID"].AsUUID();
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Vector3 offsetPos = data["offsetPos"].AsVector3();
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SurfaceTouchEventArgs surfaceArgs = new SurfaceTouchEventArgs();
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surfaceArgs.Binormal = data["binormal"].AsVector3();
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surfaceArgs.FaceIndex = data["faceIndex"].AsInteger();
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surfaceArgs.Normal = data["normal"].AsVector3();
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surfaceArgs.Position = data["position"].AsVector3();
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surfaceArgs.STCoord = data["stCoord"].AsVector3();
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surfaceArgs.UVCoord = data["uvCoord"].AsVector3();
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//Create an instance of IClientAPI to pass along agentID, see SOPObject.EventManager_OnObjectGrab()
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//We don't really need RegionSyncAvatar's implementation here, just borrow it's IClientAPI interface.
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//If we decide to remove RegionSyncAvatar later, we can simple just define a very simple class that implements
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//ICleintAPI to be used here.
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IClientAPI remoteClinet = new RegionSyncAvatar(m_scene, agentID, "", "", Vector3.Zero);
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SceneObjectPart part = m_scene.GetSceneObjectPart(primID);
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if (part == null)
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{
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m_log.Error(LogHeader + ": no prim with ID " + primID);
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return;
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}
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uint originalID = 0;
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if (originalPrimID != UUID.Zero)
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{
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SceneObjectPart originalPart = m_scene.GetSceneObjectPart(originalPrimID);
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originalID = originalPart.LocalId;
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}
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m_scene.EventManager.TriggerObjectGrabLocally(part.LocalId, originalID, offsetPos, remoteClinet, surfaceArgs);
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}
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private void HandleRemoteEvent_OnObjectGrabbing(string actorID, ulong evSeqNum, OSDMap data)
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{
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m_log.Debug(LogHeader + ", " + m_actorID + ": received GrabObject from " + actorID + ", seq " + evSeqNum);
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UUID agentID = data["agentID"].AsUUID();
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UUID primID = data["primID"].AsUUID();
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UUID originalPrimID = data["originalPrimID"].AsUUID();
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Vector3 offsetPos = data["offsetPos"].AsVector3();
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SurfaceTouchEventArgs surfaceArgs = new SurfaceTouchEventArgs();
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surfaceArgs.Binormal = data["binormal"].AsVector3();
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surfaceArgs.FaceIndex = data["faceIndex"].AsInteger();
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surfaceArgs.Normal = data["normal"].AsVector3();
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surfaceArgs.Position = data["position"].AsVector3();
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surfaceArgs.STCoord = data["stCoord"].AsVector3();
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surfaceArgs.UVCoord = data["uvCoord"].AsVector3();
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//Create an instance of IClientAPI to pass along agentID, see SOPObject.EventManager_OnObjectGrab()
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//We don't really need RegionSyncAvatar's implementation here, just borrow it's IClientAPI interface.
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//If we decide to remove RegionSyncAvatar later, we can simple just define a very simple class that implements
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//ICleintAPI to be used here.
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IClientAPI remoteClinet = new RegionSyncAvatar(m_scene, agentID, "", "", Vector3.Zero);
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SceneObjectPart part = m_scene.GetSceneObjectPart(primID);
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if (part == null)
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{
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m_log.Error(LogHeader + ": no prim with ID " + primID);
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return;
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}
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uint originalID = 0;
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if (originalPrimID != UUID.Zero)
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{
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SceneObjectPart originalPart = m_scene.GetSceneObjectPart(originalPrimID);
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originalID = originalPart.LocalId;
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}
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m_scene.EventManager.TriggerObjectGrabbingLocally(part.LocalId, originalID, offsetPos, remoteClinet, surfaceArgs);
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}
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private void HandleRemoteEvent_OnObjectDeGrab(string actorID, ulong evSeqNum, OSDMap data)
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{
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m_log.Debug(LogHeader + ", " + m_actorID + ": received GrabObject from " + actorID + ", seq " + evSeqNum);
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UUID agentID = data["agentID"].AsUUID();
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UUID primID = data["primID"].AsUUID();
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UUID originalPrimID = data["originalPrimID"].AsUUID();
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SurfaceTouchEventArgs surfaceArgs = new SurfaceTouchEventArgs();
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surfaceArgs.Binormal = data["binormal"].AsVector3();
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surfaceArgs.FaceIndex = data["faceIndex"].AsInteger();
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surfaceArgs.Normal = data["normal"].AsVector3();
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surfaceArgs.Position = data["position"].AsVector3();
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surfaceArgs.STCoord = data["stCoord"].AsVector3();
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surfaceArgs.UVCoord = data["uvCoord"].AsVector3();
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//Create an instance of IClientAPI to pass along agentID, see SOPObject.EventManager_OnObjectGrab()
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//We don't really need RegionSyncAvatar's implementation here, just borrow it's IClientAPI interface.
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//If we decide to remove RegionSyncAvatar later, we can simple just define a very simple class that implements
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//ICleintAPI to be used here.
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IClientAPI remoteClinet = new RegionSyncAvatar(m_scene, agentID, "", "", Vector3.Zero);
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SceneObjectPart part = m_scene.GetSceneObjectPart(primID);
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if (part == null)
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{
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m_log.Error(LogHeader + ": no prim with ID " + primID);
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return;
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}
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uint originalID = 0;
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if (originalPrimID != UUID.Zero)
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{
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SceneObjectPart originalPart = m_scene.GetSceneObjectPart(originalPrimID);
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originalID = originalPart.LocalId;
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}
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m_scene.EventManager.TriggerObjectDeGrabLocally(part.LocalId, originalID, remoteClinet, surfaceArgs);
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}
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/// <summary>
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/// Send a sync message to remove the given objects in all connected actors, if this is a relay node.
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@ -1164,6 +1290,15 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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}
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OnLocalChatFromWorld(evArgs[0], (OSChatMessage)evArgs[1]);
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return;
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case EventManager.EventNames.ObjectGrab:
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OnLocalGrabObject((uint)evArgs[0], (uint)evArgs[1], (Vector3) evArgs[2], (IClientAPI) evArgs[3], (SurfaceTouchEventArgs)evArgs[4]);
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return;
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case EventManager.EventNames.ObjectGrabbing:
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OnLocalObjectGrabbing((uint)evArgs[0], (uint)evArgs[1], (Vector3)evArgs[2], (IClientAPI)evArgs[3], (SurfaceTouchEventArgs)evArgs[4]);
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return;
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case EventManager.EventNames.ObjectDeGrab:
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OnLocalDeGrabObject((uint)evArgs[0], (uint)evArgs[1], (IClientAPI)evArgs[2], (SurfaceTouchEventArgs)evArgs[3]);
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return;
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default:
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return;
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}
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@ -1204,6 +1339,12 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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//we will use the prim's UUID as the identifier, not the localID, to publish the event for the prim
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SceneObjectPart part = m_scene.GetSceneObjectPart(localID);
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if (part == null)
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{
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m_log.Warn(LogHeader + ": part with localID " + localID + " not exist");
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return;
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}
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OSDMap data = new OSDMap();
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data["primID"] = OSD.FromUUID(part.UUID);
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data["itemID"] = OSD.FromUUID(itemID);
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@ -1246,6 +1387,117 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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SendSceneEvent(SymmetricSyncMessage.MsgType.ChatFromWorld, data);
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}
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private void OnLocalGrabObject(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
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{
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/*
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//we will use the prim's UUID as the identifier, not the localID, to publish the event for the prim
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SceneObjectPart part = m_scene.GetSceneObjectPart(localID);
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if (part == null)
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{
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m_log.Warn(LogHeader + ": part with localID " + localID + " not exist");
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return;
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}
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//this seems to be useful if the prim touched and the prim handling the touch event are different:
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//i.e. a child part is touched, pass the event to root, and root handles the event. then root is the "part",
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//and the child part is the "originalPart"
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SceneObjectPart originalPart = null;
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if (originalID != 0)
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{
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originalPart = m_scene.GetSceneObjectPart(originalID);
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if (originalPart == null)
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{
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m_log.Warn(LogHeader + ": part with localID " + localID + " not exist");
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return;
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}
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}
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OSDMap data = new OSDMap();
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data["agentID"] = OSD.FromUUID(remoteClient.AgentId);
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data["primID"] = OSD.FromUUID(part.UUID);
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if (originalID != 0)
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{
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data["originalPrimID"] = OSD.FromUUID(originalPart.UUID);
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}
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else
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{
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data["originalPrimID"] = OSD.FromUUID(UUID.Zero);
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}
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data["offsetPos"] = OSD.FromVector3(offsetPos);
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data["binormal"] = OSD.FromVector3(surfaceArgs.Binormal);
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data["faceIndex"] = OSD.FromInteger(surfaceArgs.FaceIndex);
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data["normal"] = OSD.FromVector3(surfaceArgs.Normal);
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data["position"] = OSD.FromVector3(surfaceArgs.Position);
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data["stCoord"] = OSD.FromVector3(surfaceArgs.STCoord);
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data["uvCoord"] = OSD.FromVector3(surfaceArgs.UVCoord);
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* */
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OSDMap data = PrepareObjectGrabArgs(localID, originalID, offsetPos, remoteClient, surfaceArgs);
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SendSceneEvent(SymmetricSyncMessage.MsgType.ObjectGrab, data);
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}
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private void OnLocalObjectGrabbing(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
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{
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OSDMap data = PrepareObjectGrabArgs(localID, originalID, offsetPos, remoteClient, surfaceArgs);
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if (data != null)
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{
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SendSceneEvent(SymmetricSyncMessage.MsgType.ObjectGrabbing, data);
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}
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}
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private OSDMap PrepareObjectGrabArgs(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
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{
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//we will use the prim's UUID as the identifier, not the localID, to publish the event for the prim
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SceneObjectPart part = m_scene.GetSceneObjectPart(localID);
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if (part == null)
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{
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m_log.Warn(LogHeader + ": PrepareObjectGrabArgs - part with localID " + localID + " not exist");
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return null;
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}
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//this seems to be useful if the prim touched and the prim handling the touch event are different:
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//i.e. a child part is touched, pass the event to root, and root handles the event. then root is the "part",
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//and the child part is the "originalPart"
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SceneObjectPart originalPart = null;
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if (originalID != 0)
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{
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originalPart = m_scene.GetSceneObjectPart(originalID);
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if (originalPart == null)
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{
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m_log.Warn(LogHeader + ": PrepareObjectGrabArgs - part with localID " + localID + " not exist");
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return null;
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}
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}
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OSDMap data = new OSDMap();
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data["agentID"] = OSD.FromUUID(remoteClient.AgentId);
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data["primID"] = OSD.FromUUID(part.UUID);
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if (originalID != 0)
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{
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data["originalPrimID"] = OSD.FromUUID(originalPart.UUID);
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}
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else
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{
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data["originalPrimID"] = OSD.FromUUID(UUID.Zero);
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}
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data["offsetPos"] = OSD.FromVector3(offsetPos);
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data["binormal"] = OSD.FromVector3(surfaceArgs.Binormal);
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data["faceIndex"] = OSD.FromInteger(surfaceArgs.FaceIndex);
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data["normal"] = OSD.FromVector3(surfaceArgs.Normal);
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data["position"] = OSD.FromVector3(surfaceArgs.Position);
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data["stCoord"] = OSD.FromVector3(surfaceArgs.STCoord);
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data["uvCoord"] = OSD.FromVector3(surfaceArgs.UVCoord);
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return data;
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}
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private void OnLocalDeGrabObject(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
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{
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}
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private void SendSceneEvent(SymmetricSyncMessage.MsgType msgType, OSDMap data)
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{
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data["actorID"] = OSD.FromString(m_actorID);
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@ -38,6 +38,9 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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ScriptReset,
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ChatFromClient,
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ChatFromWorld,
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ObjectGrab,
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ObjectGrabbing,
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ObjectDeGrab,
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}
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#endregion
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@ -34,8 +34,8 @@ using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using log4net;
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using System.Reflection;
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//using log4net;
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//using System.Reflection;
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/*****************************************************
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@ -98,7 +98,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
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private int m_saydistance = 30;
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private int m_shoutdistance = 100;
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private ILog m_log;
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//private ILog m_log;
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#region IRegionModule Members
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@ -130,7 +130,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
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//SYMMETRIC SYNC
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//m_scene.EventManager.OnChatFromWorld += DeliverClientMessage;
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//Kitty: temp debug
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m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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//m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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//end SYMMETRIC SYNC
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m_pendingQ = new Queue();
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m_pending = Queue.Synchronized(m_pendingQ);
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@ -248,8 +248,8 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
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/// <param name="msg">msg to sent</param>
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public void DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, string msg, Vector3 position)
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{
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m_log.DebugFormat("[WorldComm] got[2] type {0}, channel {1}, name {2}, id {3}, msg {4}",
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type, channel, name, id, msg);
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//m_log.DebugFormat("[WorldComm] got[2] type {0}, channel {1}, name {2}, id {3}, msg {4}",
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// type, channel, name, id, msg);
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// Determine which listen event filters match the given set of arguments, this results
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// in a limited set of listeners, each belonging a host. If the host is in range, add them
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@ -54,6 +54,10 @@ namespace OpenSim.Region.Framework.Scenes
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ScriptReset,
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ChatFromClient, //chats from avatars
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ChatFromWorld, //chats from objects
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ObjectGrab,
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ObjectGrabbing,
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ObjectDeGrab,
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}
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public EventManager(Scene scene)
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@ -148,6 +152,68 @@ namespace OpenSim.Region.Framework.Scenes
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base.TriggerOnChatFromWorld(sender, chat);
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}
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#endregion //ChatFromWorld
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#region ObjectGrab, ObjectGrabbing, ObjectDeGrab
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public override void TriggerObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
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{
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if (m_scene.RegionSyncModule != null)
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{
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Object[] eventArgs = new Object[5];
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eventArgs[0] = (Object)localID;
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eventArgs[1] = (Object)originalID;
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eventArgs[2] = (Object)offsetPos;
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eventArgs[3] = (Object)remoteClient;
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eventArgs[4] = (Object)surfaceArgs;
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m_scene.RegionSyncModule.PublishSceneEvent(EventNames.ObjectGrab, eventArgs);
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}
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TriggerObjectGrabLocally(localID, originalID, offsetPos, remoteClient, surfaceArgs);
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}
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public void TriggerObjectGrabLocally(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
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{
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base.TriggerObjectGrab(localID, originalID, offsetPos, remoteClient, surfaceArgs);
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}
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||||
|
||||
public override void TriggerObjectGrabbing(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
|
||||
{
|
||||
if (m_scene.RegionSyncModule != null)
|
||||
{
|
||||
Object[] eventArgs = new Object[5];
|
||||
eventArgs[0] = (Object)localID;
|
||||
eventArgs[1] = (Object)originalID;
|
||||
eventArgs[2] = (Object)offsetPos;
|
||||
eventArgs[3] = (Object)remoteClient;
|
||||
eventArgs[4] = (Object)surfaceArgs;
|
||||
m_scene.RegionSyncModule.PublishSceneEvent(EventNames.ObjectGrabbing, eventArgs);
|
||||
}
|
||||
TriggerObjectGrabbingLocally(localID, originalID, offsetPos, remoteClient, surfaceArgs);
|
||||
}
|
||||
|
||||
public void TriggerObjectGrabbingLocally(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
|
||||
{
|
||||
base.TriggerObjectGrabbing(localID, originalID, offsetPos, remoteClient, surfaceArgs);
|
||||
}
|
||||
|
||||
public override void TriggerObjectDeGrab(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
|
||||
{
|
||||
if (m_scene.RegionSyncModule != null)
|
||||
{
|
||||
Object[] eventArgs = new Object[4];
|
||||
eventArgs[0] = (Object)localID;
|
||||
eventArgs[1] = (Object)originalID;
|
||||
eventArgs[2] = (Object)remoteClient;
|
||||
eventArgs[3] = (Object)surfaceArgs;
|
||||
m_scene.RegionSyncModule.PublishSceneEvent(EventNames.ObjectDeGrab, eventArgs);
|
||||
}
|
||||
|
||||
TriggerObjectDeGrabLocally(localID, originalID, remoteClient, surfaceArgs);
|
||||
}
|
||||
|
||||
public void TriggerObjectDeGrabLocally(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
|
||||
{
|
||||
base.TriggerObjectDeGrab(localID, originalID, remoteClient, surfaceArgs);
|
||||
}
|
||||
|
||||
#endregion //GrabObject
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -954,7 +1020,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public void TriggerObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
|
||||
//SYMMETRIC SYNC: overridden at new EventManager class
|
||||
//public void TriggerObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
|
||||
public virtual void TriggerObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
|
||||
{
|
||||
ObjectGrabDelegate handlerObjectGrab = OnObjectGrab;
|
||||
if (handlerObjectGrab != null)
|
||||
|
@ -975,7 +1043,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public void TriggerObjectGrabbing(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
|
||||
//SYMMETRIC SYNC: overridden at new EventManager class
|
||||
//public void TriggerObjectGrabbing(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
|
||||
public virtual void TriggerObjectGrabbing(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
|
||||
{
|
||||
ObjectGrabDelegate handlerObjectGrabbing = OnObjectGrabbing;
|
||||
if (handlerObjectGrabbing != null)
|
||||
|
@ -996,7 +1066,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public void TriggerObjectDeGrab(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
|
||||
//SYMMETRIC SYNC: overridden at new EventManager class
|
||||
//public void TriggerObjectDeGrab(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
|
||||
public virtual void TriggerObjectDeGrab(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
|
||||
{
|
||||
ObjectDeGrabDelegate handlerObjectDeGrab = OnObjectDeGrab;
|
||||
if (handlerObjectDeGrab != null)
|
||||
|
|
|
@ -3071,12 +3071,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
client.OnUpdatePrimFlags += m_sceneGraph.UpdatePrimFlags;
|
||||
client.OnRequestObjectPropertiesFamily += m_sceneGraph.RequestObjectPropertiesFamily;
|
||||
client.OnObjectPermissions += HandleObjectPermissionsUpdate;
|
||||
if (IsSyncedServer())
|
||||
{
|
||||
//SYMMETRIC SYNC: return the code back to its original OpenSim version
|
||||
//if (IsSyncedServer())
|
||||
//{
|
||||
client.OnGrabObject += ProcessObjectGrab;
|
||||
client.OnGrabUpdate += ProcessObjectGrabUpdate;
|
||||
client.OnDeGrabObject += ProcessObjectDeGrab;
|
||||
}
|
||||
//}
|
||||
client.OnUndo += m_sceneGraph.HandleUndo;
|
||||
client.OnRedo += m_sceneGraph.HandleRedo;
|
||||
client.OnObjectDescription += m_sceneGraph.PrimDescription;
|
||||
|
|
|
@ -1174,7 +1174,10 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
writer.WriteElementString("GroupMask", sop.GroupMask.ToString());
|
||||
writer.WriteElementString("EveryoneMask", sop.EveryoneMask.ToString());
|
||||
writer.WriteElementString("NextOwnerMask", sop.NextOwnerMask.ToString());
|
||||
WriteFlags(writer, "Flags", sop.Flags.ToString(), options);
|
||||
//SYMMETRIC SYNC: also serialize SceneObjectPart:LocalFlags, so that it can be propogated across actors
|
||||
//WriteFlags(writer, "Flags", sop.Flags.ToString(), options);
|
||||
WriteFlags(writer, "Flags", sop.GetEffectiveObjectFlags().ToString(), options);
|
||||
//end SYMMETRIC SYNC
|
||||
WriteUUID(writer, "CollisionSound", sop.CollisionSound, options);
|
||||
writer.WriteElementString("CollisionSoundVolume", sop.CollisionSoundVolume.ToString());
|
||||
if (sop.MediaUrl != null)
|
||||
|
|
Loading…
Reference in New Issue