diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index bb7ae7f484..0a5bfd2a5e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs @@ -561,39 +561,15 @@ namespace OpenSim.Region.Framework.Scenes protected internal ScenePresence CreateAndAddChildScenePresence( IClientAPI client, AvatarAppearance appearance, PresenceType type) { - ScenePresence newAvatar = null; - // ScenePresence always defaults to child agent - newAvatar = new ScenePresence(client, m_parentScene, appearance, type); - - AddScenePresence(newAvatar); - - return newAvatar; - } - - /// - /// Add a presence to the scene - /// - /// - protected internal void AddScenePresence(ScenePresence presence) - { - // Always a child when added to the scene - bool child = presence.IsChildAgent; - - if (child) - { - m_numChildAgents++; - } - else - { - m_numRootAgents++; - presence.AddToPhysicalScene(false); - } + ScenePresence presence = new ScenePresence(client, m_parentScene, appearance, type); Entities[presence.UUID] = presence; lock (m_presenceLock) { + m_numChildAgents++; + Dictionary newmap = new Dictionary(m_scenePresenceMap); List newlist = new List(m_scenePresenceArray); @@ -604,7 +580,7 @@ namespace OpenSim.Region.Framework.Scenes } else { - // Remember the old presene reference from the dictionary + // Remember the old presence reference from the dictionary ScenePresence oldref = newmap[presence.UUID]; // Replace the presence reference in the dictionary with the new value newmap[presence.UUID] = presence; @@ -616,6 +592,8 @@ namespace OpenSim.Region.Framework.Scenes m_scenePresenceMap = newmap; m_scenePresenceArray = newlist; } + + return presence; } ///