refactor: Move LLUDPServer console commands into their own class.
parent
d50f85dff6
commit
5c3f33bb48
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@ -34,7 +34,6 @@ using System.Net.Sockets;
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using System.Reflection;
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using System.Threading;
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using log4net;
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using NDesk.Options;
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using Nini.Config;
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using OpenMetaverse.Packets;
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using OpenSim.Framework;
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@ -222,6 +221,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// </summary>
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public int DefaultClientPacketDebugLevel { get; set; }
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/// <summary>
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/// If set then all inbound agent updates are discarded. For debugging purposes.
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/// discard agent update.
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/// </summary>
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public bool DiscardInboundAgentUpdates { get; set; }
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/// <summary>The measured resolution of Environment.TickCount</summary>
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public readonly float TickCountResolution;
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@ -458,7 +463,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_elapsedMSSinceLastStatReport = Environment.TickCount;
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}
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private void StartInbound()
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public void StartInbound()
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{
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m_log.InfoFormat(
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"[LLUDPSERVER]: Starting inbound packet processing for the LLUDP server in {0} mode with UsePools = {1}",
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@ -477,7 +482,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS);
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}
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private new void StartOutbound()
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public override void StartOutbound()
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{
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m_log.Info("[LLUDPSERVER]: Starting outbound packet processing for the LLUDP server");
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@ -501,7 +506,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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OqrEngine.Stop();
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}
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protected override bool EnablePools()
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public override bool EnablePools()
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{
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if (!UsePools)
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{
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@ -515,7 +520,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return false;
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}
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protected override bool DisablePools()
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public override bool DisablePools()
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{
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if (UsePools)
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{
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@ -535,7 +540,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// This is a seperate method so that it can be called once we have an m_scene to distinguish different scene
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/// stats.
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/// </summary>
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private void EnablePoolStats()
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protected internal void EnablePoolStats()
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{
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m_poolCountStat
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= new Stat(
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@ -569,7 +574,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <summary>
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/// Disables pool stats.
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/// </summary>
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private void DisablePoolStats()
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protected internal void DisablePoolStats()
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{
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StatsManager.DeregisterStat(m_poolCountStat);
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m_poolCountStat = null;
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@ -689,472 +694,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (UsePools)
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EnablePoolStats();
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MainConsole.Instance.Commands.AddCommand(
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"Debug", false, "debug lludp packet",
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"debug lludp packet [--default | --all] <level> [<avatar-first-name> <avatar-last-name>]",
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"Turn on packet debugging. This logs information when the client stack hands a processed packet off to downstream code or when upstream code first requests that a certain packet be sent.",
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"If level > 255 then all incoming and outgoing packets are logged.\n"
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+ "If level <= 255 then incoming AgentUpdate and outgoing SimStats and SimulatorViewerTimeMessage packets are not logged.\n"
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+ "If level <= 200 then incoming RequestImage and outgoing ImagePacket, ImageData, LayerData and CoarseLocationUpdate packets are not logged.\n"
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+ "If level <= 100 then incoming ViewerEffect and AgentAnimation and outgoing ViewerEffect and AvatarAnimation packets are not logged.\n"
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+ "If level <= 50 then outgoing ImprovedTerseObjectUpdate packets are not logged.\n"
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+ "If level <= 0 then no packets are logged.\n"
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+ "If --default is specified then the level becomes the default logging level for all subsequent agents.\n"
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+ "If --all is specified then the level becomes the default logging level for all current and subsequent agents.\n"
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+ "In these cases, you cannot also specify an avatar name.\n"
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+ "If an avatar name is given then only packets from that avatar are logged.",
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HandlePacketCommand);
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MainConsole.Instance.Commands.AddCommand(
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"Debug", false, "debug lludp data out",
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"debug lludp data out <level> <avatar-first-name> <avatar-last-name>\"",
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"Turn on debugging for final outgoing data to the given user's client.",
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"This operates at a much lower level than the packet command and prints out available details when the data is actually sent.\n"
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+ "If level > 0 then information about all outgoing UDP data for this avatar is logged.\n"
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+ "If level <= 0 then no information about outgoing UDP data for this avatar is logged.",
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HandleDataCommand);
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MainConsole.Instance.Commands.AddCommand(
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"Debug", false, "debug lludp drop",
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"debug lludp drop <in|out> <add|remove> <packet-name>",
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"Drop all in or outbound packets that match the given name",
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"For test purposes.",
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HandleDropCommand);
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MainConsole.Instance.Commands.AddCommand(
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"Debug",
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false,
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"debug lludp start",
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"debug lludp start <in|out|all>",
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"Control LLUDP packet processing.",
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"No effect if packet processing has already started.\n"
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+ "in - start inbound processing.\n"
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+ "out - start outbound processing.\n"
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+ "all - start in and outbound processing.\n",
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HandleStartCommand);
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MainConsole.Instance.Commands.AddCommand(
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"Debug",
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false,
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"debug lludp stop",
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"debug lludp stop <in|out|all>",
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"Stop LLUDP packet processing.",
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"No effect if packet processing has already stopped.\n"
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+ "in - stop inbound processing.\n"
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+ "out - stop outbound processing.\n"
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+ "all - stop in and outbound processing.\n",
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HandleStopCommand);
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MainConsole.Instance.Commands.AddCommand(
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"Debug",
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false,
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"debug lludp pool",
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"debug lludp pool <on|off>",
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"Turn object pooling within the lludp component on or off.",
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HandlePoolCommand);
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MainConsole.Instance.Commands.AddCommand(
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"Debug",
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false,
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"debug lludp status",
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"debug lludp status",
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"Return status of LLUDP packet processing.",
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HandleStatusCommand);
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MainConsole.Instance.Commands.AddCommand(
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"Debug",
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false,
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"debug lludp throttle log",
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"debug lludp throttle log <level> <avatar-first-name> <avatar-last-name>",
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"Change debug logging level for throttles.",
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"If level >= 0 then throttle debug logging is performed.\n"
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+ "If level <= 0 then no throttle debug logging is performed.",
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HandleThrottleCommand);
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MainConsole.Instance.Commands.AddCommand(
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"Debug",
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false,
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"debug lludp throttle get",
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"debug lludp throttle get <avatar-first-name> <avatar-last-name>",
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"Return debug settings for throttles.",
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HandleThrottleGetCommand);
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MainConsole.Instance.Commands.AddCommand(
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"Debug",
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false,
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"debug lludp throttle set",
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"debug lludp throttle set <param> <value> <avatar-first-name> <avatar-last-name>",
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"Set a throttle parameter for the given client.",
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"Only current setting is 'adaptive' which must be 'true' or 'false'",
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HandleThrottleSetCommand);
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MainConsole.Instance.Commands.AddCommand(
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"Debug",
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false,
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"debug lludp toggle agentupdate",
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"debug lludp toggle agentupdate",
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"Toggle whether agentupdate packets are processed or simply discarded.",
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HandleAgentUpdateCommand);
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}
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private void HandleDataCommand(string module, string[] args)
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{
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if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene)
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return;
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if (args.Length != 7)
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{
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MainConsole.Instance.OutputFormat("Usage: debug lludp data out <true|false> <avatar-first-name> <avatar-last-name>");
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return;
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}
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int level;
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if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, args[4], out level))
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return;
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string firstName = args[5];
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string lastName = args[6];
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Scene.ForEachScenePresence(sp =>
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{
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if (sp.Firstname == firstName && sp.Lastname == lastName)
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{
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MainConsole.Instance.OutputFormat(
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"Data debug for {0} ({1}) set to {2} in {3}",
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sp.Name, sp.IsChildAgent ? "child" : "root", level, Scene.Name);
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((LLClientView)sp.ControllingClient).UDPClient.DebugDataOutLevel = level;
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}
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});
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}
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private void HandleThrottleCommand(string module, string[] args)
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{
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if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene)
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return;
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if (args.Length != 7)
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{
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MainConsole.Instance.OutputFormat("Usage: debug lludp throttle log <level> <avatar-first-name> <avatar-last-name>");
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return;
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}
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int level;
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if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, args[4], out level))
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return;
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string firstName = args[5];
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string lastName = args[6];
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Scene.ForEachScenePresence(sp =>
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{
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if (sp.Firstname == firstName && sp.Lastname == lastName)
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{
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MainConsole.Instance.OutputFormat(
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"Throttle log level for {0} ({1}) set to {2} in {3}",
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sp.Name, sp.IsChildAgent ? "child" : "root", level, Scene.Name);
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((LLClientView)sp.ControllingClient).UDPClient.ThrottleDebugLevel = level;
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}
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});
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}
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private void HandleThrottleSetCommand(string module, string[] args)
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{
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if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene)
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return;
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if (args.Length != 8)
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{
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MainConsole.Instance.OutputFormat(
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"Usage: debug lludp throttle set <param> <value> <avatar-first-name> <avatar-last-name>");
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return;
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}
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string param = args[4];
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string rawValue = args[5];
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string firstName = args[6];
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string lastName = args[7];
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if (param == "adaptive")
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{
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bool newValue;
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if (!ConsoleUtil.TryParseConsoleBool(MainConsole.Instance, rawValue, out newValue))
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return;
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Scene.ForEachScenePresence(sp =>
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{
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if (sp.Firstname == firstName && sp.Lastname == lastName)
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{
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MainConsole.Instance.OutputFormat(
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"Setting param {0} to {1} for {2} ({3}) in {4}",
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param, newValue, sp.Name, sp.IsChildAgent ? "child" : "root", Scene.Name);
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LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
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udpClient.FlowThrottle.Enabled = newValue;
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// udpClient.FlowThrottle.MaxDripRate = 0;
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// udpClient.FlowThrottle.AdjustedDripRate = 0;
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}
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});
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}
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}
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private void HandleThrottleGetCommand(string module, string[] args)
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{
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if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene)
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return;
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if (args.Length != 6)
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{
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MainConsole.Instance.OutputFormat("Usage: debug lludp throttle get <avatar-first-name> <avatar-last-name>");
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return;
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}
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string firstName = args[4];
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string lastName = args[5];
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Scene.ForEachScenePresence(sp =>
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{
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if (sp.Firstname == firstName && sp.Lastname == lastName)
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{
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MainConsole.Instance.OutputFormat(
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"Status for {0} ({1}) in {2}",
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sp.Name, sp.IsChildAgent ? "child" : "root", Scene.Name);
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LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
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MainConsole.Instance.OutputFormat("Adaptive throttle: {0}", udpClient.FlowThrottle.Enabled);
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}
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});
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}
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private void HandlePacketCommand(string module, string[] args)
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{
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if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene)
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return;
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bool setAsDefaultLevel = false;
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bool setAll = false;
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OptionSet optionSet = new OptionSet()
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.Add("default", o => setAsDefaultLevel = (o != null))
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.Add("all", o => setAll = (o != null));
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List<string> filteredArgs = optionSet.Parse(args);
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string name = null;
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if (filteredArgs.Count == 6)
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{
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if (!(setAsDefaultLevel || setAll))
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{
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name = string.Format("{0} {1}", filteredArgs[4], filteredArgs[5]);
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}
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else
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{
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MainConsole.Instance.OutputFormat("ERROR: Cannot specify a user name when setting default/all logging level");
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return;
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}
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}
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if (filteredArgs.Count > 3)
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{
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int newDebug;
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if (int.TryParse(filteredArgs[3], out newDebug))
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{
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if (setAsDefaultLevel || setAll)
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{
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DefaultClientPacketDebugLevel = newDebug;
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MainConsole.Instance.OutputFormat(
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"Packet debug for {0} clients set to {1} in {2}",
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(setAll ? "all" : "future"), DefaultClientPacketDebugLevel, Scene.Name);
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if (setAll)
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{
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Scene.ForEachScenePresence(sp =>
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{
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MainConsole.Instance.OutputFormat(
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"Packet debug for {0} ({1}) set to {2} in {3}",
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sp.Name, sp.IsChildAgent ? "child" : "root", newDebug, Scene.Name);
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sp.ControllingClient.DebugPacketLevel = newDebug;
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});
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}
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}
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else
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{
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Scene.ForEachScenePresence(sp =>
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{
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if (name == null || sp.Name == name)
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{
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MainConsole.Instance.OutputFormat(
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"Packet debug for {0} ({1}) set to {2} in {3}",
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sp.Name, sp.IsChildAgent ? "child" : "root", newDebug, Scene.Name);
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sp.ControllingClient.DebugPacketLevel = newDebug;
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}
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});
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}
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}
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else
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{
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MainConsole.Instance.Output("Usage: debug lludp packet [--default | --all] 0..255 [<first-name> <last-name>]");
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}
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}
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}
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private void HandleDropCommand(string module, string[] args)
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{
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if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene)
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return;
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if (args.Length != 6)
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{
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MainConsole.Instance.Output("Usage: debug lludp drop <in|out> <add|remove> <packet-name>");
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return;
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}
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string direction = args[3];
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string subCommand = args[4];
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string packetName = args[5];
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if (subCommand == "add")
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{
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MainConsole.Instance.OutputFormat(
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"Adding packet {0} to {1} drop list for all connections in {2}", direction, packetName, Scene.Name);
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Scene.ForEachScenePresence(
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sp =>
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{
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LLClientView llcv = (LLClientView)sp.ControllingClient;
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if (direction == "in")
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llcv.AddInPacketToDropSet(packetName);
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else if (direction == "out")
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llcv.AddOutPacketToDropSet(packetName);
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}
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);
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}
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else if (subCommand == "remove")
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{
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MainConsole.Instance.OutputFormat(
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"Removing packet {0} from {1} drop list for all connections in {2}", direction, packetName, Scene.Name);
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Scene.ForEachScenePresence(
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sp =>
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{
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LLClientView llcv = (LLClientView)sp.ControllingClient;
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if (direction == "in")
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llcv.RemoveInPacketFromDropSet(packetName);
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else if (direction == "out")
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llcv.RemoveOutPacketFromDropSet(packetName);
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}
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);
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}
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}
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private void HandleStartCommand(string module, string[] args)
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{
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if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene)
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return;
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if (args.Length != 4)
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{
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MainConsole.Instance.Output("Usage: debug lludp start <in|out|all>");
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return;
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}
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string subCommand = args[3];
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if (subCommand == "in" || subCommand == "all")
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StartInbound();
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if (subCommand == "out" || subCommand == "all")
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StartOutbound();
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}
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private void HandleStopCommand(string module, string[] args)
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{
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if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene)
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return;
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if (args.Length != 4)
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{
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MainConsole.Instance.Output("Usage: debug lludp stop <in|out|all>");
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return;
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}
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string subCommand = args[3];
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if (subCommand == "in" || subCommand == "all")
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StopInbound();
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if (subCommand == "out" || subCommand == "all")
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StopOutbound();
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}
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private void HandlePoolCommand(string module, string[] args)
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{
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if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene)
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return;
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|
||||
if (args.Length != 4)
|
||||
{
|
||||
MainConsole.Instance.Output("Usage: debug lludp pool <on|off>");
|
||||
return;
|
||||
}
|
||||
|
||||
string enabled = args[3];
|
||||
|
||||
if (enabled == "on")
|
||||
{
|
||||
if (EnablePools())
|
||||
{
|
||||
EnablePoolStats();
|
||||
MainConsole.Instance.OutputFormat("Packet pools enabled on {0}", Scene.Name);
|
||||
}
|
||||
}
|
||||
else if (enabled == "off")
|
||||
{
|
||||
if (DisablePools())
|
||||
{
|
||||
DisablePoolStats();
|
||||
MainConsole.Instance.OutputFormat("Packet pools disabled on {0}", Scene.Name);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
MainConsole.Instance.Output("Usage: debug lludp pool <on|off>");
|
||||
}
|
||||
}
|
||||
|
||||
bool m_discardAgentUpdates;
|
||||
|
||||
private void HandleAgentUpdateCommand(string module, string[] args)
|
||||
{
|
||||
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene)
|
||||
return;
|
||||
|
||||
m_discardAgentUpdates = !m_discardAgentUpdates;
|
||||
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Discard AgentUpdates now {0} for {1}", m_discardAgentUpdates, Scene.Name);
|
||||
}
|
||||
|
||||
private void HandleStatusCommand(string module, string[] args)
|
||||
{
|
||||
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene)
|
||||
return;
|
||||
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"IN LLUDP packet processing for {0} is {1}", Scene.Name, IsRunningInbound ? "enabled" : "disabled");
|
||||
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"OUT LLUDP packet processing for {0} is {1}", Scene.Name, IsRunningOutbound ? "enabled" : "disabled");
|
||||
|
||||
MainConsole.Instance.OutputFormat("LLUDP pools in {0} are {1}", Scene.Name, UsePools ? "on" : "off");
|
||||
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Packet debug level for new clients is {0}", DefaultClientPacketDebugLevel);
|
||||
LLUDPServerCommands commands = new LLUDPServerCommands(MainConsole.Instance, this);
|
||||
commands.Register();
|
||||
}
|
||||
|
||||
public bool HandlesRegion(Location x)
|
||||
|
@ -1781,7 +1322,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
if (packet.Type == PacketType.AgentUpdate)
|
||||
{
|
||||
if (m_discardAgentUpdates)
|
||||
if (DiscardInboundAgentUpdates)
|
||||
return;
|
||||
|
||||
((LLClientView)client).TotalAgentUpdates++;
|
||||
|
|
|
@ -0,0 +1,518 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NDesk.Options;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
public class LLUDPServerCommands
|
||||
{
|
||||
private ICommandConsole m_console;
|
||||
private LLUDPServer m_udpServer;
|
||||
|
||||
public LLUDPServerCommands(ICommandConsole console, LLUDPServer udpServer)
|
||||
{
|
||||
m_console = console;
|
||||
m_udpServer = udpServer;
|
||||
}
|
||||
|
||||
public void Register()
|
||||
{
|
||||
m_console.Commands.AddCommand(
|
||||
"Debug", false, "debug lludp packet",
|
||||
"debug lludp packet [--default | --all] <level> [<avatar-first-name> <avatar-last-name>]",
|
||||
"Turn on packet debugging. This logs information when the client stack hands a processed packet off to downstream code or when upstream code first requests that a certain packet be sent.",
|
||||
"If level > 255 then all incoming and outgoing packets are logged.\n"
|
||||
+ "If level <= 255 then incoming AgentUpdate and outgoing SimStats and SimulatorViewerTimeMessage packets are not logged.\n"
|
||||
+ "If level <= 200 then incoming RequestImage and outgoing ImagePacket, ImageData, LayerData and CoarseLocationUpdate packets are not logged.\n"
|
||||
+ "If level <= 100 then incoming ViewerEffect and AgentAnimation and outgoing ViewerEffect and AvatarAnimation packets are not logged.\n"
|
||||
+ "If level <= 50 then outgoing ImprovedTerseObjectUpdate packets are not logged.\n"
|
||||
+ "If level <= 0 then no packets are logged.\n"
|
||||
+ "If --default is specified then the level becomes the default logging level for all subsequent agents.\n"
|
||||
+ "If --all is specified then the level becomes the default logging level for all current and subsequent agents.\n"
|
||||
+ "In these cases, you cannot also specify an avatar name.\n"
|
||||
+ "If an avatar name is given then only packets from that avatar are logged.",
|
||||
HandlePacketCommand);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"Debug", false, "debug lludp data out",
|
||||
"debug lludp data out <level> <avatar-first-name> <avatar-last-name>\"",
|
||||
"Turn on debugging for final outgoing data to the given user's client.",
|
||||
"This operates at a much lower level than the packet command and prints out available details when the data is actually sent.\n"
|
||||
+ "If level > 0 then information about all outgoing UDP data for this avatar is logged.\n"
|
||||
+ "If level <= 0 then no information about outgoing UDP data for this avatar is logged.",
|
||||
HandleDataCommand);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"Debug", false, "debug lludp drop",
|
||||
"debug lludp drop <in|out> <add|remove> <packet-name>",
|
||||
"Drop all in or outbound packets that match the given name",
|
||||
"For test purposes.",
|
||||
HandleDropCommand);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"Debug",
|
||||
false,
|
||||
"debug lludp start",
|
||||
"debug lludp start <in|out|all>",
|
||||
"Control LLUDP packet processing.",
|
||||
"No effect if packet processing has already started.\n"
|
||||
+ "in - start inbound processing.\n"
|
||||
+ "out - start outbound processing.\n"
|
||||
+ "all - start in and outbound processing.\n",
|
||||
HandleStartCommand);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"Debug",
|
||||
false,
|
||||
"debug lludp stop",
|
||||
"debug lludp stop <in|out|all>",
|
||||
"Stop LLUDP packet processing.",
|
||||
"No effect if packet processing has already stopped.\n"
|
||||
+ "in - stop inbound processing.\n"
|
||||
+ "out - stop outbound processing.\n"
|
||||
+ "all - stop in and outbound processing.\n",
|
||||
HandleStopCommand);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"Debug",
|
||||
false,
|
||||
"debug lludp pool",
|
||||
"debug lludp pool <on|off>",
|
||||
"Turn object pooling within the lludp component on or off.",
|
||||
HandlePoolCommand);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"Debug",
|
||||
false,
|
||||
"debug lludp status",
|
||||
"debug lludp status",
|
||||
"Return status of LLUDP packet processing.",
|
||||
HandleStatusCommand);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"Debug",
|
||||
false,
|
||||
"debug lludp throttle log",
|
||||
"debug lludp throttle log <level> <avatar-first-name> <avatar-last-name>",
|
||||
"Change debug logging level for throttles.",
|
||||
"If level >= 0 then throttle debug logging is performed.\n"
|
||||
+ "If level <= 0 then no throttle debug logging is performed.",
|
||||
HandleThrottleCommand);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"Debug",
|
||||
false,
|
||||
"debug lludp throttle get",
|
||||
"debug lludp throttle get <avatar-first-name> <avatar-last-name>",
|
||||
"Return debug settings for throttles.",
|
||||
HandleThrottleGetCommand);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"Debug",
|
||||
false,
|
||||
"debug lludp throttle set",
|
||||
"debug lludp throttle set <param> <value> <avatar-first-name> <avatar-last-name>",
|
||||
"Set a throttle parameter for the given client.",
|
||||
"Only current setting is 'adaptive' which must be 'true' or 'false'",
|
||||
HandleThrottleSetCommand);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"Debug",
|
||||
false,
|
||||
"debug lludp toggle agentupdate",
|
||||
"debug lludp toggle agentupdate",
|
||||
"Toggle whether agentupdate packets are processed or simply discarded.",
|
||||
HandleAgentUpdateCommand);
|
||||
}
|
||||
|
||||
private void HandleDataCommand(string module, string[] args)
|
||||
{
|
||||
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
|
||||
return;
|
||||
|
||||
if (args.Length != 7)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("Usage: debug lludp data out <true|false> <avatar-first-name> <avatar-last-name>");
|
||||
return;
|
||||
}
|
||||
|
||||
int level;
|
||||
if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, args[4], out level))
|
||||
return;
|
||||
|
||||
string firstName = args[5];
|
||||
string lastName = args[6];
|
||||
|
||||
m_udpServer.Scene.ForEachScenePresence(sp =>
|
||||
{
|
||||
if (sp.Firstname == firstName && sp.Lastname == lastName)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Data debug for {0} ({1}) set to {2} in {3}",
|
||||
sp.Name, sp.IsChildAgent ? "child" : "root", level, m_udpServer.Scene.Name);
|
||||
|
||||
((LLClientView)sp.ControllingClient).UDPClient.DebugDataOutLevel = level;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void HandleThrottleCommand(string module, string[] args)
|
||||
{
|
||||
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
|
||||
return;
|
||||
|
||||
if (args.Length != 7)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("Usage: debug lludp throttle log <level> <avatar-first-name> <avatar-last-name>");
|
||||
return;
|
||||
}
|
||||
|
||||
int level;
|
||||
if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, args[4], out level))
|
||||
return;
|
||||
|
||||
string firstName = args[5];
|
||||
string lastName = args[6];
|
||||
|
||||
m_udpServer.Scene.ForEachScenePresence(sp =>
|
||||
{
|
||||
if (sp.Firstname == firstName && sp.Lastname == lastName)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Throttle log level for {0} ({1}) set to {2} in {3}",
|
||||
sp.Name, sp.IsChildAgent ? "child" : "root", level, m_udpServer.Scene.Name);
|
||||
|
||||
((LLClientView)sp.ControllingClient).UDPClient.ThrottleDebugLevel = level;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void HandleThrottleSetCommand(string module, string[] args)
|
||||
{
|
||||
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
|
||||
return;
|
||||
|
||||
if (args.Length != 8)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Usage: debug lludp throttle set <param> <value> <avatar-first-name> <avatar-last-name>");
|
||||
return;
|
||||
}
|
||||
|
||||
string param = args[4];
|
||||
string rawValue = args[5];
|
||||
string firstName = args[6];
|
||||
string lastName = args[7];
|
||||
|
||||
if (param == "adaptive")
|
||||
{
|
||||
bool newValue;
|
||||
if (!ConsoleUtil.TryParseConsoleBool(MainConsole.Instance, rawValue, out newValue))
|
||||
return;
|
||||
|
||||
m_udpServer.Scene.ForEachScenePresence(sp =>
|
||||
{
|
||||
if (sp.Firstname == firstName && sp.Lastname == lastName)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Setting param {0} to {1} for {2} ({3}) in {4}",
|
||||
param, newValue, sp.Name, sp.IsChildAgent ? "child" : "root", m_udpServer.Scene.Name);
|
||||
|
||||
LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
|
||||
udpClient.FlowThrottle.Enabled = newValue;
|
||||
// udpClient.FlowThrottle.MaxDripRate = 0;
|
||||
// udpClient.FlowThrottle.AdjustedDripRate = 0;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleThrottleGetCommand(string module, string[] args)
|
||||
{
|
||||
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
|
||||
return;
|
||||
|
||||
if (args.Length != 6)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("Usage: debug lludp throttle get <avatar-first-name> <avatar-last-name>");
|
||||
return;
|
||||
}
|
||||
|
||||
string firstName = args[4];
|
||||
string lastName = args[5];
|
||||
|
||||
m_udpServer.Scene.ForEachScenePresence(sp =>
|
||||
{
|
||||
if (sp.Firstname == firstName && sp.Lastname == lastName)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Status for {0} ({1}) in {2}",
|
||||
sp.Name, sp.IsChildAgent ? "child" : "root", m_udpServer.Scene.Name);
|
||||
|
||||
LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
|
||||
MainConsole.Instance.OutputFormat("Adaptive throttle: {0}", udpClient.FlowThrottle.Enabled);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void HandlePacketCommand(string module, string[] args)
|
||||
{
|
||||
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
|
||||
return;
|
||||
|
||||
bool setAsDefaultLevel = false;
|
||||
bool setAll = false;
|
||||
OptionSet optionSet = new OptionSet()
|
||||
.Add("default", o => setAsDefaultLevel = (o != null))
|
||||
.Add("all", o => setAll = (o != null));
|
||||
List<string> filteredArgs = optionSet.Parse(args);
|
||||
|
||||
string name = null;
|
||||
|
||||
if (filteredArgs.Count == 6)
|
||||
{
|
||||
if (!(setAsDefaultLevel || setAll))
|
||||
{
|
||||
name = string.Format("{0} {1}", filteredArgs[4], filteredArgs[5]);
|
||||
}
|
||||
else
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("ERROR: Cannot specify a user name when setting default/all logging level");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (filteredArgs.Count > 3)
|
||||
{
|
||||
int newDebug;
|
||||
if (int.TryParse(filteredArgs[3], out newDebug))
|
||||
{
|
||||
if (setAsDefaultLevel || setAll)
|
||||
{
|
||||
m_udpServer.DefaultClientPacketDebugLevel = newDebug;
|
||||
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Packet debug for {0} clients set to {1} in {2}",
|
||||
(setAll ? "all" : "future"), m_udpServer.DefaultClientPacketDebugLevel, m_udpServer.Scene.Name);
|
||||
|
||||
if (setAll)
|
||||
{
|
||||
m_udpServer.Scene.ForEachScenePresence(sp =>
|
||||
{
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Packet debug for {0} ({1}) set to {2} in {3}",
|
||||
sp.Name, sp.IsChildAgent ? "child" : "root", newDebug, m_udpServer.Scene.Name);
|
||||
|
||||
sp.ControllingClient.DebugPacketLevel = newDebug;
|
||||
});
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_udpServer.Scene.ForEachScenePresence(sp =>
|
||||
{
|
||||
if (name == null || sp.Name == name)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Packet debug for {0} ({1}) set to {2} in {3}",
|
||||
sp.Name, sp.IsChildAgent ? "child" : "root", newDebug, m_udpServer.Scene.Name);
|
||||
|
||||
sp.ControllingClient.DebugPacketLevel = newDebug;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
MainConsole.Instance.Output("Usage: debug lludp packet [--default | --all] 0..255 [<first-name> <last-name>]");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleDropCommand(string module, string[] args)
|
||||
{
|
||||
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
|
||||
return;
|
||||
|
||||
if (args.Length != 6)
|
||||
{
|
||||
MainConsole.Instance.Output("Usage: debug lludp drop <in|out> <add|remove> <packet-name>");
|
||||
return;
|
||||
}
|
||||
|
||||
string direction = args[3];
|
||||
string subCommand = args[4];
|
||||
string packetName = args[5];
|
||||
|
||||
if (subCommand == "add")
|
||||
{
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Adding packet {0} to {1} drop list for all connections in {2}",
|
||||
direction, packetName, m_udpServer.Scene.Name);
|
||||
|
||||
m_udpServer.Scene.ForEachScenePresence(
|
||||
sp =>
|
||||
{
|
||||
LLClientView llcv = (LLClientView)sp.ControllingClient;
|
||||
|
||||
if (direction == "in")
|
||||
llcv.AddInPacketToDropSet(packetName);
|
||||
else if (direction == "out")
|
||||
llcv.AddOutPacketToDropSet(packetName);
|
||||
}
|
||||
);
|
||||
}
|
||||
else if (subCommand == "remove")
|
||||
{
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Removing packet {0} from {1} drop list for all connections in {2}",
|
||||
direction, packetName, m_udpServer.Scene.Name);
|
||||
|
||||
m_udpServer.Scene.ForEachScenePresence(
|
||||
sp =>
|
||||
{
|
||||
LLClientView llcv = (LLClientView)sp.ControllingClient;
|
||||
|
||||
if (direction == "in")
|
||||
llcv.RemoveInPacketFromDropSet(packetName);
|
||||
else if (direction == "out")
|
||||
llcv.RemoveOutPacketFromDropSet(packetName);
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleStartCommand(string module, string[] args)
|
||||
{
|
||||
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
|
||||
return;
|
||||
|
||||
if (args.Length != 4)
|
||||
{
|
||||
MainConsole.Instance.Output("Usage: debug lludp start <in|out|all>");
|
||||
return;
|
||||
}
|
||||
|
||||
string subCommand = args[3];
|
||||
|
||||
if (subCommand == "in" || subCommand == "all")
|
||||
m_udpServer.StartInbound();
|
||||
|
||||
if (subCommand == "out" || subCommand == "all")
|
||||
m_udpServer.StartOutbound();
|
||||
}
|
||||
|
||||
private void HandleStopCommand(string module, string[] args)
|
||||
{
|
||||
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
|
||||
return;
|
||||
|
||||
if (args.Length != 4)
|
||||
{
|
||||
MainConsole.Instance.Output("Usage: debug lludp stop <in|out|all>");
|
||||
return;
|
||||
}
|
||||
|
||||
string subCommand = args[3];
|
||||
|
||||
if (subCommand == "in" || subCommand == "all")
|
||||
m_udpServer.StopInbound();
|
||||
|
||||
if (subCommand == "out" || subCommand == "all")
|
||||
m_udpServer.StopOutbound();
|
||||
}
|
||||
|
||||
private void HandlePoolCommand(string module, string[] args)
|
||||
{
|
||||
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
|
||||
return;
|
||||
|
||||
if (args.Length != 4)
|
||||
{
|
||||
MainConsole.Instance.Output("Usage: debug lludp pool <on|off>");
|
||||
return;
|
||||
}
|
||||
|
||||
string enabled = args[3];
|
||||
|
||||
if (enabled == "on")
|
||||
{
|
||||
if (m_udpServer.EnablePools())
|
||||
{
|
||||
m_udpServer.EnablePoolStats();
|
||||
MainConsole.Instance.OutputFormat("Packet pools enabled on {0}", m_udpServer.Scene.Name);
|
||||
}
|
||||
}
|
||||
else if (enabled == "off")
|
||||
{
|
||||
if (m_udpServer.DisablePools())
|
||||
{
|
||||
m_udpServer.DisablePoolStats();
|
||||
MainConsole.Instance.OutputFormat("Packet pools disabled on {0}", m_udpServer.Scene.Name);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
MainConsole.Instance.Output("Usage: debug lludp pool <on|off>");
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleAgentUpdateCommand(string module, string[] args)
|
||||
{
|
||||
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
|
||||
return;
|
||||
|
||||
m_udpServer.DiscardInboundAgentUpdates = !m_udpServer.DiscardInboundAgentUpdates;
|
||||
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Discard AgentUpdates now {0} for {1}", m_udpServer.DiscardInboundAgentUpdates, m_udpServer.Scene.Name);
|
||||
}
|
||||
|
||||
private void HandleStatusCommand(string module, string[] args)
|
||||
{
|
||||
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
|
||||
return;
|
||||
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"IN LLUDP packet processing for {0} is {1}", m_udpServer.Scene.Name, m_udpServer.IsRunningInbound ? "enabled" : "disabled");
|
||||
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"OUT LLUDP packet processing for {0} is {1}", m_udpServer.Scene.Name, m_udpServer.IsRunningOutbound ? "enabled" : "disabled");
|
||||
|
||||
MainConsole.Instance.OutputFormat("LLUDP pools in {0} are {1}", m_udpServer.Scene.Name, m_udpServer.UsePools ? "on" : "off");
|
||||
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Packet debug level for new clients is {0}", m_udpServer.DefaultClientPacketDebugLevel);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -135,7 +135,7 @@ namespace OpenMetaverse
|
|||
/// manner (not throwing an exception when the remote side resets the
|
||||
/// connection). This call is ignored on Mono where the flag is not
|
||||
/// necessary</remarks>
|
||||
public void StartInbound(int recvBufferSize, bool asyncPacketHandling)
|
||||
public virtual void StartInbound(int recvBufferSize, bool asyncPacketHandling)
|
||||
{
|
||||
m_asyncPacketHandling = asyncPacketHandling;
|
||||
|
||||
|
@ -185,14 +185,14 @@ namespace OpenMetaverse
|
|||
/// <summary>
|
||||
/// Start outbound UDP packet handling.
|
||||
/// </summary>
|
||||
public void StartOutbound()
|
||||
public virtual void StartOutbound()
|
||||
{
|
||||
m_log.DebugFormat("[UDPBASE]: Starting outbound UDP loop");
|
||||
|
||||
IsRunningOutbound = true;
|
||||
}
|
||||
|
||||
public void StopInbound()
|
||||
public virtual void StopInbound()
|
||||
{
|
||||
if (IsRunningInbound)
|
||||
{
|
||||
|
@ -203,14 +203,14 @@ namespace OpenMetaverse
|
|||
}
|
||||
}
|
||||
|
||||
public void StopOutbound()
|
||||
public virtual void StopOutbound()
|
||||
{
|
||||
m_log.DebugFormat("[UDPBASE]: Stopping outbound UDP loop");
|
||||
|
||||
IsRunningOutbound = false;
|
||||
}
|
||||
|
||||
protected virtual bool EnablePools()
|
||||
public virtual bool EnablePools()
|
||||
{
|
||||
if (!UsePools)
|
||||
{
|
||||
|
@ -224,7 +224,7 @@ namespace OpenMetaverse
|
|||
return false;
|
||||
}
|
||||
|
||||
protected virtual bool DisablePools()
|
||||
public virtual bool DisablePools()
|
||||
{
|
||||
if (UsePools)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue