Implemented llOverMyLand() and correct llGetOwnerKey() to properly return the information for the argument key, opposed to the object the script is in.
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0cb05c1952
commit
5c41051fda
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@ -2058,8 +2058,15 @@ namespace OpenSim.Region.ScriptEngine.Common
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public string llGetOwnerKey(string id)
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{
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m_host.AddScriptLPS(1);
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return m_host.OwnerID.ToString();
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LLUUID key = new LLUUID();
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if (LLUUID.TryParse(id, out key))
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{
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return World.GetSceneObjectPart(World.Entities[key].LocalId).OwnerID.ToString();
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}
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else
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{
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return LLUUID.Zero.ToString();
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}
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}
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public LSL_Types.Vector3 llGetCenterOfMass()
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@ -2715,9 +2722,26 @@ namespace OpenSim.Region.ScriptEngine.Common
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public int llOverMyLand(string id)
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{
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m_host.AddScriptLPS(1);
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NotImplemented("llOverMyLand");
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return 0;
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LLUUID key = new LLUUID();
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if (LLUUID.TryParse(id,out key))
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{
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SceneObjectPart obj = new SceneObjectPart();
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obj = World.GetSceneObjectPart(World.Entities[key].LocalId);
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if (obj.OwnerID == World.GetLandOwner(obj.AbsolutePosition.X, obj.AbsolutePosition.Y))
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{
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return 1;
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}
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else
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{
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return 0;
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}
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}
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else
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{
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return 0;
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}
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}
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public string llGetLandOwnerAt(LSL_Types.Vector3 pos)
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