Implemented llOverMyLand() and correct llGetOwnerKey() to properly return the information for the argument key, opposed to the object the script is in.
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			@ -2058,8 +2058,15 @@ namespace OpenSim.Region.ScriptEngine.Common
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        public string llGetOwnerKey(string id)
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        {
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            m_host.AddScriptLPS(1);
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            return m_host.OwnerID.ToString();
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            LLUUID key = new LLUUID();
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            if (LLUUID.TryParse(id, out key))
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            {
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                return World.GetSceneObjectPart(World.Entities[key].LocalId).OwnerID.ToString();
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            }
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            else
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            {
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                return LLUUID.Zero.ToString();
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            }
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        }
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        public LSL_Types.Vector3 llGetCenterOfMass()
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			@ -2715,9 +2722,26 @@ namespace OpenSim.Region.ScriptEngine.Common
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        public int llOverMyLand(string id)
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        {
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            m_host.AddScriptLPS(1);
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            NotImplemented("llOverMyLand");
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            return 0;
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            LLUUID key = new LLUUID();
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            if (LLUUID.TryParse(id,out key))
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            {
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                SceneObjectPart obj = new SceneObjectPart();
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                obj = World.GetSceneObjectPart(World.Entities[key].LocalId);
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                if (obj.OwnerID == World.GetLandOwner(obj.AbsolutePosition.X, obj.AbsolutePosition.Y))
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                {
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                    return 1;
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                }
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                else
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                {
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                    return 0;
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                }
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            }
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            else
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            {
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                return 0;
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            }
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        }
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        public string llGetLandOwnerAt(LSL_Types.Vector3 pos)
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