Implemented llOverMyLand() and correct llGetOwnerKey() to properly return the information for the argument key, opposed to the object the script is in.
parent
0cb05c1952
commit
5c41051fda
|
@ -2058,8 +2058,15 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
public string llGetOwnerKey(string id)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
return m_host.OwnerID.ToString();
|
||||
LLUUID key = new LLUUID();
|
||||
if (LLUUID.TryParse(id, out key))
|
||||
{
|
||||
return World.GetSceneObjectPart(World.Entities[key].LocalId).OwnerID.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
return LLUUID.Zero.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
public LSL_Types.Vector3 llGetCenterOfMass()
|
||||
|
@ -2715,10 +2722,27 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
|
||||
public int llOverMyLand(string id)
|
||||
{
|
||||
|
||||
m_host.AddScriptLPS(1);
|
||||
NotImplemented("llOverMyLand");
|
||||
LLUUID key = new LLUUID();
|
||||
if (LLUUID.TryParse(id,out key))
|
||||
{
|
||||
SceneObjectPart obj = new SceneObjectPart();
|
||||
obj = World.GetSceneObjectPart(World.Entities[key].LocalId);
|
||||
if (obj.OwnerID == World.GetLandOwner(obj.AbsolutePosition.X, obj.AbsolutePosition.Y))
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public string llGetLandOwnerAt(LSL_Types.Vector3 pos)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue