Add measure of number of inbound AgentUpdates that were seen as significant to "show client stats" (i.e. sent on for further processing instead of being discarded)
Added here since it was the most convenient place Number is in the last column, "Sig. AgentUpdates" along with percentage of all AgentUpdates Percentage largely falls over time, most cpu for processing AgentUpdates may be in UDP processing as turning this off even earlier (with "debug lludp toggle agentupdate" results in a big cpu fall Also tidies up display.cpu-performance
parent
35aa6c86fe
commit
5c74f3ec9c
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@ -5565,6 +5565,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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#region Packet Handlers
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public int TotalSignificantAgentUpdates { get; private set; }
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#region Scene/Avatar
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private bool HandleAgentUpdate(IClientAPI sener, Packet packet)
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@ -5614,6 +5616,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (update)
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{
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// m_log.DebugFormat("[LLCLIENTVIEW]: Triggered AgentUpdate for {0}", sener.Name);
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TotalSignificantAgentUpdates++;
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m_lastAgentUpdateArgs.AgentID = x.AgentID;
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m_lastAgentUpdateArgs.BodyRotation = x.BodyRotation;
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@ -611,7 +611,7 @@ namespace OpenSim.Region.OptionalModules.UDP.Linden
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//
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if (showParams.Length <= 4)
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{
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m_log.InfoFormat("[INFO]: {0,-12} {1,20} {2,6} {3,11} {4, 10}", "Region", "Name", "Root", "Time", "Reqs/min");
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m_log.InfoFormat("[INFO]: {0,-12} {1,-20} {2,-6} {3,-11} {4,-11} {5,-16}", "Region", "Name", "Root", "Time", "Reqs/min", "Sig. AgentUpdates");
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foreach (Scene scene in m_scenes.Values)
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{
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scene.ForEachClient(
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@ -624,9 +624,15 @@ namespace OpenSim.Region.OptionalModules.UDP.Linden
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int avg_reqs = cinfo.AsyncRequests.Values.Sum() + cinfo.GenericRequests.Values.Sum() + cinfo.SyncRequests.Values.Sum();
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avg_reqs = avg_reqs / ((DateTime.Now - cinfo.StartedTime).Minutes + 1);
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m_log.InfoFormat("[INFO]: {0,-12} {1,20} {2,4} {3,9}min {4,10}",
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m_log.InfoFormat("[INFO]: {0,-12} {1,-20} {2,-6} {3,-11} {4,-11}/min {5,-16}",
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scene.RegionInfo.RegionName, llClient.Name,
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(llClient.SceneAgent.IsChildAgent ? "N" : "Y"), (DateTime.Now - cinfo.StartedTime).Minutes, avg_reqs);
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llClient.SceneAgent.IsChildAgent ? "N" : "Y",
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(DateTime.Now - cinfo.StartedTime).Minutes,
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avg_reqs,
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string.Format(
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"{0}, {1}%",
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llClient.TotalSignificantAgentUpdates,
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(float)llClient.TotalSignificantAgentUpdates / cinfo.SyncRequests["AgentUpdate"] * 100));
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}
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});
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}
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