Add level 2 debug eq logging which logs event queue polls.
Refactor: eq message logging into common method.0.7.3-extended
parent
6538dd24bb
commit
5c828724f3
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@ -109,10 +109,11 @@ namespace OpenSim.Region.ClientStack.Linden
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"Comms",
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"Comms",
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false,
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false,
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"debug eq",
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"debug eq",
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"debug eq [0|1]",
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"debug eq [0|1|2]",
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"Turn on event queue debugging",
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"Turn on event queue debugging",
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"debug eq 1 will turn on event queue debugging. This will log all outgoing event queue messages to clients.\n"
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"<= 0 - turns off all event queue logging",
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+ "debug eq 0 will turn off event queue debugging.",
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">= 1 - turns on outgoing event logging",
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">= 2 - turns on poll notification",
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HandleDebugEq);
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HandleDebugEq);
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}
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}
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else
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else
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@ -270,7 +271,9 @@ namespace OpenSim.Region.ClientStack.Linden
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string eqgPath = GenerateEqgCapPath(eventQueueGetUuid);
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string eqgPath = GenerateEqgCapPath(eventQueueGetUuid);
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MainServer.Instance.RemovePollServiceHTTPHandler("", eqgPath);
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MainServer.Instance.RemovePollServiceHTTPHandler("", eqgPath);
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// m_log.DebugFormat("[EVENT QUEUE GET MODULE]: Removed EQG handler {0} for {1}", eqgPath, agentID);
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m_log.DebugFormat(
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"[EVENT QUEUE GET MODULE]: Removed EQG handler {0} for {1} in {2}",
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eqgPath, agentID, m_scene.RegionInfo.RegionName);
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}
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}
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}
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}
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@ -376,9 +379,9 @@ namespace OpenSim.Region.ClientStack.Linden
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eventQueueGetPath,
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eventQueueGetPath,
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new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID));
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new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID));
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// m_log.DebugFormat(
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m_log.DebugFormat(
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// "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}",
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"[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}",
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// eventQueueGetPath, agentID, m_scene.RegionInfo.RegionName);
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eventQueueGetPath, agentID, m_scene.RegionInfo.RegionName);
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Random rnd = new Random(Environment.TickCount);
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Random rnd = new Random(Environment.TickCount);
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lock (m_ids)
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lock (m_ids)
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@ -401,9 +404,25 @@ namespace OpenSim.Region.ClientStack.Linden
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return false;
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return false;
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}
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}
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/// <summary>
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/// Logs a debug line for an outbound event queue message if appropriate.
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/// </summary>
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/// <param name='element'>Element containing message</param>
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private void LogOutboundDebugMessage(OSD element, UUID agentId)
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{
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if (element is OSDMap)
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{
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OSDMap ev = (OSDMap)element;
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m_log.DebugFormat(
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"Eq OUT {0,-30} to {1,-20} {2,-20}",
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ev["message"], m_scene.GetScenePresence(agentId).Name, m_scene.RegionInfo.RegionName);
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}
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}
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public Hashtable GetEvents(UUID requestID, UUID pAgentId, string request)
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public Hashtable GetEvents(UUID requestID, UUID pAgentId, string request)
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{
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{
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// m_log.DebugFormat("[EVENT QUEUE GET MODULE]: Invoked GetEvents() for {0}", pAgentId);
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if (DebugLevel >= 2)
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m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName);
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Queue<OSD> queue = TryGetQueue(pAgentId);
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Queue<OSD> queue = TryGetQueue(pAgentId);
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OSD element;
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OSD element;
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@ -427,13 +446,8 @@ namespace OpenSim.Region.ClientStack.Linden
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}
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}
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else
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else
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{
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{
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if (DebugLevel > 0 && element is OSDMap)
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if (DebugLevel > 0)
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{
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LogOutboundDebugMessage(element, pAgentId);
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OSDMap ev = (OSDMap)element;
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m_log.DebugFormat(
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"[EVENT QUEUE GET MODULE]: Eq OUT {0} to {1}",
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ev["message"], m_scene.GetScenePresence(pAgentId).Name);
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}
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array.Add(element);
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array.Add(element);
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@ -443,13 +457,8 @@ namespace OpenSim.Region.ClientStack.Linden
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{
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{
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element = queue.Dequeue();
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element = queue.Dequeue();
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if (DebugLevel > 0 && element is OSDMap)
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if (DebugLevel > 0)
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{
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LogOutboundDebugMessage(element, pAgentId);
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OSDMap ev = (OSDMap)element;
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m_log.DebugFormat(
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"[EVENT QUEUE GET MODULE]: Eq OUT {0} to {1}",
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ev["message"], m_scene.GetScenePresence(pAgentId).Name);
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}
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array.Add(element);
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array.Add(element);
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thisID++;
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thisID++;
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