Bug fix in object serialization -- sculpt data was wrong.
parent
424995e138
commit
5c870fce54
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@ -1318,7 +1318,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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writer.WriteStartElement("SculptData");
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writer.WriteStartElement("SculptData");
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byte[] sd;
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byte[] sd;
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if (shp.SculptData != null)
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if (shp.SculptData != null)
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sd = shp.ExtraParams;
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sd = shp.SculptData;
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else
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else
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sd = Utils.EmptyBytes;
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sd = Utils.EmptyBytes;
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writer.WriteBase64(sd, 0, sd.Length);
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writer.WriteBase64(sd, 0, sd.Length);
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