diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 498d5fe7c0..6cdf6f635d 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -615,8 +615,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP ImageManager.Close(); ImageManager = null; - m_entityUpdates = null; - m_entityProps = null; + m_entityUpdates = new PriorityQueue(1); + m_entityProps = new PriorityQueue(1); m_killRecord.Clear(); GroupsInView.Clear(); // m_scene = null; can't do this unless checks are added everywhere due to workitems already in pools