Add "debug scene set appear-refresh true|false" to control whether periodic appearance refresh is active.
Corresponds to ResendAppearnceUpdates setting in [Appearance] in OpenSim.ini This was originally implemented to alleviate cloud appearance problems but could be too expensive with large numbers of avatars.bullet-2.82
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f54fccba1e
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@ -95,6 +95,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
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"List current scene options.",
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"List current scene options.",
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"active - if false then main scene update and maintenance loops are suspended.\n"
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"active - if false then main scene update and maintenance loops are suspended.\n"
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+ "animations - if true then extra animations debug information is logged.\n"
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+ "animations - if true then extra animations debug information is logged.\n"
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+ "appear-refresh - if true then appearance is resent to other avatars every 60 seconds.\n"
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+ "child-repri - how far an avatar must move in meters before we update the position of its child agents in neighbouring regions.\n"
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+ "child-repri - how far an avatar must move in meters before we update the position of its child agents in neighbouring regions.\n"
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+ "client-pos-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
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+ "client-pos-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
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+ "client-rot-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
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+ "client-rot-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
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@ -113,6 +114,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
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"Turn on scene debugging options.",
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"Turn on scene debugging options.",
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"active - if false then main scene update and maintenance loops are suspended.\n"
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"active - if false then main scene update and maintenance loops are suspended.\n"
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+ "animations - if true then extra animations debug information is logged.\n"
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+ "animations - if true then extra animations debug information is logged.\n"
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+ "appear-refresh - if true then appearance is resent to other avatars every 60 seconds.\n"
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+ "child-repri - how far an avatar must move in meters before we update the position of its child agents in neighbouring regions.\n"
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+ "child-repri - how far an avatar must move in meters before we update the position of its child agents in neighbouring regions.\n"
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+ "client-pos-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
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+ "client-pos-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
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+ "client-rot-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
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+ "client-rot-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
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@ -146,6 +148,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
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ConsoleDisplayList cdl = new ConsoleDisplayList();
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ConsoleDisplayList cdl = new ConsoleDisplayList();
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cdl.AddRow("active", m_scene.Active);
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cdl.AddRow("active", m_scene.Active);
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cdl.AddRow("animations", m_scene.DebugAnimations);
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cdl.AddRow("animations", m_scene.DebugAnimations);
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cdl.AddRow("appear-refresh", m_scene.SendPeriodicAppearanceUpdates);
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cdl.AddRow("child-repri", m_scene.ChildReprioritizationDistance);
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cdl.AddRow("child-repri", m_scene.ChildReprioritizationDistance);
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cdl.AddRow("client-pos-upd", m_scene.ClientPositionUpdateTolerance);
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cdl.AddRow("client-pos-upd", m_scene.ClientPositionUpdateTolerance);
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cdl.AddRow("client-rot-upd", m_scene.ClientRotationUpdateTolerance);
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cdl.AddRow("client-rot-upd", m_scene.ClientRotationUpdateTolerance);
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@ -197,6 +200,15 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
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m_scene.DebugAnimations = active;
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m_scene.DebugAnimations = active;
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}
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}
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if (options.ContainsKey("appear-refresh"))
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{
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bool newValue;
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// FIXME: This can only come from the console at the moment but might not always be true.
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if (ConsoleUtil.TryParseConsoleBool(MainConsole.Instance, options["appear-refresh"], out newValue))
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m_scene.SendPeriodicAppearanceUpdates = newValue;
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}
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if (options.ContainsKey("child-repri"))
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if (options.ContainsKey("child-repri"))
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{
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{
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double newValue;
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double newValue;
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