Thank you, Alondria for:

Reverts the LSL Texture/Color functions back to the original code, allowing them to function again
afrisby
Charles Krinke 2007-12-22 22:49:37 +00:00
parent 96dbe9fea0
commit 5cd6f235ce
3 changed files with 36 additions and 5 deletions

View File

@ -21,7 +21,9 @@ OpenSim Developers
Patches
* Alondria
* BigFootAg
* CharlieO
* Danx0r
* Dalien
* Darok

View File

@ -1255,12 +1255,12 @@ namespace OpenSim.Region.Environment.Scenes
tex.FaceTextures[i].RGBA = tmpcolor;
}
}
tmpcolor = tex.FaceTextures[0].RGBA;
tmpcolor = tex.DefaultTexture.RGBA;
tmpcolor.A = tmpcolor.A * 255;
tmpcolor.R = tmpcolor.R * 255;
tmpcolor.G = tmpcolor.G * 255;
tmpcolor.B = tmpcolor.B * 255;
tex.FaceTextures[0].RGBA = tmpcolor;
tex.DefaultTexture.RGBA = tmpcolor;
UpdateTextureEntry(tex.ToBytes());
}

View File

@ -481,6 +481,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
texcolor.B = (float)Math.Abs(color.z - 1);
tex.FaceTextures[i].RGBA = texcolor;
}
texcolor = tex.DefaultTexture.RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.DefaultTexture.RGBA = texcolor;
}
m_host.UpdateTexture(tex);
return;
@ -494,7 +499,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length);
if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color
{
return (double)((tex.FaceTextures[0].RGBA.A * 255) / 255);
return (double)((tex.DefaultTexture.RGBA.A * 255) / 255);
}
if (face > -1)
{
@ -526,6 +531,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
tex.FaceTextures[i].RGBA = texcolor;
}
}
texcolor = tex.DefaultTexture.RGBA;
texcolor.A = (float)Math.Abs(alpha - 1);
tex.DefaultTexture.RGBA = texcolor;
m_host.UpdateTexture(tex);
return;
}
@ -540,7 +548,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
LSL_Types.Vector3 rgb;
if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color
{
texcolor = tex.FaceTextures[0].RGBA;
texcolor = tex.DefaultTexture.RGBA;
rgb.x = (255 - (texcolor.R * 255)) / 255;
rgb.y = (255 - (texcolor.G * 255)) / 255;
rgb.z = (255 - (texcolor.B * 255)) / 255;
@ -578,6 +586,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
tex.FaceTextures[i].TextureID = new LLUUID(texture);
}
}
tex.DefaultTexture.TextureID = new LLUUID(texture);
m_host.UpdateTexture(tex);
return;
}
@ -605,9 +614,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
{
tex.FaceTextures[i].RepeatU = (float)u;
tex.FaceTextures[i].RepeatV = (float)v;
}
}
tex.DefaultTexture.RepeatU = (float)u;
tex.DefaultTexture.RepeatV = (float)v;
m_host.UpdateTexture(tex);
return;
}
@ -637,6 +647,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
tex.FaceTextures[i].OffsetV = (float)v;
}
}
tex.DefaultTexture.OffsetU = (float)u;
tex.DefaultTexture.OffsetV = (float)v;
m_host.UpdateTexture(tex);
return;
}
@ -664,6 +676,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
tex.FaceTextures[i].Rotation = (float)rotation;
}
}
tex.DefaultTexture.Rotation = (float)rotation;
m_host.UpdateTexture(tex);
return;
}
@ -1191,6 +1204,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
tex.FaceTextures[i].RGBA = texcolor;
}
}
texcolor = tex.DefaultTexture.RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.DefaultTexture.RGBA = texcolor;
part.UpdateTexture(tex);
return;
}
@ -1232,6 +1250,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
tex.FaceTextures[i].RGBA = texcolor;
}
}
texcolor = tex.DefaultTexture.RGBA;
texcolor.R = (float)Math.Abs(color.x - 1);
texcolor.G = (float)Math.Abs(color.y - 1);
texcolor.B = (float)Math.Abs(color.z - 1);
tex.DefaultTexture.RGBA = texcolor;
part.UpdateTexture(tex);
}
}
@ -2403,6 +2426,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
tex.FaceTextures[i].RGBA = texcolor;
}
}
texcolor = tex.DefaultTexture.RGBA;
texcolor.A = (float)Math.Abs(alpha - 1);
tex.DefaultTexture.RGBA = texcolor;
part.UpdateTexture(tex);
return;
}
@ -2438,6 +2464,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
tex.FaceTextures[i].RGBA = texcolor;
}
}
texcolor = tex.DefaultTexture.RGBA;
texcolor.A = (float)Math.Abs(alpha - 1);
tex.DefaultTexture.RGBA = texcolor;
part.UpdateTexture(tex);
}
}