Unpacking the mess with OtherRegionUp, so we can have a real cache of the neighbours in the grid service modules.

0.6.8-post-fixes
Diva Canto 2009-09-27 10:14:10 -07:00
parent 68e40a87ca
commit 5d09c53a1a
16 changed files with 99 additions and 127 deletions

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@ -46,8 +46,6 @@ namespace OpenSim.Framework
public delegate bool CloseAgentConnection(UUID agentID); public delegate bool CloseAgentConnection(UUID agentID);
public delegate bool RegionUp(RegionInfo region);
public delegate bool ChildAgentUpdate(ChildAgentDataUpdate cAgentData); public delegate bool ChildAgentUpdate(ChildAgentDataUpdate cAgentData);
public delegate void LogOffUser(UUID agentID, UUID regionSecret, string message); public delegate void LogOffUser(UUID agentID, UUID regionSecret, string message);
@ -65,7 +63,6 @@ namespace OpenSim.Framework
event AcknowledgePrimCross OnAcknowledgePrimCrossed; event AcknowledgePrimCross OnAcknowledgePrimCrossed;
event UpdateNeighbours OnNeighboursUpdate; event UpdateNeighbours OnNeighboursUpdate;
event CloseAgentConnection OnCloseAgentConnection; event CloseAgentConnection OnCloseAgentConnection;
event RegionUp OnRegionUp;
event ChildAgentUpdate OnChildAgentUpdate; event ChildAgentUpdate OnChildAgentUpdate;
event LogOffUser OnLogOffUser; event LogOffUser OnLogOffUser;
event GetLandData OnGetLandData; event GetLandData OnGetLandData;

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@ -74,7 +74,7 @@ namespace OpenSim.Framework
void CloseAllAgents(uint circuitcode); void CloseAllAgents(uint circuitcode);
void Restart(int seconds); void Restart(int seconds);
bool OtherRegionUp(RegionInfo thisRegion); //RegionInfo OtherRegionUp(RegionInfo thisRegion);
string GetSimulatorVersion(); string GetSimulatorVersion();

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@ -47,7 +47,6 @@ namespace OpenSim.Framework
private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser
private UpdateNeighbours handlerNeighboursUpdate = null; // OnNeighboursUpdate; private UpdateNeighbours handlerNeighboursUpdate = null; // OnNeighboursUpdate;
private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion; private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
private RegionUp handlerRegionUp = null; // OnRegionUp;
private LogOffUser handlerLogOffUser = null; private LogOffUser handlerLogOffUser = null;
private GetLandData handlerGetLandData = null; private GetLandData handlerGetLandData = null;
@ -62,7 +61,6 @@ namespace OpenSim.Framework
public event AcknowledgeAgentCross OnAcknowledgeAgentCrossed; public event AcknowledgeAgentCross OnAcknowledgeAgentCrossed;
public event AcknowledgePrimCross OnAcknowledgePrimCrossed; public event AcknowledgePrimCross OnAcknowledgePrimCrossed;
public event CloseAgentConnection OnCloseAgentConnection; public event CloseAgentConnection OnCloseAgentConnection;
public event RegionUp OnRegionUp;
public event ChildAgentUpdate OnChildAgentUpdate; public event ChildAgentUpdate OnChildAgentUpdate;
public event LogOffUser OnLogOffUser; public event LogOffUser OnLogOffUser;
public event GetLandData OnGetLandData; public event GetLandData OnGetLandData;
@ -108,17 +106,6 @@ namespace OpenSim.Framework
return false; return false;
} }
public virtual bool TriggerRegionUp(RegionInfo region)
{
handlerRegionUp = OnRegionUp;
if (handlerRegionUp != null)
{
handlerRegionUp(region);
return true;
}
return false;
}
public virtual bool TriggerChildAgentUpdate(ChildAgentDataUpdate cAgentData) public virtual bool TriggerChildAgentUpdate(ChildAgentDataUpdate cAgentData)
{ {
handlerChildAgentUpdate = OnChildAgentUpdate; handlerChildAgentUpdate = OnChildAgentUpdate;

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@ -28,6 +28,7 @@
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
namespace OpenSim.Region.ClientStack.LindenUDP.Tests namespace OpenSim.Region.ClientStack.LindenUDP.Tests
{ {
@ -58,7 +59,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
public override void RemoveClient(UUID agentID) {} public override void RemoveClient(UUID agentID) {}
public override void CloseAllAgents(uint circuitcode) {} public override void CloseAllAgents(uint circuitcode) {}
public override bool OtherRegionUp(RegionInfo thisRegion) { return false; } public override void OtherRegionUp(GridRegion otherRegion) { }
/// <summary> /// <summary>
/// Doesn't really matter what the call is - we're using this to test that a packet has actually been received /// Doesn't really matter what the call is - we're using this to test that a packet has actually been received

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@ -121,7 +121,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Neighbour
#region INeighbourService #region INeighbourService
public bool HelloNeighbour(ulong regionHandle, RegionInfo thisRegion) public GridRegion HelloNeighbour(ulong regionHandle, RegionInfo thisRegion)
{ {
m_log.DebugFormat("[NEIGHBOUR IN CONNECTOR]: HelloNeighbour from {0}, to {1}. Count = {2}", m_log.DebugFormat("[NEIGHBOUR IN CONNECTOR]: HelloNeighbour from {0}, to {1}. Count = {2}",
thisRegion.RegionName, regionHandle, m_Scenes.Count); thisRegion.RegionName, regionHandle, m_Scenes.Count);
@ -134,7 +134,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Neighbour
} }
} }
m_log.DebugFormat("[NEIGHBOUR IN CONNECTOR]: region handle {0} not found", regionHandle); m_log.DebugFormat("[NEIGHBOUR IN CONNECTOR]: region handle {0} not found", regionHandle);
return false; return null;
} }
#endregion INeighbourService #endregion INeighbourService

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@ -119,7 +119,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour
#region INeighbourService #region INeighbourService
public bool HelloNeighbour(ulong regionHandle, RegionInfo thisRegion) public GridRegion HelloNeighbour(ulong regionHandle, RegionInfo thisRegion)
{ {
m_log.DebugFormat("[NEIGHBOUR CONNECTOR]: HelloNeighbour from {0}, to {1}. Count = {2}", m_log.DebugFormat("[NEIGHBOUR CONNECTOR]: HelloNeighbour from {0}, to {1}. Count = {2}",
thisRegion.RegionName, regionHandle, m_Scenes.Count); thisRegion.RegionName, regionHandle, m_Scenes.Count);
@ -132,7 +132,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour
} }
} }
m_log.DebugFormat("[NEIGHBOUR CONNECTOR]: region handle {0} not found", regionHandle); m_log.DebugFormat("[NEIGHBOUR CONNECTOR]: region handle {0} not found", regionHandle);
return false; return null;
} }
#endregion INeighbourService #endregion INeighbourService

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@ -141,10 +141,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour
#region INeighbourService #region INeighbourService
public override bool HelloNeighbour(ulong regionHandle, RegionInfo thisRegion) public override GridRegion HelloNeighbour(ulong regionHandle, RegionInfo thisRegion)
{ {
if (m_LocalService.HelloNeighbour(regionHandle, thisRegion)) GridRegion region = m_LocalService.HelloNeighbour(regionHandle, thisRegion);
return true; if (region != null)
return region;
return base.HelloNeighbour(regionHandle, thisRegion); return base.HelloNeighbour(regionHandle, thisRegion);
} }

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@ -32,6 +32,7 @@ using OpenSim.Framework;
using OpenSim.Framework.Client; using OpenSim.Framework.Client;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using Caps=OpenSim.Framework.Capabilities.Caps; using Caps=OpenSim.Framework.Capabilities.Caps;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
namespace OpenSim.Region.Framework.Scenes namespace OpenSim.Region.Framework.Scenes
{ {
@ -305,6 +306,9 @@ namespace OpenSim.Region.Framework.Scenes
public delegate void Attach(uint localID, UUID itemID, UUID avatarID); public delegate void Attach(uint localID, UUID itemID, UUID avatarID);
public event Attach OnAttach; public event Attach OnAttach;
public delegate void RegionUp(GridRegion region);
public event RegionUp OnRegionUp;
public class MoneyTransferArgs : EventArgs public class MoneyTransferArgs : EventArgs
{ {
public UUID sender; public UUID sender;
@ -446,6 +450,7 @@ namespace OpenSim.Region.Framework.Scenes
private EmptyScriptCompileQueue handlerEmptyScriptCompileQueue = null; private EmptyScriptCompileQueue handlerEmptyScriptCompileQueue = null;
private Attach handlerOnAttach = null; private Attach handlerOnAttach = null;
private RegionUp handlerOnRegionUp = null;
public void TriggerOnAttach(uint localID, UUID itemID, UUID avatarID) public void TriggerOnAttach(uint localID, UUID itemID, UUID avatarID)
{ {
@ -1035,5 +1040,13 @@ namespace OpenSim.Region.Framework.Scenes
if (handlerSetRootAgentScene != null) if (handlerSetRootAgentScene != null)
handlerSetRootAgentScene(agentID, scene); handlerSetRootAgentScene(agentID, scene);
} }
public void TriggerOnRegionUp(GridRegion otherRegion)
{
handlerOnRegionUp = OnRegionUp;
if (handlerOnRegionUp != null)
handlerOnRegionUp(otherRegion);
}
} }
} }

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@ -587,10 +587,7 @@ namespace OpenSim.Region.Framework.Scenes
} }
/// <summary> /// <summary>
/// Another region is up. Gets called from Grid Comms: /// Another region is up.
/// (OGS1 -> LocalBackEnd -> RegionListened -> SceneCommunicationService)
/// We have to tell all our ScenePresences about it, and add it to the
/// neighbor list.
/// ///
/// We only add it to the neighbor list if it's within 1 region from here. /// We only add it to the neighbor list if it's within 1 region from here.
/// Agents may have draw distance values that cross two regions though, so /// Agents may have draw distance values that cross two regions though, so
@ -599,47 +596,27 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary> /// </summary>
/// <param name="otherRegion">RegionInfo handle for the new region.</param> /// <param name="otherRegion">RegionInfo handle for the new region.</param>
/// <returns>True after all operations complete, throws exceptions otherwise.</returns> /// <returns>True after all operations complete, throws exceptions otherwise.</returns>
public override bool OtherRegionUp(RegionInfo otherRegion) public override void OtherRegionUp(GridRegion otherRegion)
{ {
m_log.InfoFormat("[SCENE]: Region {0} up in coords {1}-{2}", otherRegion.RegionName, otherRegion.RegionLocX, otherRegion.RegionLocY); uint xcell = (uint)((int)otherRegion.RegionLocX / (int)Constants.RegionSize);
uint ycell = (uint)((int)otherRegion.RegionLocY / (int)Constants.RegionSize);
m_log.InfoFormat("[SCENE]: (on region {0}): Region {1} up in coords {2}-{3}",
RegionInfo.RegionName, otherRegion.RegionName, xcell, ycell);
if (RegionInfo.RegionHandle != otherRegion.RegionHandle) if (RegionInfo.RegionHandle != otherRegion.RegionHandle)
{ {
for (int i = 0; i < m_neighbours.Count; i++)
{
// The purpose of this loop is to re-update the known neighbors
// when another region comes up on top of another one.
// The latest region in that location ends up in the
// 'known neighbors list'
// Additionally, the commFailTF property gets reset to false.
if (m_neighbours[i].RegionHandle == otherRegion.RegionHandle)
{
lock (m_neighbours)
{
m_neighbours[i] = otherRegion;
}
}
}
// If the value isn't in the neighbours, add it.
// If the RegionInfo isn't exact but is for the same XY World location,
// then the above loop will fix that.
if (!(CheckNeighborRegion(otherRegion)))
{
lock (m_neighbours)
{
m_neighbours.Add(otherRegion);
//m_log.Info("[UP]: " + otherRegion.RegionHandle.ToString());
}
}
// If these are cast to INT because long + negative values + abs returns invalid data // If these are cast to INT because long + negative values + abs returns invalid data
int resultX = Math.Abs((int)otherRegion.RegionLocX - (int)RegionInfo.RegionLocX); int resultX = Math.Abs((int)xcell - (int)RegionInfo.RegionLocX);
int resultY = Math.Abs((int)otherRegion.RegionLocY - (int)RegionInfo.RegionLocY); int resultY = Math.Abs((int)ycell - (int)RegionInfo.RegionLocY);
if (resultX <= 1 && resultY <= 1) if (resultX <= 1 && resultY <= 1)
{ {
RegionInfo regInfo = new RegionInfo(xcell, ycell, otherRegion.InternalEndPoint, otherRegion.ExternalHostName);
regInfo.RegionID = otherRegion.RegionID;
regInfo.RegionName = otherRegion.RegionName;
regInfo.ScopeID = otherRegion.ScopeID;
regInfo.ExternalHostName = otherRegion.ExternalHostName;
try try
{ {
ForEachScenePresence(delegate(ScenePresence agent) ForEachScenePresence(delegate(ScenePresence agent)
@ -653,7 +630,7 @@ namespace OpenSim.Region.Framework.Scenes
List<ulong> old = new List<ulong>(); List<ulong> old = new List<ulong>();
old.Add(otherRegion.RegionHandle); old.Add(otherRegion.RegionHandle);
agent.DropOldNeighbours(old); agent.DropOldNeighbours(old);
InformClientOfNeighbor(agent, otherRegion); InformClientOfNeighbor(agent, regInfo);
} }
} }
); );
@ -672,7 +649,6 @@ namespace OpenSim.Region.Framework.Scenes
otherRegion.RegionLocY.ToString() + ")"); otherRegion.RegionLocY.ToString() + ")");
} }
} }
return true;
} }
public void AddNeighborRegion(RegionInfo region) public void AddNeighborRegion(RegionInfo region)
@ -704,9 +680,10 @@ namespace OpenSim.Region.Framework.Scenes
} }
// Alias IncomingHelloNeighbour OtherRegionUp, for now // Alias IncomingHelloNeighbour OtherRegionUp, for now
public bool IncomingHelloNeighbour(RegionInfo neighbour) public GridRegion IncomingHelloNeighbour(RegionInfo neighbour)
{ {
return OtherRegionUp(neighbour); OtherRegionUp(new GridRegion(neighbour));
return new GridRegion(RegionInfo);
} }
/// <summary> /// <summary>
@ -3104,7 +3081,7 @@ namespace OpenSim.Region.Framework.Scenes
m_sceneGridService.OnExpectUser += HandleNewUserConnection; m_sceneGridService.OnExpectUser += HandleNewUserConnection;
m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing; m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing;
m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent; m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent;
m_sceneGridService.OnRegionUp += OtherRegionUp; //m_eventManager.OnRegionUp += OtherRegionUp;
//m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate;
m_sceneGridService.OnExpectPrim += IncomingInterRegionPrimGroup; m_sceneGridService.OnExpectPrim += IncomingInterRegionPrimGroup;
//m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar;
@ -3132,7 +3109,7 @@ namespace OpenSim.Region.Framework.Scenes
//m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar;
m_sceneGridService.OnExpectPrim -= IncomingInterRegionPrimGroup; m_sceneGridService.OnExpectPrim -= IncomingInterRegionPrimGroup;
//m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate;
m_sceneGridService.OnRegionUp -= OtherRegionUp; //m_eventManager.OnRegionUp -= OtherRegionUp;
m_sceneGridService.OnExpectUser -= HandleNewUserConnection; m_sceneGridService.OnExpectUser -= HandleNewUserConnection;
m_sceneGridService.OnAvatarCrossingIntoRegion -= AgentCrossing; m_sceneGridService.OnAvatarCrossingIntoRegion -= AgentCrossing;
m_sceneGridService.OnCloseAgentConnection -= IncomingCloseAgent; m_sceneGridService.OnCloseAgentConnection -= IncomingCloseAgent;

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@ -36,6 +36,7 @@ using OpenSim.Framework;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
namespace OpenSim.Region.Framework.Scenes namespace OpenSim.Region.Framework.Scenes
{ {
@ -227,7 +228,7 @@ namespace OpenSim.Region.Framework.Scenes
return false; return false;
} }
public abstract bool OtherRegionUp(RegionInfo thisRegion); public abstract void OtherRegionUp(GridRegion otherRegion);
public virtual string GetSimulatorVersion() public virtual string GetSimulatorVersion()
{ {

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@ -93,10 +93,10 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary> /// </summary>
public event PrimCrossing OnPrimCrossingIntoRegion; public event PrimCrossing OnPrimCrossingIntoRegion;
/// <summary> ///// <summary>
/// A New Region is up and available ///// A New Region is up and available
/// </summary> ///// </summary>
public event RegionUp OnRegionUp; //public event RegionUp OnRegionUp;
/// <summary> /// <summary>
/// We have a child agent for this avatar and we're getting a status update about it /// We have a child agent for this avatar and we're getting a status update about it
@ -119,7 +119,7 @@ namespace OpenSim.Region.Framework.Scenes
private ExpectPrimDelegate handlerExpectPrim = null; // OnExpectPrim; private ExpectPrimDelegate handlerExpectPrim = null; // OnExpectPrim;
private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection; private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection;
private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion; private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
private RegionUp handlerRegionUp = null; // OnRegionUp; //private RegionUp handlerRegionUp = null; // OnRegionUp;
private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate; private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate;
//private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar; //private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar;
private LogOffUser handlerLogOffUser = null; private LogOffUser handlerLogOffUser = null;
@ -238,22 +238,6 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
/// <summary>
/// A New Region is now available. Inform the scene that there is a new region available.
/// </summary>
/// <param name="region">Information about the new region that is available</param>
/// <returns>True if the event was handled</returns>
protected bool newRegionUp(RegionInfo region)
{
handlerRegionUp = OnRegionUp;
if (handlerRegionUp != null)
{
//m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: newRegionUp Fired for User:" + region.RegionName);
handlerRegionUp(region);
}
return true;
}
/// <summary> /// <summary>
/// Inform the scene that we've got an update about a child agent that we have /// Inform the scene that we've got an update about a child agent that we have
/// </summary> /// </summary>
@ -647,31 +631,23 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="regionhandle"></param> /// <param name="regionhandle"></param>
private void InformNeighboursThatRegionIsUpAsync(INeighbourService neighbourService, RegionInfo region, ulong regionhandle) private void InformNeighboursThatRegionIsUpAsync(INeighbourService neighbourService, RegionInfo region, ulong regionhandle)
{ {
m_log.Info("[INTERGRID]: Starting to inform neighbors that I'm here"); uint x = 0, y = 0;
//RegionUpData regiondata = new RegionUpData(region.RegionLocX, region.RegionLocY, region.ExternalHostName, region.InternalEndPoint.Port); Utils.LongToUInts(regionhandle, out x, out y);
//bool regionAccepted = GridRegion neighbour = null;
// m_commsProvider.InterRegion.RegionUp(new SerializableRegionInfo(region), regionhandle);
//bool regionAccepted = m_interregionCommsOut.SendHelloNeighbour(regionhandle, region);
bool regionAccepted = false;
if (neighbourService != null) if (neighbourService != null)
regionAccepted = neighbourService.HelloNeighbour(regionhandle, region); neighbour = neighbourService.HelloNeighbour(regionhandle, region);
else else
m_log.DebugFormat("[SCS]: No neighbour service provided for informing neigbhours of this region"); m_log.DebugFormat("[SCS]: No neighbour service provided for informing neigbhours of this region");
if (regionAccepted) if (neighbour != null)
{ {
m_log.Info("[INTERGRID]: Completed informing neighbors that I'm here"); m_log.DebugFormat("[INTERGRID]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize);
handlerRegionUp = OnRegionUp; m_scene.EventManager.TriggerOnRegionUp(neighbour);
// yes, we're notifying ourselves.
if (handlerRegionUp != null)
handlerRegionUp(region);
} }
else else
{ {
m_log.Warn("[INTERGRID]: Failed to inform neighbors that I'm here."); m_log.WarnFormat("[INTERGRID]: Failed to inform neighbour {0}-{1} that I'm here.", x / Constants.RegionSize, y / Constants.RegionSize);
} }
} }
@ -680,22 +656,33 @@ namespace OpenSim.Region.Framework.Scenes
{ {
//m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName);
for (int x = (int)region.RegionLocX - 1; x <= region.RegionLocX + 1; x++)
for (int y = (int)region.RegionLocY - 1; y <= region.RegionLocY + 1; y++)
if (!((x == region.RegionLocX) && (y == region.RegionLocY))) // skip this region
{
ulong handle = Utils.UIntsToLong((uint)x * Constants.RegionSize, (uint)y * Constants.RegionSize);
InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync;
List<GridRegion> neighbours = new List<GridRegion>(); d.BeginInvoke(neighbourService, region, handle,
// This stays uncached because we don't already know about our neighbors at this point. InformNeighborsThatRegionisUpCompleted,
d);
}
neighbours = m_scene.GridService.GetNeighbours(m_regionInfo.ScopeID, m_regionInfo.RegionID); //List<GridRegion> neighbours = new List<GridRegion>();
if (neighbours != null) //// This stays uncached because we don't already know about our neighbors at this point.
{
for (int i = 0; i < neighbours.Count; i++)
{
InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync;
d.BeginInvoke(neighbourService, region, neighbours[i].RegionHandle, //neighbours = m_scene.GridService.GetNeighbours(m_regionInfo.ScopeID, m_regionInfo.RegionID);
InformNeighborsThatRegionisUpCompleted, //if (neighbours != null)
d); //{
} // for (int i = 0; i < neighbours.Count; i++)
} // {
// InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync;
// d.BeginInvoke(neighbourService, region, neighbours[i].RegionHandle,
// InformNeighborsThatRegionisUpCompleted,
// d);
// }
//}
//bool val = m_commsProvider.InterRegion.RegionUp(new SerializableRegionInfo(region)); //bool val = m_commsProvider.InterRegion.RegionUp(new SerializableRegionInfo(region));
} }

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@ -29,6 +29,7 @@ using System;
using NUnit.Framework; using NUnit.Framework;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
namespace OpenSim.Region.Framework.Scenes.Tests namespace OpenSim.Region.Framework.Scenes.Tests
{ {
@ -65,7 +66,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
throw new NotImplementedException(); throw new NotImplementedException();
} }
public override bool OtherRegionUp(RegionInfo thisRegion) public override void OtherRegionUp(GridRegion otherRegion)
{ {
throw new NotImplementedException(); throw new NotImplementedException();
} }

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@ -36,6 +36,7 @@ using OpenSim.Server.Handlers.Base;
using OpenSim.Services.Interfaces; using OpenSim.Services.Interfaces;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Servers.HttpServer; using OpenSim.Framework.Servers.HttpServer;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
using OpenMetaverse; using OpenMetaverse;
using OpenMetaverse.StructuredData; using OpenMetaverse.StructuredData;
@ -148,11 +149,14 @@ namespace OpenSim.Server.Handlers.Neighbour
} }
// Finally! // Finally!
bool success = m_NeighbourService.HelloNeighbour(regionhandle, aRegion); GridRegion thisRegion = m_NeighbourService.HelloNeighbour(regionhandle, aRegion);
OSDMap resp = new OSDMap(1); OSDMap resp = new OSDMap(1);
resp["success"] = OSD.FromBoolean(success); if (thisRegion != null)
resp["success"] = OSD.FromBoolean(true);
else
resp["success"] = OSD.FromBoolean(false);
httpResponse.StatusCode = (int)HttpStatusCode.OK; httpResponse.StatusCode = (int)HttpStatusCode.OK;

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@ -67,7 +67,7 @@ namespace OpenSim.Services.Connectors
m_GridService = gridServices; m_GridService = gridServices;
} }
public virtual bool HelloNeighbour(ulong regionHandle, RegionInfo thisRegion) public virtual GridRegion HelloNeighbour(ulong regionHandle, RegionInfo thisRegion)
{ {
uint x = 0, y = 0; uint x = 0, y = 0;
Utils.LongToUInts(regionHandle, out x, out y); Utils.LongToUInts(regionHandle, out x, out y);
@ -76,11 +76,11 @@ namespace OpenSim.Services.Connectors
// Don't remote-call this instance; that's a startup hickup // Don't remote-call this instance; that's a startup hickup
!((regInfo.ExternalHostName == thisRegion.ExternalHostName) && (regInfo.HttpPort == thisRegion.HttpPort))) !((regInfo.ExternalHostName == thisRegion.ExternalHostName) && (regInfo.HttpPort == thisRegion.HttpPort)))
{ {
return DoHelloNeighbourCall(regInfo, thisRegion); DoHelloNeighbourCall(regInfo, thisRegion);
} }
//else //else
// m_log.Warn("[REST COMMS]: Region not found " + regionHandle); // m_log.Warn("[REST COMMS]: Region not found " + regionHandle);
return false; return regInfo;
} }
public bool DoHelloNeighbourCall(GridRegion region, RegionInfo thisRegion) public bool DoHelloNeighbourCall(GridRegion region, RegionInfo thisRegion)

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@ -28,11 +28,12 @@
using System; using System;
using OpenSim.Framework; using OpenSim.Framework;
using OpenMetaverse; using OpenMetaverse;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
namespace OpenSim.Services.Interfaces namespace OpenSim.Services.Interfaces
{ {
public interface INeighbourService public interface INeighbourService
{ {
bool HelloNeighbour(ulong regionHandle, RegionInfo thisRegion); GridRegion HelloNeighbour(ulong regionHandle, RegionInfo otherRegion);
} }
} }

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@ -3655,6 +3655,7 @@
<Reference name="OpenSim.Region.Framework"/> <Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Region.CoreModules"/> <Reference name="OpenSim.Region.CoreModules"/>
<Reference name="OpenSim.Region.Physics.Manager"/> <Reference name="OpenSim.Region.Physics.Manager"/>
<Reference name="OpenSim.Services.Interfaces"/>
<!-- Unit tests --> <!-- Unit tests -->
<!-- <Reference name="OpenSim.Tests.Common"/> --> <!-- <Reference name="OpenSim.Tests.Common"/> -->
@ -3708,6 +3709,7 @@
<Reference name="OpenSim.Region.ClientStack"/> <Reference name="OpenSim.Region.ClientStack"/>
<Reference name="OpenSim.Region.ClientStack.LindenUDP"/> <Reference name="OpenSim.Region.ClientStack.LindenUDP"/>
<Reference name="OpenSim.Region.Framework"/> <Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Services.Interfaces"/>
<Reference name="OpenSim.Tests.Common"/> <Reference name="OpenSim.Tests.Common"/>
<Files> <Files>