Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
commit
5d11833ae1
|
@ -768,8 +768,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
bool canEditObjectsChanged = ((rights ^ userFlags) & (int)FriendRights.CanModifyObjects) != 0;
|
||||
if (canEditObjectsChanged)
|
||||
friendClient.SendChangeUserRights(userID, friendID, rights);
|
||||
|
||||
}
|
||||
|
||||
// update local cache
|
||||
//m_Friends[friendID].Friends = m_FriendsService.GetFriends(friendID);
|
||||
foreach (FriendInfo finfo in m_Friends[friendID].Friends)
|
||||
if (finfo.Friend == userID.ToString())
|
||||
finfo.TheirFlags = rights;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -131,7 +131,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
return ret;
|
||||
}
|
||||
|
||||
public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID,
|
||||
public override UUID DeleteToInventory(DeRezAction action, UUID folderID,
|
||||
SceneObjectGroup objectGroup, IClientAPI remoteClient)
|
||||
{
|
||||
UUID assetID = base.DeleteToInventory(action, folderID, new List<SceneObjectGroup>() {objectGroup}, remoteClient);
|
||||
|
|
|
@ -286,23 +286,15 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
{
|
||||
// Deleting someone else's item
|
||||
//
|
||||
|
||||
|
||||
if (remoteClient == null ||
|
||||
objectGroup.OwnerID != remoteClient.AgentId)
|
||||
{
|
||||
// Folder skeleton may not be loaded and we
|
||||
// have to wait for the inventory to find
|
||||
// the destination folder
|
||||
//
|
||||
|
||||
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Assume inventory skeleton was loaded during login
|
||||
// and all folders can be found
|
||||
//
|
||||
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
|
||||
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
|
||||
}
|
||||
}
|
||||
else if (action == DeRezAction.Return)
|
||||
|
@ -332,7 +324,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
|
||||
if (folder == null) // None of the above
|
||||
{
|
||||
//folder = userInfo.RootFolder.FindFolder(folderID);
|
||||
folder = new InventoryFolderBase(folderID);
|
||||
|
||||
if (folder == null) // Nowhere to put it
|
||||
|
|
|
@ -96,7 +96,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Inventory
|
|||
|
||||
Object[] args = new Object[] { m_Config, MainServer.Instance, "HGInventoryService" };
|
||||
|
||||
ServerUtils.LoadPlugin<IServiceConnector>("OpenSim.Server.Handlers.dll:HGInventoryServiceInConnector", args);
|
||||
ServerUtils.LoadPlugin<IServiceConnector>("OpenSim.Server.Handlers.dll:XInventoryInConnector", args);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -134,8 +134,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
|
||||
foreach (KeyValuePair<UUID, AssetType> kvp in m_uuids)
|
||||
{
|
||||
if (kvp.Key != UUID.Zero)
|
||||
m_assetService.Get(kvp.Key.ToString(), kvp.Value, PreAssetRequestCallback);
|
||||
m_assetService.Get(kvp.Key.ToString(), kvp.Value, PreAssetRequestCallback);
|
||||
}
|
||||
|
||||
m_requestCallbackTimer.Enabled = true;
|
||||
|
@ -270,7 +269,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[ARCHIVER]: AssetRequestCallback failed with {0}{1}", e.Message, e.StackTrace);
|
||||
m_log.ErrorFormat("[ARCHIVER]: AssetRequestCallback failed with {0}", e);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -286,8 +285,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[ARCHIVER]: Terminating archive creation since asset requester callback failed with {0}{1}",
|
||||
e.Message, e.StackTrace);
|
||||
"[ARCHIVER]: Terminating archive creation since asset requster callback failed with {0}", e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -356,14 +356,26 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
m_part.ParentGroup.m_savedScriptState[oldID] = newDoc.OuterXml;
|
||||
}
|
||||
|
||||
foreach (IScriptModule e in engines)
|
||||
{
|
||||
if (e != null)
|
||||
{
|
||||
if (e.SetXMLState(newID, m_part.ParentGroup.m_savedScriptState[oldID]))
|
||||
break;
|
||||
// Stop an exception in setting saved state from propogating since this is not fatal.
|
||||
try
|
||||
{
|
||||
if (e.SetXMLState(newID, m_part.ParentGroup.m_savedScriptState[oldID]))
|
||||
break;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[PRIM INVENTORY]: Could not set script state for old key {0}, new key {1} in prim {2} {3}. Exception {4}{5}",
|
||||
oldID, newID, m_part.Name, m_part.UUID, ex.Message, ex.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_part.ParentGroup.m_savedScriptState.Remove(oldID);
|
||||
}
|
||||
}
|
||||
|
@ -1021,12 +1033,23 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (e != null)
|
||||
{
|
||||
string n = e.GetXMLState(item.ItemID);
|
||||
if (n != String.Empty)
|
||||
// Stop any exception from the script engine from propogating since setting state
|
||||
// isn't essential.
|
||||
try
|
||||
{
|
||||
if (!ret.ContainsKey(item.ItemID))
|
||||
ret[item.ItemID] = n;
|
||||
break;
|
||||
string n = e.GetXMLState(item.ItemID);
|
||||
if (n != String.Empty)
|
||||
{
|
||||
if (!ret.ContainsKey(item.ItemID))
|
||||
ret[item.ItemID] = n;
|
||||
break;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[PRIM INVENTORY]: Could not retrieve script state for item {0} {1} in prim {2} {3}. Exception {4}{5}",
|
||||
item.Name, item.ItemID, m_part.Name, m_part.UUID, ex.Message, ex.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -705,22 +705,75 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
//A and B should both be normalized
|
||||
m_host.AddScriptLPS(1);
|
||||
double dotProduct = LSL_Vector.Dot(a, b);
|
||||
LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
|
||||
double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b);
|
||||
double angle = Math.Acos(dotProduct / magProduct);
|
||||
LSL_Vector axis = LSL_Vector.Norm(crossProduct);
|
||||
double s = Math.Sin(angle / 2);
|
||||
|
||||
double x = axis.x * s;
|
||||
double y = axis.y * s;
|
||||
double z = axis.z * s;
|
||||
double w = Math.Cos(angle / 2);
|
||||
|
||||
if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w))
|
||||
return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
|
||||
return new LSL_Rotation((float)x, (float)y, (float)z, (float)w);
|
||||
LSL_Rotation rotBetween;
|
||||
// Check for zero vectors. If either is zero, return zero rotation. Otherwise,
|
||||
// continue calculation.
|
||||
if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f))
|
||||
{
|
||||
rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
a = LSL_Vector.Norm(a);
|
||||
b = LSL_Vector.Norm(b);
|
||||
double dotProduct = LSL_Vector.Dot(a, b);
|
||||
// There are two degenerate cases possible. These are for vectors 180 or
|
||||
// 0 degrees apart. These have to be detected and handled individually.
|
||||
//
|
||||
// Check for vectors 180 degrees apart.
|
||||
// A dot product of -1 would mean the angle between vectors is 180 degrees.
|
||||
if (dotProduct < -0.9999999f)
|
||||
{
|
||||
// First assume X axis is orthogonal to the vectors.
|
||||
LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f);
|
||||
orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a));
|
||||
// Check for near zero vector. A very small non-zero number here will create
|
||||
// a rotation in an undesired direction.
|
||||
if (LSL_Vector.Mag(orthoVector) > 0.0001)
|
||||
{
|
||||
rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f);
|
||||
}
|
||||
// If the magnitude of the vector was near zero, then assume the X axis is not
|
||||
// orthogonal and use the Z axis instead.
|
||||
else
|
||||
{
|
||||
// Set 180 z rotation.
|
||||
rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f);
|
||||
}
|
||||
}
|
||||
// Check for parallel vectors.
|
||||
// A dot product of 1 would mean the angle between vectors is 0 degrees.
|
||||
else if (dotProduct > 0.9999999f)
|
||||
{
|
||||
// Set zero rotation.
|
||||
rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
// All special checks have been performed so get the axis of rotation.
|
||||
LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
|
||||
// Quarternion s value is the length of the unit vector + dot product.
|
||||
double qs = 1.0 + dotProduct;
|
||||
rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs);
|
||||
// Normalize the rotation.
|
||||
double mag = LSL_Rotation.Mag(rotBetween);
|
||||
// We shouldn't have to worry about a divide by zero here. The qs value will be
|
||||
// non-zero because we already know if we're here, then the dotProduct is not -1 so
|
||||
// qs will not be zero. Also, we've already handled the input vectors being zero so the
|
||||
// crossProduct vector should also not be zero.
|
||||
rotBetween.x = rotBetween.x / mag;
|
||||
rotBetween.y = rotBetween.y / mag;
|
||||
rotBetween.z = rotBetween.z / mag;
|
||||
rotBetween.s = rotBetween.s / mag;
|
||||
// Check for undefined values and set zero rotation if any found. This code might not actually be required
|
||||
// any longer since zero vectors are checked for at the top.
|
||||
if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s))
|
||||
{
|
||||
rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
return rotBetween;
|
||||
}
|
||||
|
||||
public void llWhisper(int channelID, string text)
|
||||
|
|
|
@ -44,6 +44,8 @@ namespace OpenSim.Server.Handlers.Asset
|
|||
{
|
||||
public class XInventoryInConnector : ServiceConnector
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private IInventoryService m_InventoryService;
|
||||
private string m_ConfigName = "InventoryService";
|
||||
|
||||
|
@ -53,6 +55,8 @@ namespace OpenSim.Server.Handlers.Asset
|
|||
if (configName != String.Empty)
|
||||
m_ConfigName = configName;
|
||||
|
||||
m_log.DebugFormat("[XInventoryInConnector]: Starting with config name {0}", m_ConfigName);
|
||||
|
||||
IConfig serverConfig = config.Configs[m_ConfigName];
|
||||
if (serverConfig == null)
|
||||
throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName));
|
||||
|
|
|
@ -255,7 +255,11 @@ namespace OpenSim.Services.GridService
|
|||
{
|
||||
m_log.WarnFormat("[HYPERGRID LINKER]: Remote Gatekeeper at {0} provided malformed ExternalName {1}", regInfo.ExternalHostName, externalName);
|
||||
}
|
||||
regInfo.RegionName = regInfo.ExternalHostName + ":" + regInfo.HttpPort + ":" + regInfo.RegionName;
|
||||
string name = regInfo.RegionName;
|
||||
regInfo.RegionName = regInfo.ExternalHostName + ":" + regInfo.HttpPort;
|
||||
if (name != string.Empty)
|
||||
regInfo.RegionName += ":" + name;
|
||||
|
||||
// Try get the map image
|
||||
//regInfo.TerrainImage = m_GatekeeperConnector.GetMapImage(regionID, imageURL);
|
||||
// I need a texture that works for this... the one I tried doesn't seem to be working
|
||||
|
|
|
@ -108,13 +108,13 @@ namespace OpenSim.Services.InventoryService
|
|||
// Warp! Root folder for travelers
|
||||
XInventoryFolder[] folders = m_Database.GetFolders(
|
||||
new string[] { "agentID", "folderName"},
|
||||
new string[] { principalID.ToString(), "Suitcase" });
|
||||
new string[] { principalID.ToString(), "My Suitcase" });
|
||||
|
||||
if (folders.Length > 0)
|
||||
return ConvertToOpenSim(folders[0]);
|
||||
|
||||
// make one
|
||||
XInventoryFolder suitcase = CreateFolder(principalID, UUID.Zero, (int)AssetType.Folder, "Suitcase");
|
||||
XInventoryFolder suitcase = CreateFolder(principalID, UUID.Zero, (int)AssetType.Folder, "My Suitcase");
|
||||
return ConvertToOpenSim(suitcase);
|
||||
}
|
||||
|
||||
|
|
|
@ -200,7 +200,14 @@ namespace OpenSim.Services.InventoryService
|
|||
if (folders.Length == 0)
|
||||
return null;
|
||||
|
||||
return ConvertToOpenSim(folders[0]);
|
||||
XInventoryFolder root = null;
|
||||
foreach (XInventoryFolder folder in folders)
|
||||
if (folder.folderName == "My Inventory")
|
||||
root = folder;
|
||||
if (folders == null) // oops
|
||||
root = folders[0];
|
||||
|
||||
return ConvertToOpenSim(root);
|
||||
}
|
||||
|
||||
public virtual InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
|
||||
|
|
|
@ -198,6 +198,10 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
|
|||
; CHANGE THIS
|
||||
ExternalName = "http://127.0.0.1:8002"
|
||||
|
||||
; Does this grid allow incoming links to any region in it?
|
||||
; If false, HG TPs happen only to the Default regions specified in [GridService] section
|
||||
AllowTeleportsToAnyRegion = true
|
||||
|
||||
[UserAgentService]
|
||||
LocalServiceModule = "OpenSim.Services.HypergridService.dll:UserAgentService"
|
||||
;; for the service
|
||||
|
|
|
@ -68,3 +68,8 @@
|
|||
|
||||
[GatekeeperService]
|
||||
ExternalName = "http://127.0.0.1:9000"
|
||||
|
||||
; Does this grid allow incoming links to any region in it?
|
||||
; If false, HG TPs happen only to the Default regions specified in [GridService] section
|
||||
AllowTeleportsToAnyRegion = true
|
||||
|
||||
|
|
Loading…
Reference in New Issue