Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
commit
5d11833ae1
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@ -768,8 +768,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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bool canEditObjectsChanged = ((rights ^ userFlags) & (int)FriendRights.CanModifyObjects) != 0;
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if (canEditObjectsChanged)
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friendClient.SendChangeUserRights(userID, friendID, rights);
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}
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// update local cache
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//m_Friends[friendID].Friends = m_FriendsService.GetFriends(friendID);
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foreach (FriendInfo finfo in m_Friends[friendID].Friends)
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if (finfo.Friend == userID.ToString())
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finfo.TheirFlags = rights;
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return true;
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}
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@ -131,7 +131,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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return ret;
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}
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public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID,
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public override UUID DeleteToInventory(DeRezAction action, UUID folderID,
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SceneObjectGroup objectGroup, IClientAPI remoteClient)
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{
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UUID assetID = base.DeleteToInventory(action, folderID, new List<SceneObjectGroup>() {objectGroup}, remoteClient);
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@ -286,23 +286,15 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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{
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// Deleting someone else's item
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//
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if (remoteClient == null ||
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objectGroup.OwnerID != remoteClient.AgentId)
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{
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// Folder skeleton may not be loaded and we
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// have to wait for the inventory to find
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// the destination folder
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//
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folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
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}
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else
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{
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// Assume inventory skeleton was loaded during login
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// and all folders can be found
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//
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folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
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folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
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}
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}
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else if (action == DeRezAction.Return)
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@ -332,7 +324,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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if (folder == null) // None of the above
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{
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//folder = userInfo.RootFolder.FindFolder(folderID);
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folder = new InventoryFolderBase(folderID);
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if (folder == null) // Nowhere to put it
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@ -96,7 +96,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Inventory
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Object[] args = new Object[] { m_Config, MainServer.Instance, "HGInventoryService" };
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ServerUtils.LoadPlugin<IServiceConnector>("OpenSim.Server.Handlers.dll:HGInventoryServiceInConnector", args);
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ServerUtils.LoadPlugin<IServiceConnector>("OpenSim.Server.Handlers.dll:XInventoryInConnector", args);
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}
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}
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@ -134,8 +134,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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foreach (KeyValuePair<UUID, AssetType> kvp in m_uuids)
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{
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if (kvp.Key != UUID.Zero)
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m_assetService.Get(kvp.Key.ToString(), kvp.Value, PreAssetRequestCallback);
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m_assetService.Get(kvp.Key.ToString(), kvp.Value, PreAssetRequestCallback);
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}
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m_requestCallbackTimer.Enabled = true;
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@ -270,7 +269,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[ARCHIVER]: AssetRequestCallback failed with {0}{1}", e.Message, e.StackTrace);
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m_log.ErrorFormat("[ARCHIVER]: AssetRequestCallback failed with {0}", e);
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}
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}
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@ -286,8 +285,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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catch (Exception e)
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{
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m_log.ErrorFormat(
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"[ARCHIVER]: Terminating archive creation since asset requester callback failed with {0}{1}",
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e.Message, e.StackTrace);
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"[ARCHIVER]: Terminating archive creation since asset requster callback failed with {0}", e);
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}
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}
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}
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@ -218,7 +218,7 @@ namespace OpenSim.Region.Framework.Scenes
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foreach (IScriptModule e in engines)
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{
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if (e != null)
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{
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{
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ArrayList errors = e.GetScriptErrors(itemID);
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foreach (Object line in errors)
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ret.Add(line);
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@ -356,14 +356,26 @@ namespace OpenSim.Region.Framework.Scenes
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m_part.ParentGroup.m_savedScriptState[oldID] = newDoc.OuterXml;
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}
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foreach (IScriptModule e in engines)
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{
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if (e != null)
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{
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if (e.SetXMLState(newID, m_part.ParentGroup.m_savedScriptState[oldID]))
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break;
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// Stop an exception in setting saved state from propogating since this is not fatal.
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try
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{
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if (e.SetXMLState(newID, m_part.ParentGroup.m_savedScriptState[oldID]))
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break;
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}
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catch (Exception ex)
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{
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m_log.WarnFormat(
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"[PRIM INVENTORY]: Could not set script state for old key {0}, new key {1} in prim {2} {3}. Exception {4}{5}",
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oldID, newID, m_part.Name, m_part.UUID, ex.Message, ex.StackTrace);
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}
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}
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}
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m_part.ParentGroup.m_savedScriptState.Remove(oldID);
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}
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}
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@ -1021,12 +1033,23 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (e != null)
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{
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string n = e.GetXMLState(item.ItemID);
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if (n != String.Empty)
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// Stop any exception from the script engine from propogating since setting state
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// isn't essential.
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try
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{
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if (!ret.ContainsKey(item.ItemID))
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ret[item.ItemID] = n;
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break;
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string n = e.GetXMLState(item.ItemID);
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if (n != String.Empty)
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{
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if (!ret.ContainsKey(item.ItemID))
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ret[item.ItemID] = n;
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break;
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}
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}
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catch (Exception ex)
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{
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m_log.WarnFormat(
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"[PRIM INVENTORY]: Could not retrieve script state for item {0} {1} in prim {2} {3}. Exception {4}{5}",
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item.Name, item.ItemID, m_part.Name, m_part.UUID, ex.Message, ex.StackTrace);
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}
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}
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}
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@ -705,22 +705,75 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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//A and B should both be normalized
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m_host.AddScriptLPS(1);
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double dotProduct = LSL_Vector.Dot(a, b);
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LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
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double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b);
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double angle = Math.Acos(dotProduct / magProduct);
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LSL_Vector axis = LSL_Vector.Norm(crossProduct);
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double s = Math.Sin(angle / 2);
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double x = axis.x * s;
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double y = axis.y * s;
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double z = axis.z * s;
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double w = Math.Cos(angle / 2);
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if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w))
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return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
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return new LSL_Rotation((float)x, (float)y, (float)z, (float)w);
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LSL_Rotation rotBetween;
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// Check for zero vectors. If either is zero, return zero rotation. Otherwise,
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// continue calculation.
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if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f))
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{
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rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
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}
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else
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{
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a = LSL_Vector.Norm(a);
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b = LSL_Vector.Norm(b);
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double dotProduct = LSL_Vector.Dot(a, b);
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// There are two degenerate cases possible. These are for vectors 180 or
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// 0 degrees apart. These have to be detected and handled individually.
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//
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// Check for vectors 180 degrees apart.
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// A dot product of -1 would mean the angle between vectors is 180 degrees.
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if (dotProduct < -0.9999999f)
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{
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// First assume X axis is orthogonal to the vectors.
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LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f);
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orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a));
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// Check for near zero vector. A very small non-zero number here will create
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// a rotation in an undesired direction.
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if (LSL_Vector.Mag(orthoVector) > 0.0001)
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{
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rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f);
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}
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// If the magnitude of the vector was near zero, then assume the X axis is not
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// orthogonal and use the Z axis instead.
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else
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{
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// Set 180 z rotation.
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rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f);
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}
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}
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// Check for parallel vectors.
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// A dot product of 1 would mean the angle between vectors is 0 degrees.
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else if (dotProduct > 0.9999999f)
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{
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// Set zero rotation.
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rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
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}
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else
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{
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// All special checks have been performed so get the axis of rotation.
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LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
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// Quarternion s value is the length of the unit vector + dot product.
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double qs = 1.0 + dotProduct;
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rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs);
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// Normalize the rotation.
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double mag = LSL_Rotation.Mag(rotBetween);
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// We shouldn't have to worry about a divide by zero here. The qs value will be
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// non-zero because we already know if we're here, then the dotProduct is not -1 so
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// qs will not be zero. Also, we've already handled the input vectors being zero so the
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// crossProduct vector should also not be zero.
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rotBetween.x = rotBetween.x / mag;
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rotBetween.y = rotBetween.y / mag;
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rotBetween.z = rotBetween.z / mag;
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rotBetween.s = rotBetween.s / mag;
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// Check for undefined values and set zero rotation if any found. This code might not actually be required
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// any longer since zero vectors are checked for at the top.
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if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s))
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{
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rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
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}
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}
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}
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return rotBetween;
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}
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public void llWhisper(int channelID, string text)
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@ -44,6 +44,8 @@ namespace OpenSim.Server.Handlers.Asset
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{
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public class XInventoryInConnector : ServiceConnector
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private IInventoryService m_InventoryService;
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private string m_ConfigName = "InventoryService";
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@ -53,6 +55,8 @@ namespace OpenSim.Server.Handlers.Asset
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if (configName != String.Empty)
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m_ConfigName = configName;
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m_log.DebugFormat("[XInventoryInConnector]: Starting with config name {0}", m_ConfigName);
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IConfig serverConfig = config.Configs[m_ConfigName];
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if (serverConfig == null)
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throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName));
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@ -255,7 +255,11 @@ namespace OpenSim.Services.GridService
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{
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m_log.WarnFormat("[HYPERGRID LINKER]: Remote Gatekeeper at {0} provided malformed ExternalName {1}", regInfo.ExternalHostName, externalName);
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}
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regInfo.RegionName = regInfo.ExternalHostName + ":" + regInfo.HttpPort + ":" + regInfo.RegionName;
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string name = regInfo.RegionName;
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regInfo.RegionName = regInfo.ExternalHostName + ":" + regInfo.HttpPort;
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if (name != string.Empty)
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regInfo.RegionName += ":" + name;
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// Try get the map image
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//regInfo.TerrainImage = m_GatekeeperConnector.GetMapImage(regionID, imageURL);
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// I need a texture that works for this... the one I tried doesn't seem to be working
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@ -108,13 +108,13 @@ namespace OpenSim.Services.InventoryService
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// Warp! Root folder for travelers
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XInventoryFolder[] folders = m_Database.GetFolders(
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new string[] { "agentID", "folderName"},
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new string[] { principalID.ToString(), "Suitcase" });
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new string[] { principalID.ToString(), "My Suitcase" });
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if (folders.Length > 0)
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return ConvertToOpenSim(folders[0]);
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// make one
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XInventoryFolder suitcase = CreateFolder(principalID, UUID.Zero, (int)AssetType.Folder, "Suitcase");
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XInventoryFolder suitcase = CreateFolder(principalID, UUID.Zero, (int)AssetType.Folder, "My Suitcase");
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return ConvertToOpenSim(suitcase);
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}
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@ -200,7 +200,14 @@ namespace OpenSim.Services.InventoryService
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if (folders.Length == 0)
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return null;
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return ConvertToOpenSim(folders[0]);
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XInventoryFolder root = null;
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foreach (XInventoryFolder folder in folders)
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if (folder.folderName == "My Inventory")
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root = folder;
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if (folders == null) // oops
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root = folders[0];
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return ConvertToOpenSim(root);
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}
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public virtual InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
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@ -198,6 +198,10 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
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; CHANGE THIS
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ExternalName = "http://127.0.0.1:8002"
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; Does this grid allow incoming links to any region in it?
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; If false, HG TPs happen only to the Default regions specified in [GridService] section
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AllowTeleportsToAnyRegion = true
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[UserAgentService]
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LocalServiceModule = "OpenSim.Services.HypergridService.dll:UserAgentService"
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;; for the service
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@ -68,3 +68,8 @@
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[GatekeeperService]
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ExternalName = "http://127.0.0.1:9000"
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; Does this grid allow incoming links to any region in it?
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; If false, HG TPs happen only to the Default regions specified in [GridService] section
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AllowTeleportsToAnyRegion = true
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Reference in New Issue