refactor: move Scene.TerrainUnAcked() handling into TerrainModule
parent
b51534852f
commit
5d20f04e08
|
@ -586,8 +586,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
client.OnModifyTerrain += client_OnModifyTerrain;
|
||||
client.OnBakeTerrain += client_OnBakeTerrain;
|
||||
client.OnLandUndo += client_OnLandUndo;
|
||||
client.OnUnackedTerrain += client_OnUnackedTerrain;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Checks to see if the terrain has been modified since last check
|
||||
/// but won't attempt to limit those changes to the limits specified in the estate settings
|
||||
|
@ -808,6 +809,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
InterfaceBakeTerrain(null); //bake terrain does not use the passed in parameter
|
||||
}
|
||||
}
|
||||
|
||||
protected void client_OnUnackedTerrain(IClientAPI client, int patchX, int patchY)
|
||||
{
|
||||
//m_log.Debug("Terrain packet unacked, resending patch: " + patchX + " , " + patchY);
|
||||
client.SendLayerData(patchX, patchY, m_scene.Heightmap.GetFloatsSerialised());
|
||||
}
|
||||
|
||||
private void StoreUndoState()
|
||||
{
|
||||
|
|
|
@ -2770,7 +2770,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public virtual void SubscribeToClientTerrainEvents(IClientAPI client)
|
||||
{
|
||||
client.OnRegionHandShakeReply += SendLayerData;
|
||||
client.OnUnackedTerrain += TerrainUnAcked;
|
||||
}
|
||||
|
||||
public virtual void SubscribeToClientPrimEvents(IClientAPI client)
|
||||
|
@ -2901,7 +2900,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public virtual void UnSubscribeToClientTerrainEvents(IClientAPI client)
|
||||
{
|
||||
client.OnRegionHandShakeReply -= SendLayerData;
|
||||
client.OnUnackedTerrain -= TerrainUnAcked;
|
||||
}
|
||||
|
||||
public virtual void UnSubscribeToClientPrimEvents(IClientAPI client)
|
||||
|
@ -4481,12 +4479,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
client.SendRegionHandle(regionID, handle);
|
||||
}
|
||||
|
||||
public void TerrainUnAcked(IClientAPI client, int patchX, int patchY)
|
||||
{
|
||||
//m_log.Debug("Terrain packet unacked, resending patch: " + patchX + " , " + patchY);
|
||||
client.SendLayerData(patchX, patchY, Heightmap.GetFloatsSerialised());
|
||||
}
|
||||
|
||||
public bool NeedSceneCacheClear(UUID agentID)
|
||||
{
|
||||
IInventoryTransferModule inv = RequestModuleInterface<IInventoryTransferModule>();
|
||||
|
|
Loading…
Reference in New Issue