Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in constructor and never subsequent set to null.
parent
cf9b3e7708
commit
5d31267185
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@ -4256,24 +4256,18 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// </summary>
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/// <param name="action"></param>
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/// <param name="action"></param>
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public void ForEachRootScenePresence(Action<ScenePresence> action)
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public void ForEachRootScenePresence(Action<ScenePresence> action)
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{
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if (m_sceneGraph != null)
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{
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{
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m_sceneGraph.ForEachAvatar(action);
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m_sceneGraph.ForEachAvatar(action);
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Performs action on all scene presences (root and child)
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/// Performs action on all scene presences (root and child)
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/// </summary>
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/// </summary>
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/// <param name="action"></param>
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/// <param name="action"></param>
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public void ForEachScenePresence(Action<ScenePresence> action)
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public void ForEachScenePresence(Action<ScenePresence> action)
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{
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if (m_sceneGraph != null)
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{
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{
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m_sceneGraph.ForEachScenePresence(action);
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m_sceneGraph.ForEachScenePresence(action);
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Get a group via its UUID
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/// Get a group via its UUID
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