diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs index 678e7723ff..8814fd83ef 100644 --- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs @@ -251,7 +251,6 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture public string BodyData; public string ContentType; public byte FrontAlpha = 255; - public UUID LastAssetID; public string Params; public UUID PrimID; public bool SetNewFrontAlpha = false; @@ -264,7 +263,6 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture public DynamicTextureUpdater() { - LastAssetID = UUID.Zero; UpdateTimer = 0; BodyData = null; } @@ -307,21 +305,21 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture } // Create a new asset for user - AssetBase asset = new AssetBase(UUID.Random(), "DynamicImage" + Util.RandomClass.Next(1, 10000), (sbyte)AssetType.Texture, - scene.RegionInfo.RegionID.ToString()); + AssetBase asset + = new AssetBase( + UUID.Random(), "DynamicImage" + Util.RandomClass.Next(1, 10000), (sbyte)AssetType.Texture, + scene.RegionInfo.RegionID.ToString()); asset.Data = assetData; asset.Description = String.Format("URL image : {0}", Url); asset.Local = false; asset.Temporary = ((Disp & DISP_TEMP) != 0); scene.AssetService.Store(asset); -// scene.CommsManager.AssetCache.AddAsset(asset); IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface(); if (cacheLayerDecode != null) { cacheLayerDecode.Decode(asset.FullID, asset.Data); cacheLayerDecode = null; - LastAssetID = asset.FullID; } UUID oldID = UUID.Zero;