conflict resolution due to drift in ValidateBakedTextureCache args
parent
cc80377325
commit
5d4fee6eb9
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@ -186,7 +186,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
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ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName);
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if (sp != null && !sp.IsChildAgent)
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{
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bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp);
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bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp.ControllingClient);
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MainConsole.Instance.OutputFormat(
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"{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt");
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}
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@ -196,7 +196,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
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scene.ForEachRootScenePresence(
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sp =>
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{
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bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp);
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bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp.ControllingClient);
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MainConsole.Instance.OutputFormat(
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"{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt");
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}
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