Step 2: commit the IEstateModuleInterface changes needed
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@ -40,11 +40,12 @@ namespace OpenSim.Region.Framework.Interfaces
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uint GetRegionFlags();
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bool IsManager(UUID avatarID);
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/// <summary>
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/// Tell all clients about the current state of the region (terrain textures, water height, etc.).
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/// </summary>
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void sendRegionHandshakeToAll();
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void TriggerEstateInfoChange();
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/// <summary>
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/// Fires the OnRegionInfoChange event.
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