Only set the data present event if we actually queued an outoing packet (not if we sent immediately)
parent
511122834b
commit
5d61c4039d
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@ -919,6 +919,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (packet.Type == PacketType.CoarseLocationUpdate && allowSplitting)
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allowSplitting = false;
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bool packetQueued = false;
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if (allowSplitting && packet.HasVariableBlocks)
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{
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byte[][] datas = packet.ToBytesMultiple();
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@ -930,18 +932,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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for (int i = 0; i < packetCount; i++)
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{
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byte[] data = datas[i];
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SendPacketData(udpClient, data, packet.Type, category, method);
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if (!SendPacketData(udpClient, data, packet.Type, category, method))
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packetQueued = true;
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}
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}
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else
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{
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byte[] data = packet.ToBytes();
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SendPacketData(udpClient, data, packet.Type, category, method);
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packetQueued = SendPacketData(udpClient, data, packet.Type, category, method);
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}
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PacketPool.Instance.ReturnPacket(packet);
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m_dataPresentEvent.Set();
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if (packetQueued)
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m_dataPresentEvent.Set();
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}
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/// <summary>
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@ -955,7 +960,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// The method to call if the packet is not acked by the client. If null, then a standard
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/// resend of the packet is done.
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/// </param>
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public void SendPacketData(
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/// <returns>true if the data was sent immediately, false if it was queued for sending</returns>
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public bool SendPacketData(
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LLUDPClient udpClient, byte[] data, PacketType type, ThrottleOutPacketType category, UnackedPacketMethod method)
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{
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int dataLength = data.Length;
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@ -1020,7 +1026,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// packet so that it isn't sent before a queued update packet.
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bool requestQueue = type == PacketType.KillObject;
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if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue))
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{
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SendPacketFinal(outgoingPacket);
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return true;
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}
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else
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{
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return false;
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}
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#endregion Queue or Send
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}
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