From 5d776fca3a6c52f79f3fd33229492b26b03ca238 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Sat, 24 Jun 2017 21:42:11 +0100 Subject: [PATCH] add dyn textures vectorrender comands ''ResetTransf;'', ''TransTransf x,y;'' and ''RotTransf x'' string only, no ossl helper api still --- .../VectorRender/VectorRenderModule.cs | 30 ++++++++++++++++++- 1 file changed, 29 insertions(+), 1 deletion(-) diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs index a3b53becf0..fc4ccfe4d8 100644 --- a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs @@ -511,8 +511,25 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender // m_log.DebugFormat("[VECTOR RENDER MODULE]: Processing line '{0}'", nextLine); + if (nextLine.StartsWith("ResetTransf")) + { + graph.ResetTransform(); + } + else if (nextLine.StartsWith("TransTransf")) + { + float x = 0; + float y = 0; + GetParams(partsDelimiter, ref nextLine, 11, ref x, ref y); + graph.TranslateTransform(x, y); + } + else if (nextLine.StartsWith("RotTransf")) + { + float x = 0; + GetParams(partsDelimiter, ref nextLine, 9, ref x); + graph.RotateTransform(x); + } //replace with switch, or even better, do some proper parsing - if (nextLine.StartsWith("MoveTo")) + else if (nextLine.StartsWith("MoveTo")) { float x = 0; float y = 0; @@ -793,6 +810,17 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender } } + private static void GetParams(char[] partsDelimiter, ref string line, int startLength, ref float x) + { + line = line.Remove(0, startLength); + string[] parts = line.Split(partsDelimiter); + if (parts.Length > 0) + { + string xVal = parts[0].Trim(); + x = Convert.ToSingle(xVal, CultureInfo.InvariantCulture); + } + } + private static void GetParams(char[] partsDelimiter, ref string line, int startLength, ref float x, ref float y) { line = line.Remove(0, startLength);