Set svn:eol-style.
parent
c4684b2d14
commit
5d7e120d56
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@ -1,125 +1,125 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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namespace OpenSim.Region.ScriptEngine.Common.TRPC
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{
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public class TCPClient : TCPCommon.ClientInterface
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{
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public TCPClient()
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{
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}
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private readonly Dictionary<int, TCPSocket> Clients = new Dictionary<int, TCPSocket>();
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private int ClientCount = 0;
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public event TCPCommon.ClientConnectedDelegate ClientConnected;
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public event TCPCommon.DataReceivedDelegate DataReceived;
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public event TCPCommon.DataSentDelegate DataSent;
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public event TCPCommon.CloseDelegate Close;
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public event TCPCommon.ConnectErrorDelegate ConnectError;
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/// <summary>
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/// Creates client connection
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/// </summary>
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public void Connect(string RemoteHost, int RemotePort)
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{
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Socket newsock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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IPEndPoint ipe = new IPEndPoint(IPAddress.Parse(RemoteHost), RemotePort);
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//newsock.BeginConnect(ipe, new AsyncCallback(asyncConnected), newsock);
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newsock.Connect(ipe);
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}
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public int ConnectAndReturnID(string RemoteHost, int RemotePort)
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{
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Socket newsock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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IPEndPoint ipe = new IPEndPoint(IPAddress.Parse(RemoteHost), RemotePort);
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//newsock.BeginConnect(ipe, new AsyncCallback(asyncConnected), newsock);
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newsock.Connect(ipe);
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return ProcessConnection(newsock);
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}
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public void Disconnect(int ID)
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{
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Clients[ID].Disconnect();
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}
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void asyncConnected(IAsyncResult iar)
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{
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Socket client = (Socket)iar.AsyncState;
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client.EndConnect(iar);
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ProcessConnection(client);
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}
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private int ProcessConnection(Socket client)
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{
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try
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{
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int id = ClientCount++;
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TCPSocket S = new TCPSocket(id, client);
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// Add to dictionary
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Clients.Add(id, S);
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// Add event handlers
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S.Close += new TCPSocket.CloseDelegate(S_Close);
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S.DataReceived += new TCPSocket.DataReceivedDelegate(S_DataReceived);
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S.DataSent += new TCPSocket.DataSentDelegate(S_DataSent);
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// Start it
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S.Start();
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Debug.WriteLine("Connection established: " + client.RemoteEndPoint.ToString());
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// Fire Connected-event
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if (ClientConnected != null)
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ClientConnected(id, client.RemoteEndPoint);
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return id;
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}
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catch (SocketException sex)
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{
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if (ConnectError != null)
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ConnectError(sex.Message);
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}
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return -1;
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}
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void S_DataSent(int ID, int length)
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{
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if (DataSent != null)
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DataSent(ID, length);
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}
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void S_DataReceived(int ID, byte[] data, int offset, int length)
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{
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if (DataReceived != null)
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DataReceived(ID, data, offset, length);
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}
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void S_Close(int ID)
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{
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if (Close != null)
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Close(ID);
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Clients.Remove(ID);
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}
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public void Send(int clientID, byte[] data, int offset, int len)
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{
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Clients[clientID].Send(clientID, data, offset, len);
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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namespace OpenSim.Region.ScriptEngine.Common.TRPC
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{
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public class TCPClient : TCPCommon.ClientInterface
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{
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public TCPClient()
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{
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}
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private readonly Dictionary<int, TCPSocket> Clients = new Dictionary<int, TCPSocket>();
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private int ClientCount = 0;
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public event TCPCommon.ClientConnectedDelegate ClientConnected;
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public event TCPCommon.DataReceivedDelegate DataReceived;
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public event TCPCommon.DataSentDelegate DataSent;
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public event TCPCommon.CloseDelegate Close;
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public event TCPCommon.ConnectErrorDelegate ConnectError;
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/// <summary>
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/// Creates client connection
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/// </summary>
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public void Connect(string RemoteHost, int RemotePort)
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{
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Socket newsock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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IPEndPoint ipe = new IPEndPoint(IPAddress.Parse(RemoteHost), RemotePort);
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//newsock.BeginConnect(ipe, new AsyncCallback(asyncConnected), newsock);
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newsock.Connect(ipe);
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}
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public int ConnectAndReturnID(string RemoteHost, int RemotePort)
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{
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Socket newsock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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IPEndPoint ipe = new IPEndPoint(IPAddress.Parse(RemoteHost), RemotePort);
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//newsock.BeginConnect(ipe, new AsyncCallback(asyncConnected), newsock);
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newsock.Connect(ipe);
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return ProcessConnection(newsock);
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}
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public void Disconnect(int ID)
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{
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Clients[ID].Disconnect();
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}
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void asyncConnected(IAsyncResult iar)
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{
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Socket client = (Socket)iar.AsyncState;
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client.EndConnect(iar);
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ProcessConnection(client);
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}
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private int ProcessConnection(Socket client)
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{
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try
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{
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int id = ClientCount++;
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TCPSocket S = new TCPSocket(id, client);
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// Add to dictionary
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Clients.Add(id, S);
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// Add event handlers
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S.Close += new TCPSocket.CloseDelegate(S_Close);
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S.DataReceived += new TCPSocket.DataReceivedDelegate(S_DataReceived);
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S.DataSent += new TCPSocket.DataSentDelegate(S_DataSent);
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// Start it
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S.Start();
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Debug.WriteLine("Connection established: " + client.RemoteEndPoint.ToString());
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// Fire Connected-event
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if (ClientConnected != null)
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ClientConnected(id, client.RemoteEndPoint);
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return id;
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}
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catch (SocketException sex)
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{
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if (ConnectError != null)
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ConnectError(sex.Message);
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}
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return -1;
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}
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void S_DataSent(int ID, int length)
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{
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if (DataSent != null)
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DataSent(ID, length);
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}
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void S_DataReceived(int ID, byte[] data, int offset, int length)
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{
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if (DataReceived != null)
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DataReceived(ID, data, offset, length);
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}
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void S_Close(int ID)
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{
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if (Close != null)
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Close(ID);
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Clients.Remove(ID);
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}
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public void Send(int clientID, byte[] data, int offset, int len)
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{
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Clients[clientID].Send(clientID, data, offset, len);
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}
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}
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}
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@ -1,33 +1,33 @@
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namespace OpenSim.Region.ScriptEngine.Common.TRPC
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{
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public class TCPCommon
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{
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public delegate void ClientConnectedDelegate(int ID, System.Net.EndPoint Remote);
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public delegate void DataReceivedDelegate(int ID, byte[] data, int offset, int length);
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public delegate void DataSentDelegate(int ID, int length);
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public delegate void CloseDelegate(int ID);
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public delegate void ConnectErrorDelegate(string Reason);
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public interface ServerAndClientInterface
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{
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void Send(int clientID, byte[] data, int offset, int len);
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event ClientConnectedDelegate ClientConnected;
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event DataReceivedDelegate DataReceived;
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event DataSentDelegate DataSent;
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event CloseDelegate Close;
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}
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public interface ClientInterface : ServerAndClientInterface
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{
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event TCPCommon.ConnectErrorDelegate ConnectError;
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void Connect(string RemoteHost, int RemotePort);
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void Disconnect(int ID);
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}
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public interface ServerInterface : ServerAndClientInterface
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{
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void StartListen();
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void StopListen();
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}
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}
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namespace OpenSim.Region.ScriptEngine.Common.TRPC
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{
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public class TCPCommon
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{
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public delegate void ClientConnectedDelegate(int ID, System.Net.EndPoint Remote);
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public delegate void DataReceivedDelegate(int ID, byte[] data, int offset, int length);
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public delegate void DataSentDelegate(int ID, int length);
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public delegate void CloseDelegate(int ID);
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public delegate void ConnectErrorDelegate(string Reason);
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public interface ServerAndClientInterface
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{
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void Send(int clientID, byte[] data, int offset, int len);
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event ClientConnectedDelegate ClientConnected;
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event DataReceivedDelegate DataReceived;
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event DataSentDelegate DataSent;
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event CloseDelegate Close;
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}
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public interface ClientInterface : ServerAndClientInterface
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{
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event TCPCommon.ConnectErrorDelegate ConnectError;
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void Connect(string RemoteHost, int RemotePort);
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void Disconnect(int ID);
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}
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public interface ServerInterface : ServerAndClientInterface
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{
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void StartListen();
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void StopListen();
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}
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}
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}
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@ -1,106 +1,106 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Net;
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using System.Net.Sockets;
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using TCPCommon=OpenSim.Region.ScriptEngine.Common.TRPC.TCPCommon;
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namespace OpenSim.Region.ScriptEngine.Common.TRPC
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{
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public class TCPServer: TCPCommon.ServerInterface
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{
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public readonly int LocalPort;
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public TCPServer(int localPort)
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{
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LocalPort = localPort;
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}
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private Socket server;
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/// <summary>
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/// Starts listening for new connections
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/// </summary>
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public void StartListen()
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{
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server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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IPEndPoint ipe = new IPEndPoint(IPAddress.Any, LocalPort);
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server.Bind(ipe);
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server.Listen(10);
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server.BeginAccept(new AsyncCallback(AsyncAcceptConnections), server);
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}
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/// <summary>
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/// Stops listening for new connections
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/// </summary>
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public void StopListen()
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{
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server.Close();
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server = null;
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}
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private readonly Dictionary<int, TCPSocket> Clients = new Dictionary<int, TCPSocket>();
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private int ClientCount = 0;
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public event TCPCommon.ClientConnectedDelegate ClientConnected;
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public event TCPCommon.DataReceivedDelegate DataReceived;
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public event TCPCommon.DataSentDelegate DataSent;
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public event TCPCommon.CloseDelegate Close;
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/// <summary>
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/// Async callback for new connections
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/// </summary>
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/// <param name="ar"></param>
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private void AsyncAcceptConnections(IAsyncResult ar)
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{
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int id = ClientCount++;
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Socket oldserver = (Socket)ar.AsyncState;
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Socket client = oldserver.EndAccept(ar);
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TCPSocket S = new TCPSocket(id, client);
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// Add to dictionary
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Clients.Add(id, S);
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// Add event handlers
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S.Close += new TCPSocket.CloseDelegate(S_Close);
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S.DataReceived += new TCPSocket.DataReceivedDelegate(S_DataReceived);
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S.DataSent += new TCPSocket.DataSentDelegate(S_DataSent);
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// Start it
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S.Start();
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Debug.WriteLine("Connection received: " + client.RemoteEndPoint.ToString());
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// Fire Connected-event
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if (ClientConnected != null)
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ClientConnected(id, client.RemoteEndPoint);
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}
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void S_DataSent(int ID, int length)
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{
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if (DataSent != null)
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DataSent(ID, length);
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}
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void S_DataReceived(int ID, byte[] data, int offset, int length)
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{
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if (DataReceived != null)
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DataReceived(ID, data, offset, length);
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}
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void S_Close(int ID)
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{
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if (Close != null)
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Close(ID);
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Clients.Remove(ID);
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}
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public void Send(int clientID, byte[] data, int offset, int len)
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{
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Clients[clientID].Send(clientID, data, offset, len);
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Net;
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using System.Net.Sockets;
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using TCPCommon=OpenSim.Region.ScriptEngine.Common.TRPC.TCPCommon;
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namespace OpenSim.Region.ScriptEngine.Common.TRPC
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{
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public class TCPServer: TCPCommon.ServerInterface
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{
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public readonly int LocalPort;
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public TCPServer(int localPort)
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{
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LocalPort = localPort;
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}
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private Socket server;
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/// <summary>
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/// Starts listening for new connections
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/// </summary>
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public void StartListen()
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{
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server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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IPEndPoint ipe = new IPEndPoint(IPAddress.Any, LocalPort);
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server.Bind(ipe);
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server.Listen(10);
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server.BeginAccept(new AsyncCallback(AsyncAcceptConnections), server);
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}
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/// <summary>
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/// Stops listening for new connections
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/// </summary>
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public void StopListen()
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{
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server.Close();
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server = null;
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}
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private readonly Dictionary<int, TCPSocket> Clients = new Dictionary<int, TCPSocket>();
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private int ClientCount = 0;
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public event TCPCommon.ClientConnectedDelegate ClientConnected;
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public event TCPCommon.DataReceivedDelegate DataReceived;
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public event TCPCommon.DataSentDelegate DataSent;
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public event TCPCommon.CloseDelegate Close;
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/// <summary>
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/// Async callback for new connections
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/// </summary>
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/// <param name="ar"></param>
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private void AsyncAcceptConnections(IAsyncResult ar)
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{
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int id = ClientCount++;
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Socket oldserver = (Socket)ar.AsyncState;
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Socket client = oldserver.EndAccept(ar);
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TCPSocket S = new TCPSocket(id, client);
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// Add to dictionary
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Clients.Add(id, S);
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// Add event handlers
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S.Close += new TCPSocket.CloseDelegate(S_Close);
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S.DataReceived += new TCPSocket.DataReceivedDelegate(S_DataReceived);
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S.DataSent += new TCPSocket.DataSentDelegate(S_DataSent);
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// Start it
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S.Start();
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Debug.WriteLine("Connection received: " + client.RemoteEndPoint.ToString());
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// Fire Connected-event
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if (ClientConnected != null)
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ClientConnected(id, client.RemoteEndPoint);
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}
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void S_DataSent(int ID, int length)
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{
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if (DataSent != null)
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DataSent(ID, length);
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}
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void S_DataReceived(int ID, byte[] data, int offset, int length)
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{
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if (DataReceived != null)
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DataReceived(ID, data, offset, length);
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}
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void S_Close(int ID)
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{
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if (Close != null)
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Close(ID);
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Clients.Remove(ID);
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}
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public void Send(int clientID, byte[] data, int offset, int len)
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{
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Clients[clientID].Send(clientID, data, offset, len);
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}
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}
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}
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@ -1,86 +1,86 @@
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using System;
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using System.Net.Sockets;
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namespace OpenSim.Region.ScriptEngine.Common.TRPC
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{
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public class TCPSocket
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{
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public readonly Socket Client;
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public readonly int ID;
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public delegate void DataReceivedDelegate(int ID, byte[] data, int offset, int length);
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public delegate void DataSentDelegate(int ID, int length);
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public delegate void CloseDelegate(int ID);
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public event DataReceivedDelegate DataReceived;
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public event DataSentDelegate DataSent;
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public event CloseDelegate Close;
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private byte[] RecvQueue = new byte[4096];
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private int RecvQueueSize = 4096;
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public TCPSocket(int id, Socket client)
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{
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ID = id;
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Client = client;
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}
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public void Start()
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{
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// Start listening
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BeginReceive();
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}
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|
||||
private void BeginReceive()
|
||||
{
|
||||
Client.BeginReceive(RecvQueue, 0, RecvQueueSize, SocketFlags.None, new AsyncCallback(asyncDataReceived), Client);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Callback for successful receive (or connection close)
|
||||
/// </summary>
|
||||
/// <param name="ar"></param>
|
||||
private void asyncDataReceived(IAsyncResult ar)
|
||||
{
|
||||
Socket client = (Socket)ar.AsyncState;
|
||||
int recv = client.EndReceive(ar);
|
||||
|
||||
// Is connection closed?
|
||||
if (recv == 0)
|
||||
{
|
||||
client.Close();
|
||||
Close(ID);
|
||||
return;
|
||||
}
|
||||
|
||||
// Call receive event
|
||||
DataReceived(ID, RecvQueue, 0, recv);
|
||||
|
||||
// Start new receive
|
||||
BeginReceive();
|
||||
|
||||
}
|
||||
|
||||
|
||||
public void Send(int clientID, byte[] data, int offset, int len)
|
||||
{
|
||||
Client.BeginSend(data, offset, len, SocketFlags.None, new AsyncCallback(asyncDataSent), Client);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Callback for successful send
|
||||
/// </summary>
|
||||
/// <param name="ar"></param>
|
||||
void asyncDataSent(IAsyncResult ar)
|
||||
{
|
||||
Socket client = (Socket)ar.AsyncState;
|
||||
int sent = client.EndSend(ar);
|
||||
DataSent(ID, sent);
|
||||
}
|
||||
|
||||
public void Disconnect()
|
||||
{
|
||||
Client.Close();
|
||||
Close(ID);
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.Net.Sockets;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.Common.TRPC
|
||||
{
|
||||
public class TCPSocket
|
||||
{
|
||||
|
||||
public readonly Socket Client;
|
||||
public readonly int ID;
|
||||
|
||||
public delegate void DataReceivedDelegate(int ID, byte[] data, int offset, int length);
|
||||
public delegate void DataSentDelegate(int ID, int length);
|
||||
public delegate void CloseDelegate(int ID);
|
||||
public event DataReceivedDelegate DataReceived;
|
||||
public event DataSentDelegate DataSent;
|
||||
public event CloseDelegate Close;
|
||||
|
||||
private byte[] RecvQueue = new byte[4096];
|
||||
private int RecvQueueSize = 4096;
|
||||
|
||||
public TCPSocket(int id, Socket client)
|
||||
{
|
||||
ID = id;
|
||||
Client = client;
|
||||
}
|
||||
public void Start()
|
||||
{
|
||||
// Start listening
|
||||
BeginReceive();
|
||||
}
|
||||
|
||||
private void BeginReceive()
|
||||
{
|
||||
Client.BeginReceive(RecvQueue, 0, RecvQueueSize, SocketFlags.None, new AsyncCallback(asyncDataReceived), Client);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Callback for successful receive (or connection close)
|
||||
/// </summary>
|
||||
/// <param name="ar"></param>
|
||||
private void asyncDataReceived(IAsyncResult ar)
|
||||
{
|
||||
Socket client = (Socket)ar.AsyncState;
|
||||
int recv = client.EndReceive(ar);
|
||||
|
||||
// Is connection closed?
|
||||
if (recv == 0)
|
||||
{
|
||||
client.Close();
|
||||
Close(ID);
|
||||
return;
|
||||
}
|
||||
|
||||
// Call receive event
|
||||
DataReceived(ID, RecvQueue, 0, recv);
|
||||
|
||||
// Start new receive
|
||||
BeginReceive();
|
||||
|
||||
}
|
||||
|
||||
|
||||
public void Send(int clientID, byte[] data, int offset, int len)
|
||||
{
|
||||
Client.BeginSend(data, offset, len, SocketFlags.None, new AsyncCallback(asyncDataSent), Client);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Callback for successful send
|
||||
/// </summary>
|
||||
/// <param name="ar"></param>
|
||||
void asyncDataSent(IAsyncResult ar)
|
||||
{
|
||||
Socket client = (Socket)ar.AsyncState;
|
||||
int sent = client.EndSend(ar);
|
||||
DataSent(ID, sent);
|
||||
}
|
||||
|
||||
public void Disconnect()
|
||||
{
|
||||
Client.Close();
|
||||
Close(ID);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,144 +1,144 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Text;
|
||||
using OpenSim.Region.ScriptEngine.Common.TRPC;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.Common
|
||||
{
|
||||
public class TRPC_Remote
|
||||
{
|
||||
public readonly int MaxQueueSize = 1024 * 10;
|
||||
public readonly TCPCommon.ServerAndClientInterface TCPS;
|
||||
|
||||
public delegate void ReceiveCommandDelegate(int ID, string Command, params object[] p);
|
||||
public event ReceiveCommandDelegate ReceiveCommand;
|
||||
|
||||
// TODO: Maybe we should move queue into TCPSocket so we won't have to keep one queue instance per connection
|
||||
private System.Collections.Generic.Dictionary<int, InQueueStruct> InQueue = new Dictionary<int, InQueueStruct>();
|
||||
private class InQueueStruct
|
||||
{
|
||||
public byte[] Queue;
|
||||
public int QueueSize;
|
||||
public object QueueLockObject = new object();
|
||||
}
|
||||
|
||||
public TRPC_Remote(TCPCommon.ServerAndClientInterface TCPClientOrServer)
|
||||
{
|
||||
TCPS = TCPClientOrServer;
|
||||
TCPS.Close += new TCPCommon.CloseDelegate(TCPS_Close);
|
||||
TCPS.ClientConnected += new TCPCommon.ClientConnectedDelegate(TCPS_ClientConnected);
|
||||
TCPS.DataReceived += new TCPCommon.DataReceivedDelegate(TCPS_DataReceived);
|
||||
//TCPS.StartListen();
|
||||
}
|
||||
|
||||
void TCPS_ClientConnected(int ID, System.Net.EndPoint Remote)
|
||||
{
|
||||
// Create a incoming queue for this connection
|
||||
InQueueStruct iq = new InQueueStruct();
|
||||
iq.Queue = new byte[MaxQueueSize];
|
||||
iq.QueueSize = 0;
|
||||
InQueue.Add(ID, iq);
|
||||
}
|
||||
|
||||
void TCPS_Close(int ID)
|
||||
{
|
||||
// Remove queue
|
||||
InQueue.Remove(ID);
|
||||
}
|
||||
|
||||
void TCPS_DataReceived(int ID, byte[] data, int offset, int length)
|
||||
{
|
||||
// Copy new data to incoming queue
|
||||
lock (InQueue[ID].QueueLockObject)
|
||||
{
|
||||
Array.Copy(data, offset, InQueue[ID].Queue, InQueue[ID].QueueSize, length);
|
||||
InQueue[ID].QueueSize += length;
|
||||
|
||||
// Process incoming queue
|
||||
ProcessQueue(ID);
|
||||
}
|
||||
}
|
||||
|
||||
private void ProcessQueue(int ID)
|
||||
{
|
||||
|
||||
// This is just a temp implementation -- not so fast :)
|
||||
|
||||
InQueueStruct myIQS = InQueue[ID];
|
||||
if (myIQS.QueueSize == 0)
|
||||
return;
|
||||
|
||||
string receivedData = Encoding.ASCII.GetString(myIQS.Queue, 0, myIQS.QueueSize);
|
||||
Debug.WriteLine("RAW: " + receivedData);
|
||||
|
||||
|
||||
byte newLine = 10;
|
||||
while (true)
|
||||
{
|
||||
bool ShouldProcess = false;
|
||||
int lineEndPos = 0;
|
||||
|
||||
// Look for newline
|
||||
for (int i = 0; i < myIQS.QueueSize; i++)
|
||||
{
|
||||
if (myIQS.Queue[i] == newLine)
|
||||
{
|
||||
ShouldProcess = true;
|
||||
lineEndPos = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Process it?
|
||||
if (!ShouldProcess)
|
||||
return;
|
||||
// Yes
|
||||
string cmdLine = Encoding.ASCII.GetString(myIQS.Queue, 0, lineEndPos);
|
||||
Debug.WriteLine("Command: " + cmdLine);
|
||||
|
||||
// Fix remaining queue in an inefficient way
|
||||
byte[] newQueue = new byte[MaxQueueSize];
|
||||
Array.Copy(myIQS.Queue, lineEndPos, newQueue, 0, myIQS.QueueSize - lineEndPos);
|
||||
myIQS.Queue = newQueue;
|
||||
myIQS.QueueSize -= (lineEndPos + 1);
|
||||
|
||||
// Now back to the command
|
||||
string[] parts = cmdLine.Split(',');
|
||||
if (parts.Length > 0)
|
||||
{
|
||||
string cmd = parts[0];
|
||||
int paramCount = parts.Length - 1;
|
||||
string[] param = null;
|
||||
|
||||
if (paramCount > 0)
|
||||
{
|
||||
// Process all parameters (decoding them from URL encoding)
|
||||
param = new string[paramCount];
|
||||
for (int i = 1; i < parts.Length; i++)
|
||||
{
|
||||
param[i - 1] = System.Web.HttpUtility.UrlDecode(parts[i]);
|
||||
}
|
||||
}
|
||||
|
||||
ReceiveCommand(ID, cmd, param);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SendCommand(int ID, string Command, params object[] p)
|
||||
{
|
||||
// Call PacketFactory to have it create a packet for us
|
||||
|
||||
//string[] tmpP = new string[p.Length];
|
||||
string tmpStr = Command;
|
||||
for (int i = 0; i < p.Length; i++)
|
||||
{
|
||||
tmpStr += "," + System.Web.HttpUtility.UrlEncode(p[i].ToString()); // .Replace(",", "%44")
|
||||
}
|
||||
tmpStr += "\n";
|
||||
byte[] byteData = Encoding.ASCII.GetBytes(tmpStr);
|
||||
TCPS.Send(ID, byteData, 0, byteData.Length);
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Text;
|
||||
using OpenSim.Region.ScriptEngine.Common.TRPC;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.Common
|
||||
{
|
||||
public class TRPC_Remote
|
||||
{
|
||||
public readonly int MaxQueueSize = 1024 * 10;
|
||||
public readonly TCPCommon.ServerAndClientInterface TCPS;
|
||||
|
||||
public delegate void ReceiveCommandDelegate(int ID, string Command, params object[] p);
|
||||
public event ReceiveCommandDelegate ReceiveCommand;
|
||||
|
||||
// TODO: Maybe we should move queue into TCPSocket so we won't have to keep one queue instance per connection
|
||||
private System.Collections.Generic.Dictionary<int, InQueueStruct> InQueue = new Dictionary<int, InQueueStruct>();
|
||||
private class InQueueStruct
|
||||
{
|
||||
public byte[] Queue;
|
||||
public int QueueSize;
|
||||
public object QueueLockObject = new object();
|
||||
}
|
||||
|
||||
public TRPC_Remote(TCPCommon.ServerAndClientInterface TCPClientOrServer)
|
||||
{
|
||||
TCPS = TCPClientOrServer;
|
||||
TCPS.Close += new TCPCommon.CloseDelegate(TCPS_Close);
|
||||
TCPS.ClientConnected += new TCPCommon.ClientConnectedDelegate(TCPS_ClientConnected);
|
||||
TCPS.DataReceived += new TCPCommon.DataReceivedDelegate(TCPS_DataReceived);
|
||||
//TCPS.StartListen();
|
||||
}
|
||||
|
||||
void TCPS_ClientConnected(int ID, System.Net.EndPoint Remote)
|
||||
{
|
||||
// Create a incoming queue for this connection
|
||||
InQueueStruct iq = new InQueueStruct();
|
||||
iq.Queue = new byte[MaxQueueSize];
|
||||
iq.QueueSize = 0;
|
||||
InQueue.Add(ID, iq);
|
||||
}
|
||||
|
||||
void TCPS_Close(int ID)
|
||||
{
|
||||
// Remove queue
|
||||
InQueue.Remove(ID);
|
||||
}
|
||||
|
||||
void TCPS_DataReceived(int ID, byte[] data, int offset, int length)
|
||||
{
|
||||
// Copy new data to incoming queue
|
||||
lock (InQueue[ID].QueueLockObject)
|
||||
{
|
||||
Array.Copy(data, offset, InQueue[ID].Queue, InQueue[ID].QueueSize, length);
|
||||
InQueue[ID].QueueSize += length;
|
||||
|
||||
// Process incoming queue
|
||||
ProcessQueue(ID);
|
||||
}
|
||||
}
|
||||
|
||||
private void ProcessQueue(int ID)
|
||||
{
|
||||
|
||||
// This is just a temp implementation -- not so fast :)
|
||||
|
||||
InQueueStruct myIQS = InQueue[ID];
|
||||
if (myIQS.QueueSize == 0)
|
||||
return;
|
||||
|
||||
string receivedData = Encoding.ASCII.GetString(myIQS.Queue, 0, myIQS.QueueSize);
|
||||
Debug.WriteLine("RAW: " + receivedData);
|
||||
|
||||
|
||||
byte newLine = 10;
|
||||
while (true)
|
||||
{
|
||||
bool ShouldProcess = false;
|
||||
int lineEndPos = 0;
|
||||
|
||||
// Look for newline
|
||||
for (int i = 0; i < myIQS.QueueSize; i++)
|
||||
{
|
||||
if (myIQS.Queue[i] == newLine)
|
||||
{
|
||||
ShouldProcess = true;
|
||||
lineEndPos = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Process it?
|
||||
if (!ShouldProcess)
|
||||
return;
|
||||
// Yes
|
||||
string cmdLine = Encoding.ASCII.GetString(myIQS.Queue, 0, lineEndPos);
|
||||
Debug.WriteLine("Command: " + cmdLine);
|
||||
|
||||
// Fix remaining queue in an inefficient way
|
||||
byte[] newQueue = new byte[MaxQueueSize];
|
||||
Array.Copy(myIQS.Queue, lineEndPos, newQueue, 0, myIQS.QueueSize - lineEndPos);
|
||||
myIQS.Queue = newQueue;
|
||||
myIQS.QueueSize -= (lineEndPos + 1);
|
||||
|
||||
// Now back to the command
|
||||
string[] parts = cmdLine.Split(',');
|
||||
if (parts.Length > 0)
|
||||
{
|
||||
string cmd = parts[0];
|
||||
int paramCount = parts.Length - 1;
|
||||
string[] param = null;
|
||||
|
||||
if (paramCount > 0)
|
||||
{
|
||||
// Process all parameters (decoding them from URL encoding)
|
||||
param = new string[paramCount];
|
||||
for (int i = 1; i < parts.Length; i++)
|
||||
{
|
||||
param[i - 1] = System.Web.HttpUtility.UrlDecode(parts[i]);
|
||||
}
|
||||
}
|
||||
|
||||
ReceiveCommand(ID, cmd, param);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SendCommand(int ID, string Command, params object[] p)
|
||||
{
|
||||
// Call PacketFactory to have it create a packet for us
|
||||
|
||||
//string[] tmpP = new string[p.Length];
|
||||
string tmpStr = Command;
|
||||
for (int i = 0; i < p.Length; i++)
|
||||
{
|
||||
tmpStr += "," + System.Web.HttpUtility.UrlEncode(p[i].ToString()); // .Replace(",", "%44")
|
||||
}
|
||||
tmpStr += "\n";
|
||||
byte[] byteData = Encoding.ASCII.GetBytes(tmpStr);
|
||||
TCPS.Send(ID, byteData, 0, byteData.Length);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue