- create entries in avatarattachments table when first attaching an object; fix issue 2512
- correct attachment offset; fix issue 2513 - thanks Thomas for the patches0.6.0-stable
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				|  | @ -542,12 +542,21 @@ namespace OpenSim.Region.Environment.Scenes | |||
|                             } | ||||
| 
 | ||||
|                             group.SetAttachmentPoint(Convert.ToByte(AttachmentPt)); | ||||
|                             group.AbsolutePosition = attachPos; | ||||
| 
 | ||||
|                             // Saves and gets assetID | ||||
|                             UUID itemId; | ||||
|                             if (group.GetFromAssetID() == UUID.Zero) | ||||
|                             { | ||||
|                                 m_parentScene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId); | ||||
|                                 m_parentScene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId); | ||||
|                             } | ||||
|                             else | ||||
|                             { | ||||
|                                 itemId = group.GetFromAssetID(); | ||||
|                             } | ||||
| 
 | ||||
|                             m_parentScene.AttachObject(remoteClient, AttachmentPt, itemId, group); | ||||
| 
 | ||||
|                             group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos); | ||||
|                             // In case it is later dropped again, don't let | ||||
|                             // it get cleaned up | ||||
|  |  | |||
|  | @ -1815,8 +1815,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
|             } | ||||
|         } | ||||
| 
 | ||||
|         public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId) | ||||
|         public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID) | ||||
|         { | ||||
|             itemID = UUID.Zero; | ||||
|             if (grp != null) | ||||
|             { | ||||
|                 string sceneObjectXml = grp.ToXmlString(); | ||||
|  | @ -1866,6 +1867,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
|                     userInfo.AddItem(item); | ||||
|                     remoteClient.SendInventoryItemCreateUpdate(item); | ||||
| 
 | ||||
|                     itemID = item.ID; | ||||
|                     return item.AssetID; | ||||
|                 } | ||||
|                 return UUID.Zero; | ||||
|  | @ -2356,6 +2358,39 @@ namespace OpenSim.Region.Environment.Scenes | |||
|             m_innerScene.AttachObject(controllingClient, localID, attachPoint, rot, pos); | ||||
|         } | ||||
| 
 | ||||
|         public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att) | ||||
|         { | ||||
|             if (null == itemID) | ||||
|             { | ||||
|                 m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID."); | ||||
|                 return; | ||||
|             } | ||||
| 
 | ||||
|             if (0 == AttachmentPt) | ||||
|             { | ||||
|                 m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error attachment point."); | ||||
|                 return; | ||||
|             } | ||||
| 
 | ||||
|             if (null == att.RootPart) | ||||
|             { | ||||
|                 m_log.Error("[SCENE INVENTORY]: Unable to save attachment for a prim without the rootpart!"); | ||||
|                 return; | ||||
|             } | ||||
| 
 | ||||
|             ScenePresence presence; | ||||
|             if (TryGetAvatar(remoteClient.AgentId, out presence)) | ||||
|             { | ||||
|                 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, att.UUID); | ||||
|                 IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>(); | ||||
|                 if (ava != null) | ||||
|                 { | ||||
|                     m_log.InfoFormat("[SCENE INVENTORY]: Saving avatar attachment. AgentID:{0} ItemID:{1} AttachmentPoint:{2}", remoteClient.AgentId, itemID, AttachmentPt); | ||||
|                     ava.UpdateDatabase(remoteClient.AgentId, presence.Appearance); | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         public void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient) | ||||
|         { | ||||
|             SceneObjectPart part = GetSceneObjectPart(itemID); | ||||
|  |  | |||
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	 Mike Mazur
						Mike Mazur