From 5d93c99e8cf188b29b4c5265619eb4a4d3eeacf6 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Fri, 3 May 2013 18:56:58 +0100 Subject: [PATCH] Fix possible race condition with local region cache if a region was added after startup. --- .../Grid/LocalGridServiceConnector.cs | 43 ++++++++++++------- 1 file changed, 28 insertions(+), 15 deletions(-) diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs index c0c2ca7497..c32820e94d 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs @@ -142,10 +142,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid scene.RegisterModuleInterface(this); - if (m_LocalCache.ContainsKey(scene.RegionInfo.RegionID)) - m_log.ErrorFormat("[LOCAL GRID SERVICE CONNECTOR]: simulator seems to have more than one region with the same UUID. Please correct this!"); - else - m_LocalCache.Add(scene.RegionInfo.RegionID, new RegionCache(scene)); + lock (m_LocalCache) + { + if (m_LocalCache.ContainsKey(scene.RegionInfo.RegionID)) + m_log.ErrorFormat("[LOCAL GRID SERVICE CONNECTOR]: simulator seems to have more than one region with the same UUID. Please correct this!"); + else + m_LocalCache.Add(scene.RegionInfo.RegionID, new RegionCache(scene)); + } } public void RemoveRegion(Scene scene) @@ -153,8 +156,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid if (!m_Enabled) return; - m_LocalCache[scene.RegionInfo.RegionID].Clear(); - m_LocalCache.Remove(scene.RegionInfo.RegionID); + lock (m_LocalCache) + { + m_LocalCache[scene.RegionInfo.RegionID].Clear(); + m_LocalCache.Remove(scene.RegionInfo.RegionID); + } } public void RegionLoaded(Scene scene) @@ -191,12 +197,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid // First see if it's a neighbour, even if it isn't on this sim. // Neighbour data is cached in memory, so this is fast - foreach (RegionCache rcache in m_LocalCache.Values) + + lock (m_LocalCache) { - region = rcache.GetRegionByPosition(x, y); - if (region != null) + foreach (RegionCache rcache in m_LocalCache.Values) { - return region; + region = rcache.GetRegionByPosition(x, y); + if (region != null) + { + return region; + } } } @@ -245,12 +255,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid { System.Text.StringBuilder caps = new System.Text.StringBuilder(); - foreach (KeyValuePair kvp in m_LocalCache) + lock (m_LocalCache) { - caps.AppendFormat("*** Neighbours of {0} ({1}) ***\n", kvp.Value.RegionName, kvp.Key); - List regions = kvp.Value.GetNeighbours(); - foreach (GridRegion r in regions) - caps.AppendFormat(" {0} @ {1}-{2}\n", r.RegionName, r.RegionLocX / Constants.RegionSize, r.RegionLocY / Constants.RegionSize); + foreach (KeyValuePair kvp in m_LocalCache) + { + caps.AppendFormat("*** Neighbours of {0} ({1}) ***\n", kvp.Value.RegionName, kvp.Key); + List regions = kvp.Value.GetNeighbours(); + foreach (GridRegion r in regions) + caps.AppendFormat(" {0} @ {1}-{2}\n", r.RegionName, r.RegionLocX / Constants.RegionSize, r.RegionLocY / Constants.RegionSize); + } } MainConsole.Instance.Output(caps.ToString());