From 5d9e135b5cdf23325448c14086e1a40d0ea6f948 Mon Sep 17 00:00:00 2001 From: Melanie Date: Thu, 12 Jan 2012 01:11:05 +0100 Subject: [PATCH] Remove ViewObjectInventory method unsupported by core --- .../Framework/Scenes/Scene.Permissions.cs | 17 ----------------- 1 file changed, 17 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs index 48beb9c1ab..e1fedf4bd0 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs @@ -49,7 +49,6 @@ namespace OpenSim.Region.Framework.Scenes public delegate bool DuplicateObjectHandler(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition); public delegate bool EditObjectHandler(UUID objectID, UUID editorID, Scene scene); public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene); - public delegate bool ViewObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene); public delegate bool MoveObjectHandler(UUID objectID, UUID moverID, Scene scene); public delegate bool ObjectEntryHandler(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene); public delegate bool ReturnObjectsHandler(ILandObject land, UUID user, List objects, Scene scene); @@ -117,7 +116,6 @@ namespace OpenSim.Region.Framework.Scenes public event DuplicateObjectHandler OnDuplicateObject; public event EditObjectHandler OnEditObject; public event EditObjectInventoryHandler OnEditObjectInventory; - public event ViewObjectInventoryHandler OnViewObjectInventory; public event MoveObjectHandler OnMoveObject; public event ObjectEntryHandler OnObjectEntry; public event ReturnObjectsHandler OnReturnObjects; @@ -403,21 +401,6 @@ namespace OpenSim.Region.Framework.Scenes return true; } - public bool CanViewObjectInventory(UUID objectID, UUID editorID) - { - ViewObjectInventoryHandler handler = OnViewObjectInventory; - if (handler != null) - { - Delegate[] list = handler.GetInvocationList(); - foreach (ViewObjectInventoryHandler h in list) - { - if (h(objectID, editorID, m_scene) == false) - return false; - } - } - return true; - } - #endregion #region MOVE OBJECT