change avatar arrival at hg destination handling
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				|  | @ -1190,12 +1190,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
|                     Thread.Sleep(250); | ||||
|                     if(sp.IsDeleted) | ||||
|                         return; | ||||
|                     if(!sp.IsInTransit) | ||||
|                         break; | ||||
|                 } while (--count > 0); | ||||
| 
 | ||||
|                 if (!sp.IsDeleted) | ||||
|                 { | ||||
|                     m_log.DebugFormat( | ||||
|                         "[ENTITY TRANSFER MODULE]: Closing agent {0} in {1} after teleport timeout", sp.Name, Scene.Name); | ||||
|                         "[ENTITY TRANSFER MODULE]: Closing agent {0} in {1} after teleport {2}", sp.Name, Scene.Name, sp.IsInTransit?"timeout":""); | ||||
|                     sp.Scene.CloseAgent(sp.UUID, false); | ||||
|                 } | ||||
|                 return; | ||||
|  | @ -2460,7 +2462,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
|             if(sp == null || sp.IsDeleted || !sp.IsInTransit) | ||||
|                 return; | ||||
| 
 | ||||
|             Scene.CloseAgent(sp.UUID, false); | ||||
|             //Scene.CloseAgent(sp.UUID, false); | ||||
|             sp.IsInTransit = false; | ||||
|             m_entityTransferStateMachine.ResetFromTransit(id); // this needs cleanup | ||||
|             //m_entityTransferStateMachine.SetAgentArrivedAtDestination(id); | ||||
|         } | ||||
|  |  | |||
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	 UbitUmarov
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