Added unit tests for multi-region OARs
parent
d7e6fe488d
commit
5dd2569bf7
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@ -76,7 +76,7 @@ namespace OpenSim.Region.ClientStack
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protected override void StartupSpecific()
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{
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SceneManager = new SceneManager();
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SceneManager = SceneManager.Instance;
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m_clientStackManager = CreateClientStackManager();
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Initialize();
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@ -57,23 +57,25 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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private Guid m_lastRequestId;
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private string m_lastErrorMessage;
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protected SceneHelpers m_sceneHelpers;
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protected TestScene m_scene;
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protected ArchiverModule m_archiverModule;
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protected SerialiserModule m_serialiserModule;
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protected TaskInventoryItem m_soundItem;
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[SetUp]
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public void SetUp()
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{
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new SceneManager();
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m_archiverModule = new ArchiverModule();
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SerialiserModule serialiserModule = new SerialiserModule();
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m_serialiserModule = new SerialiserModule();
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TerrainModule terrainModule = new TerrainModule();
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m_scene = new SceneHelpers().SetupScene();
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SceneHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule);
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new SceneManager();
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SceneManager.Instance.Add(m_scene);
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m_sceneHelpers = new SceneHelpers();
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m_scene = m_sceneHelpers.SetupScene();
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SceneHelpers.SetupSceneModules(m_scene, m_archiverModule, m_serialiserModule, terrainModule);
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}
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private void LoadCompleted(Guid requestId, List<UUID> loadedScenes, string errorMessage)
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@ -132,26 +134,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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SceneObjectPart part1 = CreateSceneObjectPart1();
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SceneObjectGroup sog1 = new SceneObjectGroup(part1);
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m_scene.AddNewSceneObject(sog1, false);
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SceneObjectPart part2 = CreateSceneObjectPart2();
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AssetNotecard nc = new AssetNotecard();
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nc.BodyText = "Hello World!";
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nc.Encode();
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UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000");
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UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000");
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AssetBase ncAsset
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= AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero);
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m_scene.AssetService.Store(ncAsset);
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SceneObjectGroup sog2 = new SceneObjectGroup(part2);
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TaskInventoryItem ncItem
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= new TaskInventoryItem { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid };
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part2.Inventory.AddInventoryItem(ncItem, true);
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m_scene.AddNewSceneObject(sog2, false);
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SceneObjectGroup sog1;
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SceneObjectGroup sog2;
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UUID ncAssetUuid;
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CreateTestObjects(m_scene, out sog1, out sog2, out ncAssetUuid);
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MemoryStream archiveWriteStream = new MemoryStream();
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m_scene.EventManager.OnOarFileSaved += SaveCompleted;
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@ -215,6 +201,30 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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// TODO: Test presence of more files and contents of files.
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}
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private void CreateTestObjects(Scene scene, out SceneObjectGroup sog1, out SceneObjectGroup sog2, out UUID ncAssetUuid)
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{
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SceneObjectPart part1 = CreateSceneObjectPart1();
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sog1 = new SceneObjectGroup(part1);
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scene.AddNewSceneObject(sog1, false);
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AssetNotecard nc = new AssetNotecard();
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nc.BodyText = "Hello World!";
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nc.Encode();
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ncAssetUuid = UUID.Random();
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UUID ncItemUuid = UUID.Random();
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AssetBase ncAsset
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= AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero);
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m_scene.AssetService.Store(ncAsset);
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TaskInventoryItem ncItem
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= new TaskInventoryItem { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid };
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SceneObjectPart part2 = CreateSceneObjectPart2();
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sog2 = new SceneObjectGroup(part2);
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part2.Inventory.AddInventoryItem(ncItem, true);
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scene.AddNewSceneObject(sog2, false);
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}
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/// <summary>
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/// Test saving an OpenSim Region Archive with the no assets option
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/// </summary>
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@ -392,31 +402,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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Assert.That(soundDataResourceName, Is.Not.Null);
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byte[] soundData;
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Console.WriteLine("Loading " + soundDataResourceName);
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using (Stream resource = assembly.GetManifestResourceStream(soundDataResourceName))
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{
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using (BinaryReader br = new BinaryReader(resource))
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{
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// FIXME: Use the inspector instead
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soundData = br.ReadBytes(99999999);
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UUID soundUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
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string soundAssetFileName
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= ArchiveConstants.ASSETS_PATH + soundUuid
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+ ArchiveConstants.ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV];
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tar.WriteFile(soundAssetFileName, soundData);
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/*
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AssetBase soundAsset = AssetHelpers.CreateAsset(soundUuid, soundData);
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scene.AssetService.Store(soundAsset);
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asset1FileName = ArchiveConstants.ASSETS_PATH + soundUuid + ".wav";
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*/
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TaskInventoryItem item1
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= new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName };
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part1.Inventory.AddInventoryItem(item1, true);
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}
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}
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UUID soundUuid;
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CreateSoundAsset(tar, assembly, soundDataResourceName, out soundData, out soundUuid);
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TaskInventoryItem item1
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= new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName };
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part1.Inventory.AddInventoryItem(item1, true);
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m_scene.AddNewSceneObject(object1, false);
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string object1FileName = string.Format(
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@ -438,6 +429,34 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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Assert.That(m_lastErrorMessage, Is.Null);
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TestLoadedRegion(part1, soundItemName, soundData);
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}
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private static void CreateSoundAsset(TarArchiveWriter tar, Assembly assembly, string soundDataResourceName, out byte[] soundData, out UUID soundUuid)
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{
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using (Stream resource = assembly.GetManifestResourceStream(soundDataResourceName))
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{
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using (BinaryReader br = new BinaryReader(resource))
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{
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// FIXME: Use the inspector instead
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soundData = br.ReadBytes(99999999);
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soundUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
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string soundAssetFileName
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= ArchiveConstants.ASSETS_PATH + soundUuid
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+ ArchiveConstants.ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV];
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tar.WriteFile(soundAssetFileName, soundData);
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/*
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AssetBase soundAsset = AssetHelpers.CreateAsset(soundUuid, soundData);
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scene.AssetService.Store(soundAsset);
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asset1FileName = ArchiveConstants.ASSETS_PATH + soundUuid + ".wav";
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*/
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}
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}
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}
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private void TestLoadedRegion(SceneObjectPart part1, string soundItemName, byte[] soundData)
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{
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SceneObjectPart object1PartLoaded = m_scene.GetSceneObjectPart(part1.Name);
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Assert.That(object1PartLoaded, Is.Not.Null, "object1 was not loaded");
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@ -457,9 +476,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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Assert.That(loadedSoundAsset.Data, Is.EqualTo(soundData), "saved and loaded sound data do not match");
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Assert.Greater(m_scene.LandChannel.AllParcels().Count, 0, "incorrect number of parcels");
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// Temporary
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Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod());
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}
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/// <summary>
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@ -519,11 +535,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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SerialiserModule serialiserModule = new SerialiserModule();
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TerrainModule terrainModule = new TerrainModule();
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TestScene scene2 = new SceneHelpers().SetupScene();
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m_sceneHelpers = new SceneHelpers();
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TestScene scene2 = m_sceneHelpers.SetupScene();
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SceneHelpers.SetupSceneModules(scene2, archiverModule, serialiserModule, terrainModule);
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SceneManager.Instance.Add(scene2);
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// Make sure there's a valid owner for the owner we saved (this should have been wiped if the code is
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// behaving correctly
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UserAccountHelpers.CreateUserWithInventory(scene2, objectOwner);
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@ -669,7 +684,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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SerialiserModule serialiserModule = new SerialiserModule();
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TerrainModule terrainModule = new TerrainModule();
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Scene scene = new SceneHelpers().SetupScene();
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Scene scene = m_sceneHelpers.SetupScene();
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SceneHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
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m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
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@ -705,5 +720,258 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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Assert.That(object2PartMerged.GroupPosition, Is.EqualTo(part2.GroupPosition), "object2 group position not equal after merge");
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}
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}
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/// <summary>
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/// Test saving a multi-region OAR.
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/// </summary>
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[Test]
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public void TestSaveMultiRegionOar()
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{
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TestHelpers.InMethod();
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// Create test regions
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int WIDTH = 2;
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int HEIGHT = 2;
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List<Scene> scenes = new List<Scene>();
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// Maps (Directory in OAR file -> scene)
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Dictionary<string, Scene> regionPaths = new Dictionary<string, Scene>();
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// Maps (Scene -> expected object paths)
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Dictionary<UUID, List<string>> expectedPaths = new Dictionary<UUID, List<string>>();
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// List of expected assets
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List<UUID> expectedAssets = new List<UUID>();
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for (uint y = 0; y < HEIGHT; y++)
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{
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for (uint x = 0; x < WIDTH; x++)
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{
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Scene scene;
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if (x == 0 && y == 0)
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{
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scene = m_scene; // this scene was already created in SetUp()
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}
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else
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{
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scene = m_sceneHelpers.SetupScene(string.Format("Unit test region {0}", (y * WIDTH) + x + 1), UUID.Random(), 1000 + x, 1000 + y);
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SceneHelpers.SetupSceneModules(scene, new ArchiverModule(), m_serialiserModule, new TerrainModule());
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}
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scenes.Add(scene);
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string dir = String.Format("{0}_{1}_{2}", x + 1, y + 1, scene.RegionInfo.RegionName.Replace(" ", "_"));
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regionPaths[dir] = scene;
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SceneObjectGroup sog1;
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SceneObjectGroup sog2;
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UUID ncAssetUuid;
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CreateTestObjects(scene, out sog1, out sog2, out ncAssetUuid);
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expectedPaths[scene.RegionInfo.RegionID] = new List<string>();
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expectedPaths[scene.RegionInfo.RegionID].Add(ArchiveHelpers.CreateObjectPath(sog1));
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expectedPaths[scene.RegionInfo.RegionID].Add(ArchiveHelpers.CreateObjectPath(sog2));
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expectedAssets.Add(ncAssetUuid);
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}
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}
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// Save OAR
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MemoryStream archiveWriteStream = new MemoryStream();
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m_scene.EventManager.OnOarFileSaved += SaveCompleted;
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Guid requestId = new Guid("00000000-0000-0000-0000-808080808080");
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Dictionary<string, Object> options = new Dictionary<string, Object>();
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options.Add("all", true);
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lock (this)
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{
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m_archiverModule.ArchiveRegion(archiveWriteStream, requestId, options);
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Monitor.Wait(this, 60000);
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}
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// Check that the OAR contains the expected data
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Assert.That(m_lastRequestId, Is.EqualTo(requestId));
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byte[] archive = archiveWriteStream.ToArray();
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MemoryStream archiveReadStream = new MemoryStream(archive);
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TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
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Dictionary<UUID, List<string>> foundPaths = new Dictionary<UUID, List<string>>();
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List<UUID> foundAssets = new List<UUID>();
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foreach (Scene scene in scenes)
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{
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foundPaths[scene.RegionInfo.RegionID] = new List<string>();
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}
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string filePath;
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TarArchiveReader.TarEntryType tarEntryType;
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byte[] data = tar.ReadEntry(out filePath, out tarEntryType);
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Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH));
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ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty);
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arr.LoadControlFile(filePath, data, new DearchiveScenesInfo());
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Assert.That(arr.ControlFileLoaded, Is.True);
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while (tar.ReadEntry(out filePath, out tarEntryType) != null)
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{
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if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
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{
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// Assets are shared, so this file doesn't belong to any specific region.
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string fileName = filePath.Remove(0, ArchiveConstants.ASSETS_PATH.Length);
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if (fileName.EndsWith("_notecard.txt"))
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foundAssets.Add(UUID.Parse(fileName.Substring(0, fileName.Length - "_notecard.txt".Length)));
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}
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else
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{
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// This file belongs to one of the regions. Find out which one.
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Assert.IsTrue(filePath.StartsWith(ArchiveConstants.REGIONS_PATH));
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string[] parts = filePath.Split(new Char[] { '/' }, 3);
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Assert.AreEqual(3, parts.Length);
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string regionDirectory = parts[1];
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string relativePath = parts[2];
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Scene scene = regionPaths[regionDirectory];
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if (relativePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
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{
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foundPaths[scene.RegionInfo.RegionID].Add(relativePath);
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}
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}
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}
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Assert.AreEqual(scenes.Count, foundPaths.Count);
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foreach (Scene scene in scenes)
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{
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Assert.That(foundPaths[scene.RegionInfo.RegionID], Is.EquivalentTo(expectedPaths[scene.RegionInfo.RegionID]));
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}
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Assert.That(foundAssets, Is.EquivalentTo(expectedAssets));
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}
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/// <summary>
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/// Test loading a multi-region OAR.
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/// </summary>
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[Test]
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public void TestLoadMultiRegionOar()
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{
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TestHelpers.InMethod();
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// Create an ArchiveScenesGroup with the regions in the OAR. This is needed to generate the control file.
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int WIDTH = 2;
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int HEIGHT = 2;
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for (uint y = 0; y < HEIGHT; y++)
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{
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for (uint x = 0; x < WIDTH; x++)
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{
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Scene scene;
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if (x == 0 && y == 0)
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{
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scene = m_scene; // this scene was already created in SetUp()
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}
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else
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{
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scene = m_sceneHelpers.SetupScene(string.Format("Unit test region {0}", (y * WIDTH) + x + 1), UUID.Random(), 1000 + x, 1000 + y);
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SceneHelpers.SetupSceneModules(scene, new ArchiverModule(), m_serialiserModule, new TerrainModule());
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}
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}
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}
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ArchiveScenesGroup scenesGroup = new ArchiveScenesGroup();
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SceneManager.Instance.ForEachScene(delegate(Scene scene)
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{
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scenesGroup.AddScene(scene);
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});
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scenesGroup.CalcSceneLocations();
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// Generate the OAR file
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MemoryStream archiveWriteStream = new MemoryStream();
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TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
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ArchiveWriteRequest writeRequest = new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty);
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writeRequest.MultiRegionFormat = true;
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tar.WriteFile(
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ArchiveConstants.CONTROL_FILE_PATH, writeRequest.CreateControlFile(scenesGroup));
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SceneObjectPart part1 = CreateSceneObjectPart1();
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part1.SitTargetOrientation = new Quaternion(0.2f, 0.3f, 0.4f, 0.5f);
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part1.SitTargetPosition = new Vector3(1, 2, 3);
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SceneObjectGroup object1 = new SceneObjectGroup(part1);
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// Let's put some inventory items into our object
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string soundItemName = "sound-item1";
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UUID soundItemUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
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Type type = GetType();
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Assembly assembly = type.Assembly;
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string soundDataResourceName = null;
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string[] names = assembly.GetManifestResourceNames();
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foreach (string name in names)
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{
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if (name.EndsWith(".Resources.test-sound.wav"))
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soundDataResourceName = name;
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}
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Assert.That(soundDataResourceName, Is.Not.Null);
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byte[] soundData;
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UUID soundUuid;
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CreateSoundAsset(tar, assembly, soundDataResourceName, out soundData, out soundUuid);
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TaskInventoryItem item1
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= new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName };
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part1.Inventory.AddInventoryItem(item1, true);
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m_scene.AddNewSceneObject(object1, false);
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string object1FileName = string.Format(
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"{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
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part1.Name,
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Math.Round(part1.GroupPosition.X), Math.Round(part1.GroupPosition.Y), Math.Round(part1.GroupPosition.Z),
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part1.UUID);
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string path = "regions/1_1_Unit_test_region/" + ArchiveConstants.OBJECTS_PATH + object1FileName;
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tar.WriteFile(path, SceneObjectSerializer.ToXml2Format(object1));
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tar.Close();
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// Delete the current objects, to test that they're loaded from the OAR and didn't
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// just remain in the scene.
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SceneManager.Instance.ForEachScene(delegate(Scene scene)
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{
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scene.DeleteAllSceneObjects();
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});
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// Create a "hole", to test that that the corresponding region isn't loaded from the OAR
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SceneManager.Instance.CloseScene(SceneManager.Instance.Scenes[1]);
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// Check thay the OAR file contains the expected data
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MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
|
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|
||||
lock (this)
|
||||
{
|
||||
m_scene.EventManager.OnOarFileLoaded += LoadCompleted;
|
||||
m_archiverModule.DearchiveRegion(archiveReadStream);
|
||||
}
|
||||
|
||||
Assert.That(m_lastErrorMessage, Is.Null);
|
||||
|
||||
Assert.AreEqual(3, SceneManager.Instance.Scenes.Count);
|
||||
|
||||
TestLoadedRegion(part1, soundItemName, soundData);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -92,7 +92,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private static SceneManager m_instance = null;
|
||||
public static SceneManager Instance
|
||||
{
|
||||
get { return m_instance; }
|
||||
get {
|
||||
if (m_instance == null)
|
||||
m_instance = new SceneManager();
|
||||
return m_instance;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly List<Scene> m_localScenes = new List<Scene>();
|
||||
|
|
Loading…
Reference in New Issue