* Change the signature of the agent set appearance callback to prevent unnecessary serialization/deserialization of TextureEntry objects and allow TextureEntry to be inspected for missing bakes
* Inspect incoming TextureEntry updates for bakes that do not exist on the simulator and request the missing textures * Properly handle appearance updates that do not have a TextureEntry setprioritization
parent
041aaaa62c
commit
5dfd2643df
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@ -826,12 +826,7 @@ namespace OpenSim.Client.MXP.ClientStack
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OpenSim.Region.Framework.Scenes.Scene scene=(OpenSim.Region.Framework.Scenes.Scene)Scene;
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AvatarAppearance appearance;
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scene.GetAvatarAppearance(this,out appearance);
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List<byte> visualParams = new List<byte>();
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foreach (byte visualParam in appearance.VisualParams)
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{
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visualParams.Add(visualParam);
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}
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OnSetAppearance(appearance.Texture.GetBytes(), visualParams);
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OnSetAppearance(appearance.Texture, (byte[])appearance.VisualParams.Clone());
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}
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public void Stop()
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@ -380,13 +380,13 @@ namespace OpenSim.Framework
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/// <summary>
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/// Set up appearance textures and avatar parameters, including a height calculation
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/// </summary>
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/// <param name="texture"></param>
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/// <param name="visualParam"></param>
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public virtual void SetAppearance(byte[] texture, List<byte> visualParam)
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public virtual void SetAppearance(Primitive.TextureEntry textureEntry, byte[] visualParams)
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{
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Primitive.TextureEntry textureEnt = new Primitive.TextureEntry(texture, 0, texture.Length);
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m_texture = textureEnt;
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m_visualparams = visualParam.ToArray();
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if (textureEntry != null)
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m_texture = textureEntry;
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if (visualParams != null)
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m_visualparams = visualParams;
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m_avatarHeight = 1.23077f // Shortest possible avatar height
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+ 0.516945f * (float)m_visualparams[(int)VPElement.SHAPE_HEIGHT] / 255.0f // Body height
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+ 0.072514f * (float)m_visualparams[(int)VPElement.SHAPE_HEAD_SIZE] / 255.0f // Head size
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@ -65,7 +65,7 @@ namespace OpenSim.Framework
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public delegate void NetworkStats(int inPackets, int outPackets, int unAckedBytes);
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public delegate void SetAppearance(byte[] texture, List<byte> visualParamList);
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public delegate void SetAppearance(Primitive.TextureEntry textureEntry, byte[] visualParams);
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public delegate void StartAnim(IClientAPI remoteClient, UUID animID);
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@ -227,8 +227,7 @@ namespace OpenSim.Framework.Tests
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wearbyte.Add(VisualParams[i]);
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}
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AvAppearance.SetAppearance(AvAppearance.Texture.GetBytes(), wearbyte);
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AvAppearance.SetAppearance(AvAppearance.Texture, (byte[])VisualParams.Clone());
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}
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/// <summary>
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@ -5272,13 +5272,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// for the client session anyway, in order to protect ourselves against bad code in plugins
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try
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{
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List<byte> visualparams = new List<byte>();
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foreach (AgentSetAppearancePacket.VisualParamBlock x in appear.VisualParam)
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{
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visualparams.Add(x.ParamValue);
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}
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byte[] visualparams = new byte[appear.VisualParam.Length];
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for (int i = 0; i < appear.VisualParam.Length; i++)
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visualparams[i] = appear.VisualParam[i].ParamValue;
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handlerSetAppearance(appear.ObjectData.TextureEntry, visualparams);
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Primitive.TextureEntry te = null;
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if (appear.ObjectData.TextureEntry.Length > 1)
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te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length);
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handlerSetAppearance(te, visualparams);
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}
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catch (Exception e)
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{
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@ -73,6 +73,8 @@ namespace OpenSim.Region.Framework.Scenes
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 };
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public static byte[] DefaultTexture;
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public UUID currentParcelUUID = UUID.Zero;
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@ -2685,7 +2687,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// <param name="texture"></param>
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/// <param name="visualParam"></param>
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public void SetAppearance(byte[] texture, List<byte> visualParam)
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public void SetAppearance(Primitive.TextureEntry textureEntry, byte[] visualParams)
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{
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if (m_physicsActor != null)
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{
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@ -2703,7 +2705,30 @@ namespace OpenSim.Region.Framework.Scenes
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AddToPhysicalScene(flyingTemp);
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}
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}
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m_appearance.SetAppearance(texture, visualParam);
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#region Bake Cache Check
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if (textureEntry != null)
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{
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for (int i = 0; i < BAKE_INDICES.Length; i++)
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{
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int j = BAKE_INDICES[i];
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Primitive.TextureEntryFace face = textureEntry.FaceTextures[j];
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if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE)
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{
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if (m_scene.AssetService.Get(face.TextureID.ToString()) == null)
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{
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m_log.Warn("[APPEARANCE]: Missing baked texture " + face.TextureID + " (" + (AppearanceManager.TextureIndex)j + ") for avatar " + this.Name);
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this.ControllingClient.SendRebakeAvatarTextures(face.TextureID);
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}
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}
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}
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}
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#endregion Bake Cache Check
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m_appearance.SetAppearance(textureEntry, visualParams);
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if (m_appearance.AvatarHeight > 0)
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SetHeight(m_appearance.AvatarHeight);
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m_scene.CommsManager.AvatarService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance);
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@ -3253,14 +3278,14 @@ namespace OpenSim.Region.Framework.Scenes
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wears[i++] = new AvatarWearable(itemId, assetId);
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}
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m_appearance.Wearables = wears;
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byte[] te = null;
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if (cAgent.AgentTextures != null)
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te = cAgent.AgentTextures;
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Primitive.TextureEntry te;
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if (cAgent.AgentTextures != null && cAgent.AgentTextures.Length > 1)
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te = new Primitive.TextureEntry(cAgent.AgentTextures, 0, cAgent.AgentTextures.Length);
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else
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te = AvatarAppearance.GetDefaultTexture().GetBytes();
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te = AvatarAppearance.GetDefaultTexture();
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if ((cAgent.VisualParams == null) || (cAgent.VisualParams.Length < AvatarAppearance.VISUALPARAM_COUNT))
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cAgent.VisualParams = AvatarAppearance.GetDefaultVisualParams();
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m_appearance.SetAppearance(te, new List<byte>(cAgent.VisualParams));
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m_appearance.SetAppearance(te, (byte[])cAgent.VisualParams.Clone());
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}
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catch (Exception e)
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{
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@ -861,12 +861,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
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Scene scene = (Scene)Scene;
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AvatarAppearance appearance;
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scene.GetAvatarAppearance(this, out appearance);
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List<byte> visualParams = new List<byte>();
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foreach (byte visualParam in appearance.VisualParams)
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{
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visualParams.Add(visualParam);
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}
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OnSetAppearance(appearance.Texture.GetBytes(), visualParams);
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OnSetAppearance(appearance.Texture, (byte[])appearance.VisualParams.Clone());
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}
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public void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args)
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@ -163,13 +163,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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{
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AvatarAppearance x = GetAppearance(p_cloneAppearanceFrom, p_scene);
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List<byte> wearbyte = new List<byte>();
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for (int i = 0; i < x.VisualParams.Length; i++)
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{
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wearbyte.Add(x.VisualParams[i]);
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}
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sp.SetAppearance(x.Texture.GetBytes(), wearbyte);
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sp.SetAppearance(x.Texture, (byte[])x.VisualParams.Clone());
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}
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m_avatars.Add(npcAvatar.AgentId, npcAvatar);
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Reference in New Issue