move NullStorage => OpenSim.Data.Null to be consistant with
where other data storage assemblies are.0.6.0-stable
parent
bd56cb8776
commit
5e32d86b87
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@ -31,7 +31,7 @@ using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.DataStore.NullStorage
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namespace OpenSim.Data.Null
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{
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public class NullDataStore : IRegionDataStore
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{
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@ -32,11 +32,11 @@ using System.Runtime.InteropServices;
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly : AssemblyTitle("OpenSim.DataStore.NullStorage")]
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[assembly : AssemblyTitle("OpenSim.Data.Null")]
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[assembly : AssemblyDescription("")]
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[assembly : AssemblyConfiguration("")]
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[assembly : AssemblyCompany("")]
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[assembly : AssemblyProduct("OpenSim.DataStore.NullStorage")]
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[assembly : AssemblyProduct("OpenSim.Data.Null")]
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[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2008")]
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[assembly : AssemblyTrademark("")]
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[assembly : AssemblyCulture("")]
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@ -7,7 +7,7 @@ gridmode = false
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; *** Prim Storage - only leave one storage_plugin uncommented ***
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; --- The NullStorage stores nothing - effectively disabling persistence:
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storage_plugin = "OpenSim.DataStore.NullStorage.dll"
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storage_plugin = "OpenSim.Data.Null.dll"
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; --- To use sqlite as region storage:
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;storage_plugin = "OpenSim.Data.SQLite.dll"
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@ -852,19 +852,19 @@
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</Project>
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<!-- Datastore Plugins -->
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<Project name="OpenSim.DataStore.NullStorage" path="OpenSim/Region/Storage/OpenSim.DataStore.NullStorage" type="Library">
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<Project name="OpenSim.Data.Null" path="OpenSim/Data/Null" type="Library">
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<Configuration name="Debug">
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<Options>
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<OutputPath>../../../../bin/</OutputPath>
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<OutputPath>../../../bin/</OutputPath>
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</Options>
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</Configuration>
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<Configuration name="Release">
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<Options>
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<OutputPath>../../../../bin/</OutputPath>
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<OutputPath>../../../bin/</OutputPath>
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</Options>
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</Configuration>
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<ReferencePath>../../../../bin/</ReferencePath>
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<ReferencePath>../../../bin/</ReferencePath>
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<Reference name="System" localCopy="false"/>
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<Reference name="System.Xml"/>
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<Reference name="libsecondlife.dll"/>
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