* Another stab at removing AssetServer.exe dependencies
parent
e725e485fa
commit
5e39e515f9
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@ -1,156 +1,95 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.IO;
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using System.Reflection;
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using System.Text;
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using System.Xml;
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using System.Xml.Serialization;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Data;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Statistics;
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namespace OpenSim.Grid.AssetServer
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{
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public class GetAssetStreamHandler : BaseStreamHandler
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// private OpenAsset_Main m_assetManager;
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private IAssetDataPlugin m_assetProvider;
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="assetManager"></param>
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/// <param name="assetProvider"></param>
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public GetAssetStreamHandler(IAssetDataPlugin assetProvider)
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: base("GET", "/assets")
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{
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m_log.Info("[REST]: In Get Request");
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// m_assetManager = assetManager;
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m_assetProvider = assetProvider;
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}
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public override byte[] Handle(string path, Stream request,
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OSHttpRequest httpRequest, OSHttpResponse httpResponse)
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{
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string param = GetParam(path);
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byte[] result = new byte[] {};
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string[] p = param.Split(new char[] {'/', '?', '&'}, StringSplitOptions.RemoveEmptyEntries);
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if (p.Length > 0)
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{
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UUID assetID = UUID.Zero;
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if (!UUID.TryParse(p[0], out assetID))
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{
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m_log.InfoFormat(
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"[REST]: GET:/asset ignoring request with malformed UUID {0}", p[0]);
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return result;
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}
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if (StatsManager.AssetStats != null)
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StatsManager.AssetStats.AddRequest();
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AssetBase asset = m_assetProvider.FetchAsset(assetID);
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if (asset != null)
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{
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XmlSerializer xs = new XmlSerializer(typeof (AssetBase));
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MemoryStream ms = new MemoryStream();
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XmlTextWriter xw = new XmlTextWriter(ms, Encoding.UTF8);
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xw.Formatting = Formatting.Indented;
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xs.Serialize(xw, asset);
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xw.Flush();
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ms.Seek(0, SeekOrigin.Begin);
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//StreamReader sr = new StreamReader(ms);
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result = ms.GetBuffer();
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//Ckrinke 1/11/09 Commenting out the succesful REST message as under heavy use there
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//are multiple messages in a second and that is usually (in my experience) meaning
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//the logging itself is slowing down the program. Leaving the unsuccesful message
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//as we need to know about that path.
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// m_log.InfoFormat(
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// "[REST]: GET:/asset found {0} with name {1}, size {2} bytes",
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// assetID, asset.Name, result.Length);
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Array.Resize<byte>(ref result, (int) ms.Length);
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}
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else
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{
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if (StatsManager.AssetStats != null)
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StatsManager.AssetStats.AddNotFoundRequest();
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m_log.InfoFormat("[REST]: GET:/asset failed to find {0}", assetID);
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}
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}
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return result;
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}
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}
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public class PostAssetStreamHandler : BaseStreamHandler
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// private OpenAsset_Main m_assetManager;
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private IAssetDataPlugin m_assetProvider;
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public override byte[] Handle(string path, Stream request,
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OSHttpRequest httpRequest, OSHttpResponse httpResponse)
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{
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string param = GetParam(path);
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UUID assetId;
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if (param.Length > 0)
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UUID.TryParse(param, out assetId);
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// byte[] txBuffer = new byte[4096];
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XmlSerializer xs = new XmlSerializer(typeof (AssetBase));
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AssetBase asset = (AssetBase) xs.Deserialize(request);
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m_log.InfoFormat("[REST]: Creating asset {0}", asset.FullID);
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m_assetProvider.CreateAsset(asset);
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return new byte[] {};
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}
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public PostAssetStreamHandler(IAssetDataPlugin assetProvider)
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: base("POST", "/assets")
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{
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// m_assetManager = assetManager;
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m_assetProvider = assetProvider;
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}
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}
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}
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using System;
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using System.IO;
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using System.Reflection;
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using System.Text;
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using System.Xml;
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using System.Xml.Serialization;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Data;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Statistics;
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namespace OpenSim.Framework.Servers
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{
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public class GetAssetStreamHandler : BaseStreamHandler
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// private OpenAsset_Main m_assetManager;
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private IAssetDataPlugin m_assetProvider;
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="assetManager"></param>
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/// <param name="assetProvider"></param>
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public GetAssetStreamHandler(IAssetDataPlugin assetProvider)
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: base("GET", "/assets")
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{
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m_log.Info("[REST]: In Get Request");
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// m_assetManager = assetManager;
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m_assetProvider = assetProvider;
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}
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public override byte[] Handle(string path, Stream request,
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OSHttpRequest httpRequest, OSHttpResponse httpResponse)
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{
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string param = GetParam(path);
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byte[] result = new byte[] {};
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string[] p = param.Split(new char[] {'/', '?', '&'}, StringSplitOptions.RemoveEmptyEntries);
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if (p.Length > 0)
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{
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UUID assetID = UUID.Zero;
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if (!UUID.TryParse(p[0], out assetID))
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{
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m_log.InfoFormat(
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"[REST]: GET:/asset ignoring request with malformed UUID {0}", p[0]);
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return result;
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}
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if (StatsManager.AssetStats != null)
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StatsManager.AssetStats.AddRequest();
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AssetBase asset = m_assetProvider.FetchAsset(assetID);
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if (asset != null)
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{
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XmlSerializer xs = new XmlSerializer(typeof (AssetBase));
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MemoryStream ms = new MemoryStream();
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XmlTextWriter xw = new XmlTextWriter(ms, Encoding.UTF8);
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xw.Formatting = Formatting.Indented;
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xs.Serialize(xw, asset);
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xw.Flush();
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ms.Seek(0, SeekOrigin.Begin);
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//StreamReader sr = new StreamReader(ms);
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result = ms.GetBuffer();
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//Ckrinke 1/11/09 Commenting out the succesful REST message as under heavy use there
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//are multiple messages in a second and that is usually (in my experience) meaning
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//the logging itself is slowing down the program. Leaving the unsuccesful message
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//as we need to know about that path.
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// m_log.InfoFormat(
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// "[REST]: GET:/asset found {0} with name {1}, size {2} bytes",
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// assetID, asset.Name, result.Length);
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Array.Resize<byte>(ref result, (int) ms.Length);
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}
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else
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{
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if (StatsManager.AssetStats != null)
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StatsManager.AssetStats.AddNotFoundRequest();
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m_log.InfoFormat("[REST]: GET:/asset failed to find {0}", assetID);
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}
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}
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return result;
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}
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}
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}
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@ -0,0 +1,45 @@
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using System.IO;
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using System.Reflection;
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using System.Xml.Serialization;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Data;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers;
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namespace OpenSim.Framework.Servers
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{
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public class PostAssetStreamHandler : BaseStreamHandler
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// private OpenAsset_Main m_assetManager;
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private IAssetDataPlugin m_assetProvider;
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public override byte[] Handle(string path, Stream request,
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OSHttpRequest httpRequest, OSHttpResponse httpResponse)
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{
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string param = GetParam(path);
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UUID assetId;
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if (param.Length > 0)
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UUID.TryParse(param, out assetId);
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// byte[] txBuffer = new byte[4096];
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XmlSerializer xs = new XmlSerializer(typeof (AssetBase));
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AssetBase asset = (AssetBase) xs.Deserialize(request);
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m_log.InfoFormat("[REST]: Creating asset {0}", asset.FullID);
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m_assetProvider.CreateAsset(asset);
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return new byte[] {};
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}
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public PostAssetStreamHandler(IAssetDataPlugin assetProvider)
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: base("POST", "/assets")
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{
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// m_assetManager = assetManager;
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m_assetProvider = assetProvider;
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}
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}
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}
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@ -35,7 +35,6 @@ using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Servers;
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using OpenSim.Grid.AssetServer;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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@ -300,6 +300,7 @@
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<ReferencePath>../../../bin/</ReferencePath>
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<Reference name="System"/>
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<Reference name="System.Xml"/>
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<Reference name="OpenSim.Data"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework.Console"/>
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<Reference name="OpenSim.Framework.Statistics"/>
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<Reference name="OpenSim.Framework.Servers"/>
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<Reference name="OpenSim.Framework.Statistics"/>
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<Reference name="OpenSim.Region.Physics.Manager"/>
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<Reference name="OpenSim.Grid.AssetServer"/>
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<!-- For scripting in funny languages by default -->
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<Reference name="Microsoft.JScript"/>
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@ -986,7 +986,6 @@
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<Reference name="OpenSim.Framework.Servers"/>
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<Reference name="OpenSim.Framework.Statistics"/>
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<Reference name="OpenSim.Region.Physics.Manager"/>
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<Reference name="OpenSim.Grid.AssetServer"/>
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<!-- For scripting in funny languages by default -->
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<Reference name="Microsoft.JScript"/>
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@ -1060,7 +1059,6 @@
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<Reference name="OpenSim.Framework.Servers"/>
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<Reference name="OpenSim.Framework.Statistics"/>
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<Reference name="OpenSim.Region.Physics.Manager"/>
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<Reference name="OpenSim.Grid.AssetServer"/>
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<!-- For scripting in funny languages by default -->
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<Reference name="Microsoft.JScript"/>
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@ -2338,7 +2336,6 @@
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<Reference name="OpenSim.Framework.Servers"/>
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<Reference name="OpenSim.Framework.Statistics"/>
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<Reference name="OpenSim.Region.Physics.Manager"/>
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<Reference name="OpenSim.Grid.AssetServer"/>
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<Reference name="Mono.Data.SqliteClient"/>
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<!-- For scripting in funny languages by default -->
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