Merge branch 'master' into careminster-presence-refactor

avinationmerge
Melanie 2010-06-12 19:15:59 +01:00
commit 5e4bee0f34
2 changed files with 81 additions and 62 deletions

View File

@ -1132,7 +1132,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
string reason = String.Empty;
bool regionAccepted = m_scene.SimulationService.CreateAgent(reg, a, 0, out reason); // m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, a, 0, out reason);
bool regionAccepted = m_scene.SimulationService.CreateAgent(reg, a, (uint)TeleportFlags.Default, out reason);
if (regionAccepted && newAgent)
{

View File

@ -2508,7 +2508,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Called when objects or attachments cross the border between regions.
/// Called when objects or attachments cross the border, or teleport, between regions.
/// </summary>
/// <param name="sog"></param>
/// <returns></returns>
@ -2538,6 +2538,8 @@ namespace OpenSim.Region.Framework.Scenes
// Do this as late as possible so that listeners have full access to the incoming object
EventManager.TriggerOnIncomingSceneObject(newObject);
TriggerChangedTeleport(newObject);
return true;
}
@ -2605,22 +2607,13 @@ namespace OpenSim.Region.Framework.Scenes
// Fix up attachment Parent Local ID
ScenePresence sp = GetScenePresence(sceneObject.OwnerID);
//uint parentLocalID = 0;
if (sp != null)
{
//parentLocalID = sp.LocalId;
//sceneObject.RootPart.IsAttachment = true;
//sceneObject.RootPart.SetParentLocalId(parentLocalID);
SceneObjectGroup grp = sceneObject;
//RootPrim.SetParentLocalId(parentLocalID);
m_log.DebugFormat(
"[ATTACHMENT]: Received attachment {0}, inworld asset id {1}", grp.GetFromItemID(), grp.UUID);
//grp.SetFromAssetID(grp.RootPart.LastOwnerID);
m_log.DebugFormat(
"[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition);
@ -2630,7 +2623,6 @@ namespace OpenSim.Region.Framework.Scenes
AttachmentsModule.AttachObject(
sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false);
//grp.SendGroupFullUpdate();
}
else
{
@ -2658,6 +2650,27 @@ namespace OpenSim.Region.Framework.Scenes
return true;
}
private void TriggerChangedTeleport(SceneObjectGroup sog)
{
ScenePresence sp = GetScenePresence(sog.OwnerID);
if (sp != null)
{
AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(sp.UUID);
if (aCircuit != null && (aCircuit.teleportFlags != (uint)TeleportFlags.Default))
{
// This will get your attention
//m_log.Error("[XXX] Triggering ");
// Trigger CHANGED_TELEPORT
sp.Scene.EventManager.TriggerOnScriptChangedEvent(sog.LocalId, (uint)Changed.TELEPORT);
}
}
}
#endregion
#region Add/Remove Avatar Methods
@ -3465,6 +3478,8 @@ namespace OpenSim.Region.Framework.Scenes
public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason)
{
TeleportFlags tp = (TeleportFlags)teleportFlags;
reason = String.Empty;
//Teleport flags:
//
// TeleportFlags.ViaGodlikeLure - Border Crossing
@ -3472,52 +3487,34 @@ namespace OpenSim.Region.Framework.Scenes
// TeleportFlags.TeleportFlags.ViaLure - Teleport request sent by another user
// TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport
if (LoginsDisabled)
{
reason = "Logins Disabled";
return false;
}
// Don't disable this log message - it's too helpful
m_log.InfoFormat(
"[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6})",
RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
agent.AgentID, agent.circuitcode, teleportFlags);
reason = String.Empty;
try
if (LoginsDisabled)
{
if (!VerifyUserPresence(agent, out reason))
return false;
}
catch (Exception e)
{
m_log.DebugFormat("[CONNECTION BEGIN]: Exception verifying presence {0}", e.Message);
reason = "Logins Disabled";
return false;
}
try
{
if (!AuthorizeUser(agent, out reason))
return false;
}
catch (Exception e)
{
m_log.DebugFormat("[CONNECTION BEGIN]: Exception authorizing user {0}", e.Message);
return false;
}
ScenePresence sp = GetScenePresence(agent.AgentID);
m_log.InfoFormat(
"[CONNECTION BEGIN]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})",
RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
agent.AgentID, agent.circuitcode);
CapsModule.NewUserConnection(agent);
if (sp != null && !sp.IsChildAgent)
{
// We have a zombie from a crashed session.
// Or the same user is trying to be root twice here, won't work.
// Kill it.
m_log.DebugFormat("[SCENE]: Zombie scene presence detected for {0} in {1}", agent.AgentID, RegionInfo.RegionName);
sp.ControllingClient.Close();
sp = null;
}
ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
//On login or border crossing test land permisions
if (tp != TeleportFlags.Default)
//On login test land permisions
if (tp == TeleportFlags.ViaLogin)
{
if (land != null && !TestLandRestrictions(agent, land, out reason))
{
@ -3525,8 +3522,40 @@ namespace OpenSim.Region.Framework.Scenes
}
}
ScenePresence sp = GetScenePresence(agent.AgentID);
if (sp != null)
if (sp == null) // We don't have an [child] agent here already
{
try
{
if (!VerifyUserPresence(agent, out reason))
return false;
}
catch (Exception e)
{
m_log.DebugFormat("[CONNECTION BEGIN]: Exception verifying presence {0}", e.Message);
return false;
}
try
{
if (!AuthorizeUser(agent, out reason))
return false;
}
catch (Exception e)
{
m_log.DebugFormat("[CONNECTION BEGIN]: Exception authorizing user {0}", e.Message);
return false;
}
m_log.InfoFormat(
"[CONNECTION BEGIN]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})",
RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
agent.AgentID, agent.circuitcode);
CapsModule.NewUserConnection(agent);
CapsModule.AddCapsHandler(agent.AgentID);
}
else
{
if (sp.IsChildAgent)
{
@ -3535,25 +3564,18 @@ namespace OpenSim.Region.Framework.Scenes
agent.AgentID, RegionInfo.RegionName);
sp.AdjustKnownSeeds();
return true;
}
else
{
// We have a zombie from a crashed session. Kill it.
m_log.DebugFormat("[SCENE]: Zombie scene presence detected for {0} in {1}", agent.AgentID, RegionInfo.RegionName);
sp.ControllingClient.Close(false);
CapsModule.NewUserConnection(agent);
}
}
CapsModule.AddCapsHandler(agent.AgentID);
if ((teleportFlags & ((uint)TeleportFlags.ViaLandmark | (uint)TeleportFlags.ViaLocation | (uint)TeleportFlags.ViaLandmark | (uint)TeleportFlags.Default)) != 0)
System.Threading.Thread.Sleep(2000);
// In all cases, add or update the circuit data with the new agent circuit data and teleport flags
agent.teleportFlags = teleportFlags;
m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent);
if (!agent.child)
if (tp == TeleportFlags.ViaLogin)
{
if (TestBorderCross(agent.startpos,Cardinals.E))
if (TestBorderCross(agent.startpos, Cardinals.E))
{
Border crossedBorder = GetCrossedBorder(agent.startpos, Cardinals.E);
agent.startpos.X = crossedBorder.BorderLine.Z - 1;
@ -3621,9 +3643,6 @@ namespace OpenSim.Region.Framework.Scenes
*/// This is now handled properly in ScenePresence.MakeRootAgent
}
agent.teleportFlags = teleportFlags;
m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent);
return true;
}