Merge branch 'master' into careminster-presence-refactor

avinationmerge
Melanie 2010-06-12 19:15:59 +01:00
commit 5e4bee0f34
2 changed files with 81 additions and 62 deletions

View File

@ -1132,7 +1132,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
string reason = String.Empty; string reason = String.Empty;
bool regionAccepted = m_scene.SimulationService.CreateAgent(reg, a, 0, out reason); // m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, a, 0, out reason); bool regionAccepted = m_scene.SimulationService.CreateAgent(reg, a, (uint)TeleportFlags.Default, out reason);
if (regionAccepted && newAgent) if (regionAccepted && newAgent)
{ {

View File

@ -2508,7 +2508,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary> /// <summary>
/// Called when objects or attachments cross the border between regions. /// Called when objects or attachments cross the border, or teleport, between regions.
/// </summary> /// </summary>
/// <param name="sog"></param> /// <param name="sog"></param>
/// <returns></returns> /// <returns></returns>
@ -2539,6 +2539,8 @@ namespace OpenSim.Region.Framework.Scenes
// Do this as late as possible so that listeners have full access to the incoming object // Do this as late as possible so that listeners have full access to the incoming object
EventManager.TriggerOnIncomingSceneObject(newObject); EventManager.TriggerOnIncomingSceneObject(newObject);
TriggerChangedTeleport(newObject);
return true; return true;
} }
@ -2605,22 +2607,13 @@ namespace OpenSim.Region.Framework.Scenes
// Fix up attachment Parent Local ID // Fix up attachment Parent Local ID
ScenePresence sp = GetScenePresence(sceneObject.OwnerID); ScenePresence sp = GetScenePresence(sceneObject.OwnerID);
//uint parentLocalID = 0;
if (sp != null) if (sp != null)
{ {
//parentLocalID = sp.LocalId;
//sceneObject.RootPart.IsAttachment = true;
//sceneObject.RootPart.SetParentLocalId(parentLocalID);
SceneObjectGroup grp = sceneObject; SceneObjectGroup grp = sceneObject;
//RootPrim.SetParentLocalId(parentLocalID);
m_log.DebugFormat( m_log.DebugFormat(
"[ATTACHMENT]: Received attachment {0}, inworld asset id {1}", grp.GetFromItemID(), grp.UUID); "[ATTACHMENT]: Received attachment {0}, inworld asset id {1}", grp.GetFromItemID(), grp.UUID);
//grp.SetFromAssetID(grp.RootPart.LastOwnerID);
m_log.DebugFormat( m_log.DebugFormat(
"[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition); "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition);
@ -2630,7 +2623,6 @@ namespace OpenSim.Region.Framework.Scenes
AttachmentsModule.AttachObject( AttachmentsModule.AttachObject(
sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false); sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false);
//grp.SendGroupFullUpdate();
} }
else else
{ {
@ -2658,6 +2650,27 @@ namespace OpenSim.Region.Framework.Scenes
return true; return true;
} }
private void TriggerChangedTeleport(SceneObjectGroup sog)
{
ScenePresence sp = GetScenePresence(sog.OwnerID);
if (sp != null)
{
AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(sp.UUID);
if (aCircuit != null && (aCircuit.teleportFlags != (uint)TeleportFlags.Default))
{
// This will get your attention
//m_log.Error("[XXX] Triggering ");
// Trigger CHANGED_TELEPORT
sp.Scene.EventManager.TriggerOnScriptChangedEvent(sog.LocalId, (uint)Changed.TELEPORT);
}
}
}
#endregion #endregion
#region Add/Remove Avatar Methods #region Add/Remove Avatar Methods
@ -3465,6 +3478,8 @@ namespace OpenSim.Region.Framework.Scenes
public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason) public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason)
{ {
TeleportFlags tp = (TeleportFlags)teleportFlags; TeleportFlags tp = (TeleportFlags)teleportFlags;
reason = String.Empty;
//Teleport flags: //Teleport flags:
// //
// TeleportFlags.ViaGodlikeLure - Border Crossing // TeleportFlags.ViaGodlikeLure - Border Crossing
@ -3472,19 +3487,44 @@ namespace OpenSim.Region.Framework.Scenes
// TeleportFlags.TeleportFlags.ViaLure - Teleport request sent by another user // TeleportFlags.TeleportFlags.ViaLure - Teleport request sent by another user
// TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport // TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport
if (LoginsDisabled)
{
reason = "Logins Disabled";
return false;
}
// Don't disable this log message - it's too helpful // Don't disable this log message - it's too helpful
m_log.InfoFormat( m_log.InfoFormat(
"[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6})", "[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6})",
RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
agent.AgentID, agent.circuitcode, teleportFlags); agent.AgentID, agent.circuitcode, teleportFlags);
reason = String.Empty; if (LoginsDisabled)
{
reason = "Logins Disabled";
return false;
}
ScenePresence sp = GetScenePresence(agent.AgentID);
if (sp != null && !sp.IsChildAgent)
{
// We have a zombie from a crashed session.
// Or the same user is trying to be root twice here, won't work.
// Kill it.
m_log.DebugFormat("[SCENE]: Zombie scene presence detected for {0} in {1}", agent.AgentID, RegionInfo.RegionName);
sp.ControllingClient.Close();
sp = null;
}
ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
//On login test land permisions
if (tp == TeleportFlags.ViaLogin)
{
if (land != null && !TestLandRestrictions(agent, land, out reason))
{
return false;
}
}
if (sp == null) // We don't have an [child] agent here already
{
try try
{ {
if (!VerifyUserPresence(agent, out reason)) if (!VerifyUserPresence(agent, out reason))
@ -3513,20 +3553,9 @@ namespace OpenSim.Region.Framework.Scenes
agent.AgentID, agent.circuitcode); agent.AgentID, agent.circuitcode);
CapsModule.NewUserConnection(agent); CapsModule.NewUserConnection(agent);
CapsModule.AddCapsHandler(agent.AgentID);
ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
//On login or border crossing test land permisions
if (tp != TeleportFlags.Default)
{
if (land != null && !TestLandRestrictions(agent, land, out reason))
{
return false;
} }
} else
ScenePresence sp = GetScenePresence(agent.AgentID);
if (sp != null)
{ {
if (sp.IsChildAgent) if (sp.IsChildAgent)
{ {
@ -3535,25 +3564,18 @@ namespace OpenSim.Region.Framework.Scenes
agent.AgentID, RegionInfo.RegionName); agent.AgentID, RegionInfo.RegionName);
sp.AdjustKnownSeeds(); sp.AdjustKnownSeeds();
CapsModule.NewUserConnection(agent);
return true;
} }
else }
// In all cases, add or update the circuit data with the new agent circuit data and teleport flags
agent.teleportFlags = teleportFlags;
m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent);
if (tp == TeleportFlags.ViaLogin)
{ {
// We have a zombie from a crashed session. Kill it. if (TestBorderCross(agent.startpos, Cardinals.E))
m_log.DebugFormat("[SCENE]: Zombie scene presence detected for {0} in {1}", agent.AgentID, RegionInfo.RegionName);
sp.ControllingClient.Close(false);
}
}
CapsModule.AddCapsHandler(agent.AgentID);
if ((teleportFlags & ((uint)TeleportFlags.ViaLandmark | (uint)TeleportFlags.ViaLocation | (uint)TeleportFlags.ViaLandmark | (uint)TeleportFlags.Default)) != 0)
System.Threading.Thread.Sleep(2000);
if (!agent.child)
{
if (TestBorderCross(agent.startpos,Cardinals.E))
{ {
Border crossedBorder = GetCrossedBorder(agent.startpos, Cardinals.E); Border crossedBorder = GetCrossedBorder(agent.startpos, Cardinals.E);
agent.startpos.X = crossedBorder.BorderLine.Z - 1; agent.startpos.X = crossedBorder.BorderLine.Z - 1;
@ -3621,9 +3643,6 @@ namespace OpenSim.Region.Framework.Scenes
*/// This is now handled properly in ScenePresence.MakeRootAgent */// This is now handled properly in ScenePresence.MakeRootAgent
} }
agent.teleportFlags = teleportFlags;
m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent);
return true; return true;
} }