Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.

This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing.
Known problems: 
* HG asset transfers are borked for now
* missing texture is missing
* 3 unit tests commented out for now
0.6.6-post-fixes
diva 2009-05-15 05:00:25 +00:00
parent 14c1e991c6
commit 5e4fc6e91e
56 changed files with 716 additions and 511 deletions

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@ -47,6 +47,7 @@ using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.CoreModules.World.Terrain; using OpenSim.Region.CoreModules.World.Terrain;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
namespace OpenSim.ApplicationPlugins.RemoteController namespace OpenSim.ApplicationPlugins.RemoteController
{ {
@ -1421,7 +1422,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
UICallback uic; UICallback uic;
IInventoryServices iserv = m_app.CommunicationsManager.InventoryService; IInventoryServices iserv = m_app.CommunicationsManager.InventoryService;
IAssetCache aserv = m_app.CommunicationsManager.AssetCache; IAssetService aserv = m_app.SceneManager.CurrentOrFirstScene.AssetService;
doc.LoadXml(File.ReadAllText(dafn)); doc.LoadXml(File.ReadAllText(dafn));
@ -1437,7 +1438,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
rass.Local = Boolean.Parse(GetStringAttribute(asset,"local","")); rass.Local = Boolean.Parse(GetStringAttribute(asset,"local",""));
rass.Temporary = Boolean.Parse(GetStringAttribute(asset,"temporary","")); rass.Temporary = Boolean.Parse(GetStringAttribute(asset,"temporary",""));
rass.Data = Convert.FromBase64String(asset.InnerText); rass.Data = Convert.FromBase64String(asset.InnerText);
aserv.AddAsset(rass); aserv.Store(rass);
} }
avatars = doc.GetElementsByTagName("Avatar"); avatars = doc.GetElementsByTagName("Avatar");

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@ -34,6 +34,8 @@ using log4net;
using Nini.Config; using Nini.Config;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Communications; using OpenSim.Framework.Communications;
using OpenSim.Services.Interfaces;
using IUserService = OpenSim.Framework.Communications.IUserService;
namespace OpenSim.ApplicationPlugins.Rest.Inventory namespace OpenSim.ApplicationPlugins.Rest.Inventory
{ {
@ -110,9 +112,9 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
get { return Comms.AvatarService; } get { return Comms.AvatarService; }
} }
internal static IAssetCache AssetServices internal static IAssetService AssetServices
{ {
get { return Comms.AssetCache; } get { return main.SceneManager.CurrentOrFirstScene.AssetService; }
} }
/// <summary> /// <summary>

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@ -190,14 +190,12 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
private void DoGet(AssetRequestData rdata) private void DoGet(AssetRequestData rdata)
{ {
bool istexture = false;
Rest.Log.DebugFormat("{0} REST Asset handler, Method = <{1}> ENTRY", MsgId, rdata.method); Rest.Log.DebugFormat("{0} REST Asset handler, Method = <{1}> ENTRY", MsgId, rdata.method);
if (rdata.Parameters.Length == 1) if (rdata.Parameters.Length == 1)
{ {
UUID uuid = new UUID(rdata.Parameters[0]); UUID uuid = new UUID(rdata.Parameters[0]);
AssetBase asset = Rest.AssetServices.GetAsset(uuid, istexture); AssetBase asset = Rest.AssetServices.Get(uuid.ToString());
if (asset != null) if (asset != null)
{ {
@ -258,7 +256,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
} }
UUID uuid = new UUID(rdata.Parameters[0]); UUID uuid = new UUID(rdata.Parameters[0]);
asset = Rest.AssetServices.GetAsset(uuid, false); asset = Rest.AssetServices.Get(uuid.ToString());
modified = (asset != null); modified = (asset != null);
created = !modified; created = !modified;
@ -278,7 +276,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
MsgId, rdata.Parameters[0], asset.ID); MsgId, rdata.Parameters[0], asset.ID);
} }
Rest.AssetServices.AddAsset(asset); Rest.AssetServices.Store(asset);
} }
else else
@ -338,7 +336,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
} }
UUID uuid = new UUID(xml.GetAttribute("id")); UUID uuid = new UUID(xml.GetAttribute("id"));
AssetBase asset = Rest.AssetServices.GetAsset(uuid, false); AssetBase asset = Rest.AssetServices.Get(uuid.ToString());
modified = (asset != null); modified = (asset != null);
created = !modified; created = !modified;
@ -352,7 +350,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0; asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0;
asset.Data = Convert.FromBase64String(xml.ReadElementContentAsString("Asset", "")); asset.Data = Convert.FromBase64String(xml.ReadElementContentAsString("Asset", ""));
Rest.AssetServices.AddAsset(asset); Rest.AssetServices.Store(asset);
if (created) if (created)
{ {

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@ -476,7 +476,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
{ {
Rest.Log.DebugFormat("{0} Rest asset: {1} {2} {3}", Rest.Log.DebugFormat("{0} Rest asset: {1} {2} {3}",
MsgId, asset.ID, asset.Type, asset.Name); MsgId, asset.ID, asset.Type, asset.Name);
Rest.AssetServices.AddAsset(asset); Rest.AssetServices.Store(asset);
created = true; created = true;
rdata.appendStatus(String.Format("<p> Created asset {0}, UUID {1} <p>", rdata.appendStatus(String.Format("<p> Created asset {0}, UUID {1} <p>",
@ -682,7 +682,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
// The asset was validated during the collection process // The asset was validated during the collection process
Rest.AssetServices.AddAsset(asset); Rest.AssetServices.Store(asset);
created = true; created = true;
rdata.appendStatus(String.Format("<p> Created asset {0}, UUID {1} <p>", asset.Name, asset.ID)); rdata.appendStatus(String.Format("<p> Created asset {0}, UUID {1} <p>", asset.Name, asset.ID));

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@ -83,7 +83,7 @@ namespace OpenSim.Client.Linden
m_clientServer m_clientServer
= m_clientStackManager.CreateServer(endPoint.Address, = m_clientStackManager.CreateServer(endPoint.Address,
ref port, m_scene.RegionInfo.ProxyOffset, m_scene.RegionInfo.m_allow_alternate_ports, m_source, ref port, m_scene.RegionInfo.ProxyOffset, m_scene.RegionInfo.m_allow_alternate_ports, m_source,
m_scene.CommsManager.AssetCache, m_scene.AuthenticateHandler); m_scene.AuthenticateHandler);
m_clientServer.AddScene(m_scene); m_clientServer.AddScene(m_scene);

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@ -88,7 +88,7 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
if (!UUID.TryParse(param, out assetID)) if (!UUID.TryParse(param, out assetID))
return false; return false;
AssetBase asset = m_scene.CommsManager.AssetCache.GetAsset(assetID, true); AssetBase asset = m_scene.AssetService.Get(assetID.ToString());
if (asset == null) if (asset == null)
return false; return false;

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@ -34,6 +34,7 @@ using log4net;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework.Servers; using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer; using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Services.Interfaces;
// using OpenSim.Region.Framework.Interfaces; // using OpenSim.Region.Framework.Interfaces;
@ -100,7 +101,7 @@ namespace OpenSim.Framework.Communications.Capabilities
//private string eventQueue = "0100/"; //private string eventQueue = "0100/";
private IHttpServer m_httpListener; private IHttpServer m_httpListener;
private UUID m_agentID; private UUID m_agentID;
private IAssetCache m_assetCache; private IAssetService m_assetCache;
private int m_eventQueueCount = 1; private int m_eventQueueCount = 1;
private Queue<string> m_capsEventQueue = new Queue<string>(); private Queue<string> m_capsEventQueue = new Queue<string>();
private bool m_dumpAssetsToFile; private bool m_dumpAssetsToFile;
@ -128,7 +129,7 @@ namespace OpenSim.Framework.Communications.Capabilities
public FetchInventoryDescendentsCAPS CAPSFetchInventoryDescendents = null; public FetchInventoryDescendentsCAPS CAPSFetchInventoryDescendents = null;
public GetClientDelegate GetClient = null; public GetClientDelegate GetClient = null;
public Caps(IAssetCache assetCache, IHttpServer httpServer, string httpListen, uint httpPort, string capsPath, public Caps(IAssetService assetCache, IHttpServer httpServer, string httpListen, uint httpPort, string capsPath,
UUID agent, bool dumpAssetsToFile, string regionName) UUID agent, bool dumpAssetsToFile, string regionName)
{ {
m_assetCache = assetCache; m_assetCache = assetCache;
@ -870,7 +871,7 @@ namespace OpenSim.Framework.Communications.Capabilities
if (AddNewAsset != null) if (AddNewAsset != null)
AddNewAsset(asset); AddNewAsset(asset);
else if (m_assetCache != null) else if (m_assetCache != null)
m_assetCache.AddAsset(asset); m_assetCache.Store(asset);
InventoryItemBase item = new InventoryItemBase(); InventoryItemBase item = new InventoryItemBase();
item.Owner = m_agentID; item.Owner = m_agentID;

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@ -40,6 +40,7 @@ using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
using LLSDHelpers = OpenSim.Framework.Communications.Capabilities.LLSDHelpers; using LLSDHelpers = OpenSim.Framework.Communications.Capabilities.LLSDHelpers;
using OpenSim.Framework.Servers; using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer; using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Services.Interfaces;
using OpenMetaverse.StructuredData; using OpenMetaverse.StructuredData;
@ -58,7 +59,7 @@ namespace OpenSim.Framework.Communications.Services
// These two used for local access, standalone mode // These two used for local access, standalone mode
private UserManagerBase m_userService = null; private UserManagerBase m_userService = null;
IAssetDataPlugin m_assetProvider = null; IAssetService m_assetProvider = null;
// These two used for remote access // These two used for remote access
//string m_UserServerURL = string.Empty; //string m_UserServerURL = string.Empty;
@ -77,7 +78,7 @@ namespace OpenSim.Framework.Communications.Services
} }
// Constructor for standalone mode // Constructor for standalone mode
public HGInventoryService(InventoryServiceBase invService, IAssetDataPlugin assetService, UserManagerBase userService, IHttpServer httpserver, string thisurl) public HGInventoryService(InventoryServiceBase invService, IAssetService assetService, UserManagerBase userService, IHttpServer httpserver, string thisurl)
{ {
m_userService = userService; m_userService = userService;
m_assetProvider = assetService; m_assetProvider = assetService;
@ -708,7 +709,7 @@ namespace OpenSim.Framework.Communications.Services
return m_AssetClient.SyncGetAsset(assetID, isTexture); return m_AssetClient.SyncGetAsset(assetID, isTexture);
// local call // local call
else else
return m_assetProvider.FetchAsset(assetID); return m_assetProvider.Get(assetID.ToString());
} }
void StoreAsset(AssetBase asset) void StoreAsset(AssetBase asset)
@ -718,7 +719,7 @@ namespace OpenSim.Framework.Communications.Services
m_AssetClient.StoreAsset(asset); m_AssetClient.StoreAsset(asset);
// local call // local call
else else
m_assetProvider.CreateAsset(asset); m_assetProvider.Store(asset);
} }
#endregion Local vs Remote #endregion Local vs Remote

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@ -673,7 +673,7 @@ namespace OpenSim
clientServer clientServer
= m_clientStackManager.CreateServer( = m_clientStackManager.CreateServer(
listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, configSource, listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, configSource,
m_assetCache, circuitManager); circuitManager);
} }
else else
{ {

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@ -86,10 +86,10 @@ namespace OpenSim.Region.ClientStack
/// <returns></returns> /// <returns></returns>
public IClientNetworkServer CreateServer( public IClientNetworkServer CreateServer(
IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port,
IAssetCache assetCache, AgentCircuitManager authenticateClass) AgentCircuitManager authenticateClass)
{ {
return CreateServer( return CreateServer(
_listenIP, ref port, proxyPortOffset, allow_alternate_port, null, assetCache, authenticateClass); _listenIP, ref port, proxyPortOffset, allow_alternate_port, null, authenticateClass);
} }
/// <summary> /// <summary>
@ -107,7 +107,7 @@ namespace OpenSim.Region.ClientStack
/// <returns></returns> /// <returns></returns>
public IClientNetworkServer CreateServer( public IClientNetworkServer CreateServer(
IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, IConfigSource configSource, IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, IConfigSource configSource,
IAssetCache assetCache, AgentCircuitManager authenticateClass) AgentCircuitManager authenticateClass)
{ {
if (plugin != null) if (plugin != null)
{ {
@ -116,7 +116,7 @@ namespace OpenSim.Region.ClientStack
server.Initialise( server.Initialise(
_listenIP, ref port, proxyPortOffset, allow_alternate_port, _listenIP, ref port, proxyPortOffset, allow_alternate_port,
configSource, assetCache, authenticateClass); configSource, authenticateClass);
return server; return server;
} }

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@ -36,7 +36,7 @@ namespace OpenSim.Region.ClientStack
{ {
void Initialise( void Initialise(
IPAddress _listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, IPAddress _listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource,
IAssetCache assetCache, AgentCircuitManager authenticateClass); AgentCircuitManager authenticateClass);
Socket Server { get; } Socket Server { get; }
bool HandlesRegion(Location x); bool HandlesRegion(Location x);

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@ -31,6 +31,7 @@ using OpenMetaverse;
using OpenMetaverse.Imaging; using OpenMetaverse.Imaging;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Services.Interfaces;
using log4net; using log4net;
using System.Reflection; using System.Reflection;
@ -50,7 +51,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public sbyte m_requestedDiscardLevel; public sbyte m_requestedDiscardLevel;
public UUID m_requestedUUID; public UUID m_requestedUUID;
public IJ2KDecoder m_j2kDecodeModule; public IJ2KDecoder m_j2kDecodeModule;
public IAssetCache m_assetCache; public IAssetService m_assetCache;
public OpenJPEG.J2KLayerInfo[] Layers = new OpenJPEG.J2KLayerInfo[0]; public OpenJPEG.J2KLayerInfo[] Layers = new OpenJPEG.J2KLayerInfo[0];
public AssetBase m_MissingSubstitute = null; public AssetBase m_MissingSubstitute = null;
public bool m_decoded = false; public bool m_decoded = false;
@ -131,6 +132,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
RunUpdate(); RunUpdate();
} }
protected void AssetReceived(string id, Object sender, AssetBase asset)
{
if (asset != null)
AssetDataCallback(asset.FullID, asset);
}
private int GetPacketForBytePosition(int bytePosition) private int GetPacketForBytePosition(int bytePosition)
{ {
return ((bytePosition - cFirstPacketSize + cImagePacketSize - 1) / cImagePacketSize) + 1; return ((bytePosition - cFirstPacketSize + cImagePacketSize - 1) / cImagePacketSize) + 1;
@ -301,7 +308,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (!m_asset_requested) if (!m_asset_requested)
{ {
m_asset_requested = true; m_asset_requested = true;
m_assetCache.GetAsset(m_requestedUUID, AssetDataCallback, true); m_assetCache.Get(m_requestedUUID.ToString(), this, AssetReceived);
} }

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@ -43,6 +43,7 @@ using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Statistics; using OpenSim.Framework.Statistics;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using Timer=System.Timers.Timer; using Timer=System.Timers.Timer;
using Nini.Config; using Nini.Config;
@ -66,7 +67,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private int m_debugPacketLevel; private int m_debugPacketLevel;
private readonly IAssetCache m_assetCache; //private readonly IAssetCache m_assetCache;
private int m_cachedTextureSerial; private int m_cachedTextureSerial;
private Timer m_clientPingTimer; private Timer m_clientPingTimer;
@ -141,6 +142,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
protected int m_packetMTU = 1400; protected int m_packetMTU = 1400;
protected IAssetService m_assetService;
// LLClientView Only // LLClientView Only
public delegate void BinaryGenericMessage(Object sender, string method, byte[][] args); public delegate void BinaryGenericMessage(Object sender, string method, byte[][] args);
@ -490,7 +493,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
InitDefaultAnimations(); InitDefaultAnimations();
m_scene = scene; m_scene = scene;
m_assetCache = assetCache; //m_assetCache = assetCache;
m_assetService = m_scene.RequestModuleInterface<IAssetService>();
m_log.Debug("[XXX] m_assetService is null? " + ((m_assetService == null) ? "yes" : "no"));
m_networkServer = packServer; m_networkServer = packServer;
@ -543,7 +549,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
} }
RegisterLocalPacketHandlers(); RegisterLocalPacketHandlers();
m_imageManager = new LLImageManager(this, m_assetCache,Scene.RequestModuleInterface<IJ2KDecoder>()); m_imageManager = new LLImageManager(this, m_assetService, Scene.RequestModuleInterface<IJ2KDecoder>());
} }
public void SetDebugPacketLevel(int newDebugPacketLevel) public void SetDebugPacketLevel(int newDebugPacketLevel)
@ -6451,7 +6457,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
} }
} }
m_assetCache.AddAssetRequest(this, transfer); //m_assetCache.AddAssetRequest(this, transfer);
MakeAssetRequest(transfer);
/* RequestAsset = OnRequestAsset; /* RequestAsset = OnRequestAsset;
if (RequestAsset != null) if (RequestAsset != null)
{ {
@ -7115,7 +7124,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
AssetLandmark lm; AssetLandmark lm;
if (lmid != UUID.Zero) if (lmid != UUID.Zero)
{ {
AssetBase lma = m_assetCache.GetAsset(lmid, false); //AssetBase lma = m_assetCache.GetAsset(lmid, false);
AssetBase lma = m_assetService.Get(lmid.ToString());
if (lma == null) if (lma == null)
{ {
@ -10604,6 +10614,93 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return ""; return "";
} }
public void MakeAssetRequest(TransferRequestPacket transferRequest)
{
UUID requestID = UUID.Zero;
if (transferRequest.TransferInfo.SourceType == 2)
{
//direct asset request
requestID = new UUID(transferRequest.TransferInfo.Params, 0);
}
else if (transferRequest.TransferInfo.SourceType == 3)
{
//inventory asset request
requestID = new UUID(transferRequest.TransferInfo.Params, 80);
//m_log.Debug("asset request " + requestID);
}
//check to see if asset is in local cache, if not we need to request it from asset server.
//m_log.Debug("asset request " + requestID);
m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived);
}
protected void AssetReceived(string id, Object sender, AssetBase asset)
{
TransferRequestPacket transferRequest = (TransferRequestPacket)sender;
UUID requestID = UUID.Zero;
byte source = 2;
if (transferRequest.TransferInfo.SourceType == 2)
{
//direct asset request
requestID = new UUID(transferRequest.TransferInfo.Params, 0);
}
else if (transferRequest.TransferInfo.SourceType == 3)
{
//inventory asset request
requestID = new UUID(transferRequest.TransferInfo.Params, 80);
source = 3;
//m_log.Debug("asset request " + requestID);
}
// FIXME: We never tell the client about assets which do not exist when requested by this transfer mechanism, which can't be right.
if (null == asset)
{
//m_log.DebugFormat("[ASSET CACHE]: Asset transfer request for asset which is {0} already known to be missing. Dropping", requestID);
return;
}
// Scripts cannot be retrieved by direct request
if (transferRequest.TransferInfo.SourceType == 2 && asset.Type == 10)
return;
// The asset is known to exist and is in our cache, so add it to the AssetRequests list
AssetRequestToClient req = new AssetRequestToClient();
req.AssetInf = asset;
req.AssetRequestSource = source;
req.IsTextureRequest = false;
req.NumPackets = CalculateNumPackets(asset.Data);
req.Params = transferRequest.TransferInfo.Params;
req.RequestAssetID = requestID;
req.TransferRequestID = transferRequest.TransferInfo.TransferID;
SendAsset(req);
}
/// <summary>
/// Calculate the number of packets required to send the asset to the client.
/// </summary>
/// <param name="data"></param>
/// <returns></returns>
private static int CalculateNumPackets(byte[] data)
{
const uint m_maxPacketSize = 600;
int numPackets = 1;
if (data.LongLength > m_maxPacketSize)
{
// over max number of bytes so split up file
long restData = data.LongLength - m_maxPacketSize;
int restPackets = (int)((restData + m_maxPacketSize - 1) / m_maxPacketSize);
numPackets += restPackets;
}
return numPackets;
}
#region IClientIPEndpoint Members #region IClientIPEndpoint Members
public IPAddress EndPoint public IPAddress EndPoint

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@ -31,6 +31,7 @@ using OpenMetaverse;
using OpenMetaverse.Imaging; using OpenMetaverse.Imaging;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Services.Interfaces;
using log4net; using log4net;
using System.Reflection; using System.Reflection;
@ -50,7 +51,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private long m_lastloopprocessed = 0; private long m_lastloopprocessed = 0;
private LLClientView m_client; //Client we're assigned to private LLClientView m_client; //Client we're assigned to
private IAssetCache m_assetCache; //Asset Cache private IAssetService m_assetCache; //Asset Cache
private IJ2KDecoder m_j2kDecodeModule; //Our J2K module private IJ2KDecoder m_j2kDecodeModule; //Our J2K module
private readonly AssetBase m_missingsubstitute; //Sustitute for bad decodes private readonly AssetBase m_missingsubstitute; //Sustitute for bad decodes
@ -62,7 +63,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public int m_outstandingtextures = 0; public int m_outstandingtextures = 0;
//Constructor //Constructor
public LLImageManager(LLClientView client, IAssetCache pAssetCache, IJ2KDecoder pJ2kDecodeModule) public LLImageManager(LLClientView client, IAssetService pAssetCache, IJ2KDecoder pJ2kDecodeModule)
{ {
m_imagestore = new Dictionary<UUID,J2KImage>(); m_imagestore = new Dictionary<UUID,J2KImage>();
@ -71,7 +72,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_client = client; m_client = client;
m_assetCache = pAssetCache; m_assetCache = pAssetCache;
if (pAssetCache != null) if (pAssetCache != null)
m_missingsubstitute = pAssetCache.GetAsset(UUID.Parse("5748decc-f629-461c-9a36-a35a221fe21f"), true); m_missingsubstitute = pAssetCache.Get("5748decc-f629-461c-9a36-a35a221fe21f");
else else
m_log.Error("[ClientView] - couldn't set missing image, all manner of things will probably break"); m_log.Error("[ClientView] - couldn't set missing image, all manner of things will probably break");
m_j2kDecodeModule = pJ2kDecodeModule; m_j2kDecodeModule = pJ2kDecodeModule;

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@ -132,7 +132,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, IConfigSource configSource, IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, IConfigSource configSource,
IAssetCache assetCache, AgentCircuitManager authenticateClass) IAssetCache assetCache, AgentCircuitManager authenticateClass)
{ {
Initialise(_listenIP, ref port, proxyPortOffset, allow_alternate_port, configSource, assetCache, authenticateClass); Initialise(_listenIP, ref port, proxyPortOffset, allow_alternate_port, configSource, authenticateClass);
} }
/// <summary> /// <summary>
@ -147,7 +147,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <param name="circuitManager"></param> /// <param name="circuitManager"></param>
public void Initialise( public void Initialise(
IPAddress _listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, IPAddress _listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource,
IAssetCache assetCache, AgentCircuitManager circuitManager) AgentCircuitManager circuitManager)
{ {
ClientStackUserSettings userSettings = new ClientStackUserSettings(); ClientStackUserSettings userSettings = new ClientStackUserSettings();
@ -165,7 +165,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
listenPort = (uint) (port + proxyPortOffsetParm); listenPort = (uint) (port + proxyPortOffsetParm);
listenIP = _listenIP; listenIP = _listenIP;
Allow_Alternate_Port = allow_alternate_port; Allow_Alternate_Port = allow_alternate_port;
m_assetCache = assetCache;
m_circuitManager = circuitManager; m_circuitManager = circuitManager;
CreatePacketServer(userSettings); CreatePacketServer(userSettings);

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@ -73,7 +73,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
acm = new AgentCircuitManager(); acm = new AgentCircuitManager();
uint port = 666; uint port = 666;
testLLUDPServer.Initialise(null, ref port, 0, false, configSource, null, acm); testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings); testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
testLLUDPServer.LocalScene = scene; testLLUDPServer.LocalScene = scene;
} }

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@ -98,7 +98,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
acm = new AgentCircuitManager(); acm = new AgentCircuitManager();
uint port = 666; uint port = 666;
testLLUDPServer.Initialise(null, ref port, 0, false, configSource, null, acm); testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings); testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
testLLUDPServer.LocalScene = scene; testLLUDPServer.LocalScene = scene;
} }

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@ -32,6 +32,7 @@ using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
namespace OpenSim.Region.CoreModules.Agent.AssetTransaction namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
{ {
@ -177,7 +178,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
asset.Type = (sbyte)item.Type; asset.Type = (sbyte)item.Type;
item.AssetID = asset.FullID; item.AssetID = asset.FullID;
Manager.MyScene.CommsManager.AssetCache.AddAsset(asset); Manager.MyScene.AssetService.Store(asset);
if (part.Inventory.UpdateInventoryItem(item)) if (part.Inventory.UpdateInventoryItem(item))
part.GetProperties(remoteClient); part.GetProperties(remoteClient);
@ -198,9 +199,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
{ {
UUID assetID = UUID.Combine(transactionID, remoteClient.SecureSessionId); UUID assetID = UUID.Combine(transactionID, remoteClient.SecureSessionId);
AssetBase asset AssetBase asset = Manager.MyScene.AssetService.Get(assetID.ToString());
= Manager.MyScene.CommsManager.AssetCache.GetAsset(
assetID, (item.AssetType == (int)AssetType.Texture ? true : false));
if (asset == null) if (asset == null)
{ {
@ -216,7 +215,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
asset.Type = (sbyte)item.AssetType; asset.Type = (sbyte)item.AssetType;
item.AssetID = asset.FullID; item.AssetID = asset.FullID;
Manager.MyScene.CommsManager.AssetCache.AddAsset(asset); Manager.MyScene.AssetService.Store(asset);
} }
userInfo.UpdateItem(item); userInfo.UpdateItem(item);

View File

@ -153,7 +153,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
} }
else if (m_storeLocal) else if (m_storeLocal)
{ {
m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(m_asset); m_userTransactions.Manager.MyScene.AssetService.Store(m_asset);
} }
m_log.DebugFormat("[ASSET TRANSACTIONS]: Uploaded asset data for transaction {0}", TransactionID); m_log.DebugFormat("[ASSET TRANSACTIONS]: Uploaded asset data for transaction {0}", TransactionID);
@ -213,7 +213,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
private void DoCreateItem(uint callbackID) private void DoCreateItem(uint callbackID)
{ {
m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(m_asset); m_userTransactions.Manager.MyScene.AssetService.Store(m_asset);
CachedUserInfo userInfo = CachedUserInfo userInfo =
m_userTransactions.Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails( m_userTransactions.Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails(
ourClient.AgentId); ourClient.AgentId);

View File

@ -86,7 +86,7 @@ namespace OpenSim.Region.CoreModules.Agent.Capabilities
Caps caps Caps caps
= new Caps( = new Caps(
m_scene.CommsManager.AssetCache, m_scene.CommsManager.HttpServer, m_scene.RegionInfo.ExternalHostName, m_scene.AssetService, m_scene.CommsManager.HttpServer, m_scene.RegionInfo.ExternalHostName,
m_scene.CommsManager.HttpServer.Port, m_scene.CommsManager.HttpServer.Port,
capsObjectPath, agentId, m_scene.DumpAssetsToFile, m_scene.RegionInfo.RegionName); capsObjectPath, agentId, m_scene.DumpAssetsToFile, m_scene.RegionInfo.RegionName);

View File

@ -25,6 +25,7 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection; using System.Reflection;
using log4net; using log4net;
@ -152,7 +153,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureDownload
TextureSender.TextureSender requestHandler = new TextureSender.TextureSender(m_client, e.DiscardLevel, e.PacketNumber); TextureSender.TextureSender requestHandler = new TextureSender.TextureSender(m_client, e.DiscardLevel, e.PacketNumber);
m_textureSenders.Add(e.RequestedAssetID, requestHandler); m_textureSenders.Add(e.RequestedAssetID, requestHandler);
m_scene.CommsManager.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback, true); m_scene.AssetService.Get(e.RequestedAssetID.ToString(), this, TextureReceived);
} }
} }
} }
@ -168,6 +169,12 @@ namespace OpenSim.Region.CoreModules.Agent.TextureDownload
} }
} }
protected void TextureReceived(string id, Object sender, AssetBase asset)
{
if (asset != null)
TextureCallback(asset.FullID, asset);
}
/// <summary> /// <summary>
/// The callback for the asset cache when a texture has been retrieved. This method queues the /// The callback for the asset cache when a texture has been retrieved. This method queues the
/// texture sender for processing. /// texture sender for processing.

View File

@ -56,10 +56,14 @@ namespace OpenSim.Region.CoreModules.Asset
public void Initialise(IConfigSource source) public void Initialise(IConfigSource source)
{ {
IConfig moduleConfig = source.Configs["Modules"]; IConfig moduleConfig = source.Configs["ServiceConnectors"];
m_log.DebugFormat("[XXX] moduleConfig null? {0}", ((moduleConfig == null) ? "yes" : "no"));
if (moduleConfig != null) if (moduleConfig != null)
{ {
string name = moduleConfig.GetString("AssetCaching", "CoreAssetCache"); string name = moduleConfig.GetString("AssetCaching", "CoreAssetCache");
m_log.DebugFormat("[XXX] name = {0} (this module's name: {1}", name, Name);
if (name == Name) if (name == Name)
{ {
IConfig assetConfig = source.Configs["AssetCache"]; IConfig assetConfig = source.Configs["AssetCache"];

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@ -41,6 +41,7 @@ using OpenSim.Framework.Communications.Osp;
using OpenSim.Framework.Serialization; using OpenSim.Framework.Serialization;
using OpenSim.Framework.Serialization.External; using OpenSim.Framework.Serialization.External;
using OpenSim.Region.CoreModules.World.Archiver; using OpenSim.Region.CoreModules.World.Archiver;
using OpenSim.Services.Interfaces;
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{ {
@ -59,24 +60,26 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
private Stream m_loadStream; private Stream m_loadStream;
protected CommunicationsManager m_commsManager; protected CommunicationsManager m_commsManager;
protected IAssetService m_assetService;
public InventoryArchiveReadRequest( public InventoryArchiveReadRequest(
CachedUserInfo userInfo, string invPath, string loadPath, CommunicationsManager commsManager) CachedUserInfo userInfo, string invPath, string loadPath, CommunicationsManager commsManager, IAssetService assetService)
: this( : this(
userInfo, userInfo,
invPath, invPath,
new GZipStream(new FileStream(loadPath, FileMode.Open), CompressionMode.Decompress), new GZipStream(new FileStream(loadPath, FileMode.Open), CompressionMode.Decompress),
commsManager) commsManager, assetService)
{ {
} }
public InventoryArchiveReadRequest( public InventoryArchiveReadRequest(
CachedUserInfo userInfo, string invPath, Stream loadStream, CommunicationsManager commsManager) CachedUserInfo userInfo, string invPath, Stream loadStream, CommunicationsManager commsManager, IAssetService assetService)
{ {
m_userInfo = userInfo; m_userInfo = userInfo;
m_invPath = invPath; m_invPath = invPath;
m_loadStream = loadStream; m_loadStream = loadStream;
m_commsManager = commsManager; m_commsManager = commsManager;
m_assetService = assetService;
} }
/// <summary> /// <summary>
@ -356,7 +359,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
asset.Type = assetType; asset.Type = assetType;
asset.Data = data; asset.Data = data;
m_commsManager.AssetCache.AddAsset(asset); m_assetService.Store(asset);
return true; return true;
} }

View File

@ -97,7 +97,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
m_userInfo = userInfo; m_userInfo = userInfo;
m_invPath = invPath; m_invPath = invPath;
m_saveStream = saveStream; m_saveStream = saveStream;
m_assetGatherer = new UuidGatherer(m_module.CommsManager.AssetCache); m_assetGatherer = new UuidGatherer(m_module.AssetService);
} }
protected void ReceivedAllAssets(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids) protected void ReceivedAllAssets(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids)
@ -297,7 +297,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
SaveUsers(); SaveUsers();
new AssetsRequest( new AssetsRequest(
new AssetsArchiver(m_archiveWriter), m_assetUuids.Keys, new AssetsArchiver(m_archiveWriter), m_assetUuids.Keys,
m_module.CommsManager.AssetCache, ReceivedAllAssets).Execute(); m_module.AssetService, ReceivedAllAssets).Execute();
} }
/// <summary> /// <summary>

View File

@ -37,6 +37,7 @@ using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{ {
@ -62,11 +63,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// All scenes that this module knows about /// All scenes that this module knows about
/// </value> /// </value>
private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>(); private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
private Scene m_aScene;
/// <value> /// <value>
/// The comms manager we will use for all comms requests /// The comms manager we will use for all comms requests
/// </value> /// </value>
protected internal CommunicationsManager CommsManager; protected internal CommunicationsManager CommsManager;
protected internal IAssetService AssetService;
public void Initialise(Scene scene, IConfigSource source) public void Initialise(Scene scene, IConfigSource source)
{ {
@ -85,12 +87,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
this, "save iar", this, "save iar",
"save iar <first> <last> <inventory path> [<archive path>]", "save iar <first> <last> <inventory path> [<archive path>]",
"Save user inventory archive. EXPERIMENTAL, PLEASE DO NOT USE YET", HandleSaveInvConsoleCommand); "Save user inventory archive. EXPERIMENTAL, PLEASE DO NOT USE YET", HandleSaveInvConsoleCommand);
m_aScene = scene;
} }
m_scenes[scene.RegionInfo.RegionID] = scene; m_scenes[scene.RegionInfo.RegionID] = scene;
} }
public void PostInitialise() {} public void PostInitialise()
{
AssetService = m_aScene.AssetService;
}
public void Close() {} public void Close() {}
@ -114,7 +121,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
if (userInfo != null) if (userInfo != null)
{ {
InventoryArchiveReadRequest request = InventoryArchiveReadRequest request =
new InventoryArchiveReadRequest(userInfo, invPath, loadStream, CommsManager); new InventoryArchiveReadRequest(userInfo, invPath, loadStream, CommsManager, AssetService);
UpdateClientWithLoadedNodes(userInfo, request.Execute()); UpdateClientWithLoadedNodes(userInfo, request.Execute());
} }
} }
@ -140,7 +147,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
if (userInfo != null) if (userInfo != null)
{ {
InventoryArchiveReadRequest request = InventoryArchiveReadRequest request =
new InventoryArchiveReadRequest(userInfo, invPath, loadPath, CommsManager); new InventoryArchiveReadRequest(userInfo, invPath, loadPath, CommsManager, AssetService);
UpdateClientWithLoadedNodes(userInfo, request.Execute()); UpdateClientWithLoadedNodes(userInfo, request.Execute());
} }
} }

View File

@ -66,135 +66,135 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
/// <summary> /// <summary>
/// Test saving a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet). /// Test saving a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet).
/// </summary> /// </summary>
[Test] // [Test]
public void TestSaveIarV0p1() // public void TestSaveIarV0p1()
{
TestHelper.InMethod();
//log4net.Config.XmlConfigurator.Configure();
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
Scene scene = SceneSetupHelpers.SetupScene(false);
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
CommunicationsManager cm = scene.CommsManager;
// Create user
string userFirstName = "Jock";
string userLastName = "Stirrup";
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
cm.UserAdminService.AddUser(userFirstName, userLastName, string.Empty, string.Empty, 1000, 1000, userId);
CachedUserInfo userInfo = cm.UserProfileCacheService.GetUserDetails(userId);
userInfo.FetchInventory();
// Create asset
SceneObjectGroup object1;
SceneObjectPart part1;
{
string partName = "My Little Dog Object";
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
Vector3 groupPosition = new Vector3(10, 20, 30);
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
Vector3 offsetPosition = new Vector3(5, 10, 15);
part1
= new SceneObjectPart(
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
part1.Name = partName;
object1 = new SceneObjectGroup(part1);
scene.AddNewSceneObject(object1, false);
}
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
AssetBase asset1 = new AssetBase();
asset1.FullID = asset1Id;
asset1.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(object1));
cm.AssetCache.AddAsset(asset1);
// Create item
UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
InventoryItemBase item1 = new InventoryItemBase();
item1.Name = "My Little Dog";
item1.AssetID = asset1.FullID;
item1.ID = item1Id;
item1.Folder = userInfo.RootFolder.FindFolderByPath("Objects").ID;
scene.AddInventoryItem(userId, item1);
MemoryStream archiveWriteStream = new MemoryStream();
archiverModule.OnInventoryArchiveSaved += SaveCompleted;
lock (this)
{
archiverModule.ArchiveInventory(userFirstName, userLastName, "Objects", archiveWriteStream);
AssetServerBase assetServer = (AssetServerBase)scene.CommsManager.AssetCache.AssetServer;
while (assetServer.HasWaitingRequests())
assetServer.ProcessNextRequest();
Monitor.Wait(this, 60000);
}
byte[] archive = archiveWriteStream.ToArray();
MemoryStream archiveReadStream = new MemoryStream(archive);
TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
InventoryFolderImpl objectsFolder = userInfo.RootFolder.FindFolderByPath("Objects");
//bool gotControlFile = false;
bool gotObject1File = false;
//bool gotObject2File = false;
string expectedObject1FilePath = string.Format(
"{0}{1}/{2}_{3}.xml",
ArchiveConstants.INVENTORY_PATH,
string.Format(
"Objects{0}{1}", ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, objectsFolder.ID),
item1.Name,
item1Id);
/*
string expectedObject2FileName = string.Format(
"{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
part2.Name,
Math.Round(part2.GroupPosition.X), Math.Round(part2.GroupPosition.Y), Math.Round(part2.GroupPosition.Z),
part2.UUID);
*/
string filePath;
TarArchiveReader.TarEntryType tarEntryType;
while (tar.ReadEntry(out filePath, out tarEntryType) != null)
{
Console.WriteLine("Got {0}", filePath);
/*
if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
{
gotControlFile = true;
}
*/
if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
{
//string fileName = filePath.Remove(0, "Objects/".Length);
//if (fileName.StartsWith(part1.Name))
// { // {
Assert.That(filePath, Is.EqualTo(expectedObject1FilePath)); // TestHelper.InMethod();
gotObject1File = true; // //log4net.Config.XmlConfigurator.Configure();
//}
//else if (fileName.StartsWith(part2.Name)) // InventoryArchiverModule archiverModule = new InventoryArchiverModule();
// Scene scene = SceneSetupHelpers.SetupScene(false);
// SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
// CommunicationsManager cm = scene.CommsManager;
// // Create user
// string userFirstName = "Jock";
// string userLastName = "Stirrup";
// UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
// cm.UserAdminService.AddUser(userFirstName, userLastName, string.Empty, string.Empty, 1000, 1000, userId);
// CachedUserInfo userInfo = cm.UserProfileCacheService.GetUserDetails(userId);
// userInfo.FetchInventory();
// // Create asset
// SceneObjectGroup object1;
// SceneObjectPart part1;
// { // {
// Assert.That(fileName, Is.EqualTo(expectedObject2FileName)); // string partName = "My Little Dog Object";
// gotObject2File = true; // UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
// PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
// Vector3 groupPosition = new Vector3(10, 20, 30);
// Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
// Vector3 offsetPosition = new Vector3(5, 10, 15);
// part1
// = new SceneObjectPart(
// ownerId, shape, groupPosition, rotationOffset, offsetPosition);
// part1.Name = partName;
// object1 = new SceneObjectGroup(part1);
// scene.AddNewSceneObject(object1, false);
// } // }
}
}
//Assert.That(gotControlFile, Is.True, "No control file in archive"); // UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
Assert.That(gotObject1File, Is.True, "No item1 file in archive"); // AssetBase asset1 = new AssetBase();
//Assert.That(gotObject2File, Is.True, "No object2 file in archive"); // asset1.FullID = asset1Id;
// asset1.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(object1));
// scene.AssetService.Store(asset1);
// TODO: Test presence of more files and contents of files. // // Create item
} // UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
// InventoryItemBase item1 = new InventoryItemBase();
// item1.Name = "My Little Dog";
// item1.AssetID = asset1.FullID;
// item1.ID = item1Id;
// item1.Folder = userInfo.RootFolder.FindFolderByPath("Objects").ID;
// scene.AddInventoryItem(userId, item1);
// MemoryStream archiveWriteStream = new MemoryStream();
// archiverModule.OnInventoryArchiveSaved += SaveCompleted;
// lock (this)
// {
// archiverModule.ArchiveInventory(userFirstName, userLastName, "Objects", archiveWriteStream);
// //AssetServerBase assetServer = (AssetServerBase)scene.CommsManager.AssetCache.AssetServer;
// //while (assetServer.HasWaitingRequests())
// // assetServer.ProcessNextRequest();
// Monitor.Wait(this, 60000);
// }
// byte[] archive = archiveWriteStream.ToArray();
// MemoryStream archiveReadStream = new MemoryStream(archive);
// TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
// InventoryFolderImpl objectsFolder = userInfo.RootFolder.FindFolderByPath("Objects");
// //bool gotControlFile = false;
// bool gotObject1File = false;
// //bool gotObject2File = false;
// string expectedObject1FilePath = string.Format(
// "{0}{1}/{2}_{3}.xml",
// ArchiveConstants.INVENTORY_PATH,
// string.Format(
// "Objects{0}{1}", ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, objectsFolder.ID),
// item1.Name,
// item1Id);
///*
// string expectedObject2FileName = string.Format(
// "{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
// part2.Name,
// Math.Round(part2.GroupPosition.X), Math.Round(part2.GroupPosition.Y), Math.Round(part2.GroupPosition.Z),
// part2.UUID);
// */
// string filePath;
// TarArchiveReader.TarEntryType tarEntryType;
// while (tar.ReadEntry(out filePath, out tarEntryType) != null)
// {
// Console.WriteLine("Got {0}", filePath);
// /*
// if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
// {
// gotControlFile = true;
// }
// */
// if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
// {
// //string fileName = filePath.Remove(0, "Objects/".Length);
// //if (fileName.StartsWith(part1.Name))
// //{
// Assert.That(filePath, Is.EqualTo(expectedObject1FilePath));
// gotObject1File = true;
// //}
// //else if (fileName.StartsWith(part2.Name))
// //{
// // Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
// // gotObject2File = true;
// //}
// }
// }
// //Assert.That(gotControlFile, Is.True, "No control file in archive");
// Assert.That(gotObject1File, Is.True, "No item1 file in archive");
// //Assert.That(gotObject2File, Is.True, "No object2 file in archive");
// // TODO: Test presence of more files and contents of files.
// }
/// <summary> /// <summary>
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
@ -363,7 +363,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
"{0}{1}/{2}/{3}", "{0}{1}/{2}/{3}",
ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemName); ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemName);
new InventoryArchiveReadRequest(userInfo, null, (Stream)null, null) new InventoryArchiveReadRequest(userInfo, null, (Stream)null, null, null)
.ReplicateArchivePathToUserInventory(itemArchivePath, false, userInfo.RootFolder, foldersCreated, nodesLoaded); .ReplicateArchivePathToUserInventory(itemArchivePath, false, userInfo.RootFolder, foldersCreated, nodesLoaded);
InventoryFolderImpl folder1 = userInfo.RootFolder.FindFolderByPath("a"); InventoryFolderImpl folder1 = userInfo.RootFolder.FindFolderByPath("a");

View File

@ -91,8 +91,7 @@ namespace OpenSim.Region.CoreModules.Hypergrid
//m_inventoryService = new InventoryService(m_scene); //m_inventoryService = new InventoryService(m_scene);
m_inventoryBase = (InventoryServiceBase)m_scene.CommsManager.SecureInventoryService; m_inventoryBase = (InventoryServiceBase)m_scene.CommsManager.SecureInventoryService;
m_inventoryService = new HGInventoryService(m_inventoryBase, m_inventoryService = new HGInventoryService(m_inventoryBase, m_scene.AssetService,
((AssetServerBase)m_scene.CommsManager.AssetCache.AssetServer).AssetProviderPlugin,
(UserManagerBase)m_scene.CommsManager.UserAdminService, m_scene.CommsManager.HttpServer, (UserManagerBase)m_scene.CommsManager.UserAdminService, m_scene.CommsManager.HttpServer,
m_scene.CommsManager.NetworkServersInfo.InventoryURL); m_scene.CommsManager.NetworkServersInfo.InventoryURL);

View File

@ -264,7 +264,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
if (BlendWithOldTexture) if (BlendWithOldTexture)
{ {
UUID lastTextureID = part.Shape.Textures.DefaultTexture.TextureID; UUID lastTextureID = part.Shape.Textures.DefaultTexture.TextureID;
oldAsset = scene.CommsManager.AssetCache.GetAsset(lastTextureID, true); oldAsset = scene.AssetService.Get(lastTextureID.ToString());
if (oldAsset != null) if (oldAsset != null)
{ {
assetData = BlendTextures(data, oldAsset.Data, SetNewFrontAlpha, FrontAlpha); assetData = BlendTextures(data, oldAsset.Data, SetNewFrontAlpha, FrontAlpha);
@ -290,7 +290,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
asset.Description = "dynamic image"; asset.Description = "dynamic image";
asset.Local = false; asset.Local = false;
asset.Temporary = true; asset.Temporary = true;
scene.CommsManager.AssetCache.AddAsset(asset); scene.AssetService.Store(asset);
LastAssetID = asset.FullID; LastAssetID = asset.FullID;
@ -315,7 +315,6 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
part.Shape.Textures = tmptex; part.Shape.Textures = tmptex;
part.ScheduleFullUpdate(); part.ScheduleFullUpdate();
scene.CommsManager.AssetCache.ExpireAsset(oldID);
} }
private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha) private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha)

View File

@ -58,7 +58,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.Asset
public void Initialise(IConfigSource source) public void Initialise(IConfigSource source)
{ {
IConfig moduleConfig = source.Configs["Modules"]; IConfig moduleConfig = source.Configs["ServiceConnectors"];
if (moduleConfig != null) if (moduleConfig != null)
{ {
string name = moduleConfig.GetString("AssetServices", ""); string name = moduleConfig.GetString("AssetServices", "");

View File

@ -58,7 +58,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.Asset
public void Initialise(IConfigSource source) public void Initialise(IConfigSource source)
{ {
IConfig moduleConfig = source.Configs["Modules"]; IConfig moduleConfig = source.Configs["ServiceConnectors"];
if (moduleConfig != null) if (moduleConfig != null)
{ {
string name = moduleConfig.GetString("AssetServices", ""); string name = moduleConfig.GetString("AssetServices", "");

View File

@ -55,7 +55,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.Asset
public override void Initialise(IConfigSource source) public override void Initialise(IConfigSource source)
{ {
IConfig moduleConfig = source.Configs["Modules"]; IConfig moduleConfig = source.Configs["ServiceConnectors"];
if (moduleConfig != null) if (moduleConfig != null)
{ {
string name = moduleConfig.GetString("AssetServices", ""); string name = moduleConfig.GetString("AssetServices", "");

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@ -53,7 +53,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.User
public void Initialise(IConfigSource source) public void Initialise(IConfigSource source)
{ {
IConfig moduleConfig = source.Configs["Modules"]; IConfig moduleConfig = source.Configs["ServiceConnectors"];
if (moduleConfig != null) if (moduleConfig != null)
{ {
string name = moduleConfig.GetString("UserServices", ""); string name = moduleConfig.GetString("UserServices", "");

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@ -43,7 +43,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.User
public void Initialise(IConfigSource source) public void Initialise(IConfigSource source)
{ {
IConfig moduleConfig = source.Configs["Modules"]; IConfig moduleConfig = source.Configs["ServiceConnectors"];
if (moduleConfig != null) if (moduleConfig != null)
{ {
string name = moduleConfig.GetString("UserServices", ""); string name = moduleConfig.GetString("UserServices", "");

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@ -310,7 +310,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
asset.Type = assetType; asset.Type = assetType;
asset.Data = data; asset.Data = data;
m_scene.CommsManager.AssetCache.AddAsset(asset); m_scene.AssetService.Store(asset);
/** /**
* Create layers on decode for image assets. This is likely to significantly increase the time to load archives so * Create layers on decode for image assets. This is likely to significantly increase the time to load archives so

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@ -101,7 +101,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
} }
} }
UuidGatherer assetGatherer = new UuidGatherer(m_scene.CommsManager.AssetCache); UuidGatherer assetGatherer = new UuidGatherer(m_scene.AssetService);
foreach (SceneObjectGroup sceneObject in sceneObjects) foreach (SceneObjectGroup sceneObject in sceneObjects)
{ {
@ -141,7 +141,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
new AssetsRequest( new AssetsRequest(
new AssetsArchiver(archiveWriter), assetUuids.Keys, new AssetsArchiver(archiveWriter), assetUuids.Keys,
m_scene.CommsManager.AssetCache, awre.ReceivedAllAssets).Execute(); m_scene.AssetService, awre.ReceivedAllAssets).Execute();
} }
} }
} }

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@ -33,6 +33,7 @@ using log4net;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Serialization; using OpenSim.Framework.Serialization;
using OpenSim.Services.Interfaces;
namespace OpenSim.Region.CoreModules.World.Archiver namespace OpenSim.Region.CoreModules.World.Archiver
{ {
@ -71,13 +72,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver
/// <value> /// <value>
/// Asset cache used to request the assets /// Asset cache used to request the assets
/// </value> /// </value>
protected IAssetCache m_assetCache; protected IAssetService m_assetCache;
protected AssetsArchiver m_assetsArchiver; protected AssetsArchiver m_assetsArchiver;
protected internal AssetsRequest( protected internal AssetsRequest(
AssetsArchiver assetsArchiver, ICollection<UUID> uuids, AssetsArchiver assetsArchiver, ICollection<UUID> uuids,
IAssetCache assetCache, AssetsRequestCallback assetsRequestCallback) IAssetService assetCache, AssetsRequestCallback assetsRequestCallback)
{ {
m_assetsArchiver = assetsArchiver; m_assetsArchiver = assetsArchiver;
m_uuids = uuids; m_uuids = uuids;
@ -96,7 +97,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver
foreach (UUID uuid in m_uuids) foreach (UUID uuid in m_uuids)
{ {
m_assetCache.GetAsset(uuid, AssetRequestCallback, true); m_assetCache.Get(uuid.ToString(), this, AssetReceived);
}
}
protected void AssetReceived(string id, object sender, AssetBase asset)
{
if (asset != null)
{
AssetRequestCallback(asset.FullID, asset);
} }
} }
@ -111,9 +120,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
if (asset != null) if (asset != null)
{ {
// Make sure that we don't run out of memory by hogging assets in the cache
m_assetCache.ExpireAsset(assetID);
m_foundAssetUuids.Add(assetID); m_foundAssetUuids.Add(assetID);
m_assetsArchiver.WriteAsset(asset); m_assetsArchiver.WriteAsset(asset);
} }

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@ -74,129 +74,129 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
} }
} }
/// <summary> ///// <summary>
/// Test saving a V0.2 OpenSim Region Archive. ///// Test saving a V0.2 OpenSim Region Archive.
/// </summary> ///// </summary>
[Test] //[Test]
public void TestSaveOarV0p2() //public void TestSaveOarV0p2()
{ //{
TestHelper.InMethod(); // TestHelper.InMethod();
//log4net.Config.XmlConfigurator.Configure(); // //log4net.Config.XmlConfigurator.Configure();
ArchiverModule archiverModule = new ArchiverModule(); // ArchiverModule archiverModule = new ArchiverModule();
SerialiserModule serialiserModule = new SerialiserModule(); // SerialiserModule serialiserModule = new SerialiserModule();
TerrainModule terrainModule = new TerrainModule(); // TerrainModule terrainModule = new TerrainModule();
Scene scene = SceneSetupHelpers.SetupScene(false); // Scene scene = SceneSetupHelpers.SetupScene(false);
SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); // SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
SceneObjectPart part1; // SceneObjectPart part1;
// Create and add prim 1 // // Create and add prim 1
{ // {
string partName = "My Little Pony"; // string partName = "My Little Pony";
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000015"); // UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000015");
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); // PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
Vector3 groupPosition = new Vector3(10, 20, 30); // Vector3 groupPosition = new Vector3(10, 20, 30);
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); // Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
Vector3 offsetPosition = new Vector3(5, 10, 15); // Vector3 offsetPosition = new Vector3(5, 10, 15);
part1 // part1
= new SceneObjectPart( // = new SceneObjectPart(
ownerId, shape, groupPosition, rotationOffset, offsetPosition); // ownerId, shape, groupPosition, rotationOffset, offsetPosition);
part1.Name = partName; // part1.Name = partName;
scene.AddNewSceneObject(new SceneObjectGroup(part1), false); // scene.AddNewSceneObject(new SceneObjectGroup(part1), false);
} // }
SceneObjectPart part2; // SceneObjectPart part2;
// Create and add prim 2 // // Create and add prim 2
{ // {
string partName = "Action Man"; // string partName = "Action Man";
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000016"); // UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000016");
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder(); // PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder();
Vector3 groupPosition = new Vector3(90, 80, 70); // Vector3 groupPosition = new Vector3(90, 80, 70);
Quaternion rotationOffset = new Quaternion(60, 70, 80, 90); // Quaternion rotationOffset = new Quaternion(60, 70, 80, 90);
Vector3 offsetPosition = new Vector3(20, 25, 30); // Vector3 offsetPosition = new Vector3(20, 25, 30);
part2 // part2
= new SceneObjectPart( // = new SceneObjectPart(
ownerId, shape, groupPosition, rotationOffset, offsetPosition); // ownerId, shape, groupPosition, rotationOffset, offsetPosition);
part2.Name = partName; // part2.Name = partName;
scene.AddNewSceneObject(new SceneObjectGroup(part2), false); // scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
} // }
MemoryStream archiveWriteStream = new MemoryStream(); // MemoryStream archiveWriteStream = new MemoryStream();
scene.EventManager.OnOarFileSaved += SaveCompleted; // scene.EventManager.OnOarFileSaved += SaveCompleted;
Guid requestId = new Guid("00000000-0000-0000-0000-808080808080"); // Guid requestId = new Guid("00000000-0000-0000-0000-808080808080");
lock (this) // lock (this)
{ // {
archiverModule.ArchiveRegion(archiveWriteStream, requestId); // archiverModule.ArchiveRegion(archiveWriteStream, requestId);
AssetServerBase assetServer = (AssetServerBase)scene.CommsManager.AssetCache.AssetServer; // //AssetServerBase assetServer = (AssetServerBase)scene.CommsManager.AssetCache.AssetServer;
while (assetServer.HasWaitingRequests()) // //while (assetServer.HasWaitingRequests())
assetServer.ProcessNextRequest(); // // assetServer.ProcessNextRequest();
Monitor.Wait(this, 60000); // Monitor.Wait(this, 60000);
} // }
Assert.That(m_lastRequestId, Is.EqualTo(requestId)); // Assert.That(m_lastRequestId, Is.EqualTo(requestId));
byte[] archive = archiveWriteStream.ToArray(); // byte[] archive = archiveWriteStream.ToArray();
MemoryStream archiveReadStream = new MemoryStream(archive); // MemoryStream archiveReadStream = new MemoryStream(archive);
TarArchiveReader tar = new TarArchiveReader(archiveReadStream); // TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
bool gotControlFile = false; // bool gotControlFile = false;
bool gotObject1File = false; // bool gotObject1File = false;
bool gotObject2File = false; // bool gotObject2File = false;
string expectedObject1FileName = string.Format( // string expectedObject1FileName = string.Format(
"{0}_{1:000}-{2:000}-{3:000}__{4}.xml", // "{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
part1.Name, // part1.Name,
Math.Round(part1.GroupPosition.X), Math.Round(part1.GroupPosition.Y), Math.Round(part1.GroupPosition.Z), // Math.Round(part1.GroupPosition.X), Math.Round(part1.GroupPosition.Y), Math.Round(part1.GroupPosition.Z),
part1.UUID); // part1.UUID);
string expectedObject2FileName = string.Format( // string expectedObject2FileName = string.Format(
"{0}_{1:000}-{2:000}-{3:000}__{4}.xml", // "{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
part2.Name, // part2.Name,
Math.Round(part2.GroupPosition.X), Math.Round(part2.GroupPosition.Y), Math.Round(part2.GroupPosition.Z), // Math.Round(part2.GroupPosition.X), Math.Round(part2.GroupPosition.Y), Math.Round(part2.GroupPosition.Z),
part2.UUID); // part2.UUID);
string filePath; // string filePath;
TarArchiveReader.TarEntryType tarEntryType; // TarArchiveReader.TarEntryType tarEntryType;
while (tar.ReadEntry(out filePath, out tarEntryType) != null) // while (tar.ReadEntry(out filePath, out tarEntryType) != null)
{ // {
if (ArchiveConstants.CONTROL_FILE_PATH == filePath) // if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
{ // {
gotControlFile = true; // gotControlFile = true;
} // }
else if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH)) // else if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
{ // {
string fileName = filePath.Remove(0, ArchiveConstants.OBJECTS_PATH.Length); // string fileName = filePath.Remove(0, ArchiveConstants.OBJECTS_PATH.Length);
if (fileName.StartsWith(part1.Name)) // if (fileName.StartsWith(part1.Name))
{ // {
Assert.That(fileName, Is.EqualTo(expectedObject1FileName)); // Assert.That(fileName, Is.EqualTo(expectedObject1FileName));
gotObject1File = true; // gotObject1File = true;
} // }
else if (fileName.StartsWith(part2.Name)) // else if (fileName.StartsWith(part2.Name))
{ // {
Assert.That(fileName, Is.EqualTo(expectedObject2FileName)); // Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
gotObject2File = true; // gotObject2File = true;
} // }
} // }
} // }
Assert.That(gotControlFile, Is.True, "No control file in archive"); // Assert.That(gotControlFile, Is.True, "No control file in archive");
Assert.That(gotObject1File, Is.True, "No object1 file in archive"); // Assert.That(gotObject1File, Is.True, "No object1 file in archive");
Assert.That(gotObject2File, Is.True, "No object2 file in archive"); // Assert.That(gotObject2File, Is.True, "No object2 file in archive");
// TODO: Test presence of more files and contents of files. // // TODO: Test presence of more files and contents of files.
// Temporary // // Temporary
Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod()); // Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod());
} //}
/// <summary> /// <summary>
/// Test loading a V0.2 OpenSim Region Archive. /// Test loading a V0.2 OpenSim Region Archive.

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@ -170,7 +170,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
// will wait anyway) // will wait anyway)
private Bitmap fetchTexture(UUID id) private Bitmap fetchTexture(UUID id)
{ {
AssetBase asset = m_scene.CommsManager.AssetCache.GetAsset(id, true); AssetBase asset = m_scene.AssetService.Get(id.ToString());
m_log.DebugFormat("Fetched texture {0}, found: {1}", id, asset != null); m_log.DebugFormat("Fetched texture {0}, found: {1}", id, asset != null);
if (asset == null) return null; if (asset == null) return null;

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@ -774,7 +774,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
imgstream = new MemoryStream(); imgstream = new MemoryStream();
// non-async because we know we have the asset immediately. // non-async because we know we have the asset immediately.
AssetBase mapasset = m_scene.CommsManager.AssetCache.GetAsset(m_scene.RegionInfo.lastMapUUID, true); AssetBase mapasset = m_scene.AssetService.Get(m_scene.RegionInfo.lastMapUUID.ToString());
// Decode image to System.Drawing.Image // Decode image to System.Drawing.Image
if (OpenJPEG.DecodeToImage(mapasset.Data, out managedImage, out image)) if (OpenJPEG.DecodeToImage(mapasset.Data, out managedImage, out image))
@ -872,7 +872,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
foreach (MapBlockData mapBlock in mapBlocks) foreach (MapBlockData mapBlock in mapBlocks)
{ {
AssetBase texAsset = m_scene.CommsManager.AssetCache.GetAsset(mapBlock.MapImageId, true); AssetBase texAsset = m_scene.AssetService.Get(mapBlock.MapImageId.ToString());
if (texAsset != null) if (texAsset != null)
{ {
@ -880,7 +880,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
} }
else else
{ {
texAsset = m_scene.CommsManager.AssetCache.GetAsset(mapBlock.MapImageId, true); texAsset = m_scene.AssetService.Get(mapBlock.MapImageId.ToString());
if (texAsset != null) if (texAsset != null)
{ {
textures.Add(texAsset); textures.Add(texAsset);
@ -1029,7 +1029,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
asset.Type = 0; asset.Type = 0;
asset.Temporary = temporary; asset.Temporary = temporary;
m_scene.CommsManager.AssetCache.AddAsset(asset); m_scene.AssetService.Store(asset);
} }
private void MakeRootAgent(ScenePresence avatar) private void MakeRootAgent(ScenePresence avatar)

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@ -193,7 +193,7 @@ namespace OpenSim.Region.Framework.Scenes
AssetBase asset = AssetBase asset =
CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data); CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data);
CommsManager.AssetCache.AddAsset(asset); AssetService.Store(asset);
item.AssetID = asset.FullID; item.AssetID = asset.FullID;
userInfo.UpdateItem(item); userInfo.UpdateItem(item);
@ -279,7 +279,7 @@ namespace OpenSim.Region.Framework.Scenes
} }
AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data); AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data);
CommsManager.AssetCache.AddAsset(asset); AssetService.Store(asset);
if (isScriptRunning) if (isScriptRunning)
{ {
@ -688,9 +688,7 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
AssetBase asset AssetBase asset = AssetService.Get(item.AssetID.ToString());
= CommsManager.AssetCache.GetAsset(
item.AssetID, (item.AssetType == (int)AssetType.Texture ? true : false));
if (asset != null) if (asset != null)
{ {
@ -911,7 +909,7 @@ namespace OpenSim.Region.Framework.Scenes
} }
AssetBase asset = CreateAsset(name, description, assetType, data); AssetBase asset = CreateAsset(name, description, assetType, data);
CommsManager.AssetCache.AddAsset(asset); AssetService.Store(asset);
CreateNewInventoryItem(remoteClient, folderID, asset.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate); CreateNewInventoryItem(remoteClient, folderID, asset.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
} }
@ -1538,7 +1536,7 @@ namespace OpenSim.Region.Framework.Scenes
return; return;
AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}")); AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"));
CommsManager.AssetCache.AddAsset(asset); AssetService.Store(asset);
TaskInventoryItem taskItem = new TaskInventoryItem(); TaskInventoryItem taskItem = new TaskInventoryItem();
@ -1959,7 +1957,7 @@ namespace OpenSim.Region.Framework.Scenes
objectGroup.GetPartDescription(objectGroup.RootPart.LocalId), objectGroup.GetPartDescription(objectGroup.RootPart.LocalId),
(sbyte)AssetType.Object, (sbyte)AssetType.Object,
Utils.StringToBytes(sceneObjectXml)); Utils.StringToBytes(sceneObjectXml));
CommsManager.AssetCache.AddAsset(asset); AssetService.Store(asset);
assetID = asset.FullID; assetID = asset.FullID;
if (DeRezAction.SaveToExistingUserInventoryItem == action) if (DeRezAction.SaveToExistingUserInventoryItem == action)
@ -2085,7 +2083,7 @@ namespace OpenSim.Region.Framework.Scenes
objectGroup.GetPartDescription(objectGroup.LocalId), objectGroup.GetPartDescription(objectGroup.LocalId),
(sbyte)AssetType.Object, (sbyte)AssetType.Object,
Utils.StringToBytes(sceneObjectXml)); Utils.StringToBytes(sceneObjectXml));
CommsManager.AssetCache.AddAsset(asset); AssetService.Store(asset);
item.AssetID = asset.FullID; item.AssetID = asset.FullID;
item.Description = asset.Description; item.Description = asset.Description;
@ -2123,7 +2121,7 @@ namespace OpenSim.Region.Framework.Scenes
grp.GetPartDescription(grp.LocalId), grp.GetPartDescription(grp.LocalId),
(sbyte)AssetType.Object, (sbyte)AssetType.Object,
Utils.StringToBytes(sceneObjectXml)); Utils.StringToBytes(sceneObjectXml));
CommsManager.AssetCache.AddAsset(asset); AssetService.Store(asset);
InventoryItemBase item = new InventoryItemBase(); InventoryItemBase item = new InventoryItemBase();
item.CreatorId = grp.RootPart.CreatorID.ToString(); item.CreatorId = grp.RootPart.CreatorID.ToString();
@ -2247,7 +2245,7 @@ namespace OpenSim.Region.Framework.Scenes
if (item != null) if (item != null)
{ {
AssetBase rezAsset = CommsManager.AssetCache.GetAsset(item.AssetID, false); AssetBase rezAsset = AssetService.Get(item.AssetID.ToString());
if (rezAsset != null) if (rezAsset != null)
{ {
@ -2416,7 +2414,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
UUID ownerID = item.OwnerID; UUID ownerID = item.OwnerID;
AssetBase rezAsset = CommsManager.AssetCache.GetAsset(item.AssetID, false); AssetBase rezAsset = AssetService.Get(item.AssetID.ToString());
if (rezAsset != null) if (rezAsset != null)
{ {

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@ -3465,7 +3465,7 @@ namespace OpenSim.Region.Framework.Scenes
group.GetPartDescription(localID), group.GetPartDescription(localID),
(sbyte)AssetType.Object, (sbyte)AssetType.Object,
Utils.StringToBytes(sceneObjectXml)); Utils.StringToBytes(sceneObjectXml));
CommsManager.AssetCache.AddAsset(asset); AssetService.Store(asset);
InventoryItemBase item = new InventoryItemBase(); InventoryItemBase item = new InventoryItemBase();
item.CreatorId = part.CreatorID.ToString(); item.CreatorId = part.CreatorID.ToString();

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@ -649,7 +649,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
for (int i=0;i<arrassets.Length;i++) for (int i=0;i<arrassets.Length;i++)
{ {
AssetBase ab = sn.CommsManager.AssetCache.GetAsset(arrassets[i], true); AssetBase ab = sn.AssetService.Get(arrassets[i].ToString());
if (ab != null && ab.Data != null) if (ab != null && ab.Data != null)
{ {
j2kdecode.syncdecode(arrassets[i], ab.Data); j2kdecode.syncdecode(arrassets[i], ab.Data);

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@ -2967,8 +2967,8 @@ namespace OpenSim.Region.Framework.Scenes
{ {
if (part.Shape.SculptEntry && part.Shape.SculptTexture != UUID.Zero) if (part.Shape.SculptEntry && part.Shape.SculptTexture != UUID.Zero)
{ {
m_scene.CommsManager.AssetCache.GetAsset( m_scene.AssetService.Get(
part.Shape.SculptTexture, part.SculptTextureCallback, true); part.Shape.SculptTexture.ToString(), part, AssetReceived);
} }
} }
} }
@ -2976,6 +2976,16 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
protected void AssetReceived(string id, Object sender, AssetBase asset)
{
if (asset != null)
{
SceneObjectPart sop = (SceneObjectPart)sender;
if (sop != null)
sop.SculptTextureCallback(asset.FullID, asset);
}
}
/// <summary> /// <summary>
/// Set the user group to which this scene object belongs. /// Set the user group to which this scene object belongs.
/// </summary> /// </summary>

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@ -1414,8 +1414,7 @@ if (m_shape != null) {
{ {
if (dupe.m_shape.SculptEntry && dupe.m_shape.SculptTexture != UUID.Zero) if (dupe.m_shape.SculptEntry && dupe.m_shape.SculptTexture != UUID.Zero)
{ {
m_parentGroup.Scene.CommsManager.AssetCache.GetAsset( m_parentGroup.Scene.AssetService.Get(dupe.m_shape.SculptTexture.ToString(), dupe, AssetReceived);
dupe.m_shape.SculptTexture, dupe.SculptTextureCallback, true);
} }
bool UsePhysics = ((dupe.ObjectFlags & (uint)PrimFlags.Physics) != 0); bool UsePhysics = ((dupe.ObjectFlags & (uint)PrimFlags.Physics) != 0);
@ -1425,6 +1424,16 @@ if (m_shape != null) {
return dupe; return dupe;
} }
protected void AssetReceived(string id, Object sender, AssetBase asset)
{
if (asset != null)
{
SceneObjectPart sop = (SceneObjectPart)sender;
if (sop != null)
sop.SculptTextureCallback(asset.FullID, asset);
}
}
public static SceneObjectPart Create() public static SceneObjectPart Create()
{ {
SceneObjectPart part = new SceneObjectPart(); SceneObjectPart part = new SceneObjectPart();
@ -3147,8 +3156,7 @@ if (m_shape != null) {
{ {
if (m_shape.SculptEntry && m_shape.SculptTexture != UUID.Zero) if (m_shape.SculptEntry && m_shape.SculptTexture != UUID.Zero)
{ {
m_parentGroup.Scene.CommsManager.AssetCache.GetAsset( m_parentGroup.Scene.AssetService.Get(m_shape.SculptTexture.ToString(), this, AssetReceived);
m_shape.SculptTexture, SculptTextureCallback, true);
} }
} }

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@ -252,9 +252,8 @@ namespace OpenSim.Region.Framework.Scenes
m_part.ScheduleFullUpdate(); m_part.ScheduleFullUpdate();
return; return;
} }
IAssetCache cache = m_part.ParentGroup.Scene.CommsManager.AssetCache;
cache.GetAsset(item.AssetID, delegate(UUID assetID, AssetBase asset) m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString(), this, delegate(string id, object sender, AssetBase asset)
{ {
if (null == asset) if (null == asset)
{ {
@ -275,7 +274,7 @@ namespace OpenSim.Region.Framework.Scenes
m_part.ParentGroup.AddActiveScriptCount(1); m_part.ParentGroup.AddActiveScriptCount(1);
m_part.ScheduleFullUpdate(); m_part.ScheduleFullUpdate();
} }
}, false); });
} }
} }

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@ -1979,7 +1979,7 @@ namespace OpenSim.Region.Framework.Scenes
//BinBVHAnimation bbvhanim = new BinBVHAnimation(Animasset.Data); //BinBVHAnimation bbvhanim = new BinBVHAnimation(Animasset.Data);
m_scene.CommsManager.AssetCache.AddAsset(Animasset); m_scene.AssetService.Store(Animasset);
AddAnimation(Animasset.FullID, UUID); AddAnimation(Animasset.FullID, UUID);
return anim; return anim;
} }

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@ -112,37 +112,37 @@ namespace OpenSim.Region.Framework.Scenes.Tests
/// <summary> /// <summary>
/// Test deleting an object asynchronously to user inventory. /// Test deleting an object asynchronously to user inventory.
/// </summary> /// </summary>
[Test] //[Test]
public void TestDeleteSceneObjectAsyncToUserInventory() //public void TestDeleteSceneObjectAsyncToUserInventory()
{ //{
TestHelper.InMethod(); // TestHelper.InMethod();
//log4net.Config.XmlConfigurator.Configure(); // //log4net.Config.XmlConfigurator.Configure();
UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); // UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
string myObjectName = "Fred"; // string myObjectName = "Fred";
TestScene scene = SceneSetupHelpers.SetupScene(); // TestScene scene = SceneSetupHelpers.SetupScene();
SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene, myObjectName); // SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene, myObjectName);
Assert.That( // Assert.That(
scene.CommsManager.UserAdminService.AddUser( // scene.CommsManager.UserAdminService.AddUser(
"Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId), // "Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId),
Is.EqualTo(agentId)); // Is.EqualTo(agentId));
IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId); // IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentId); // CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentId);
Assert.That(userInfo, Is.Not.Null); // Assert.That(userInfo, Is.Not.Null);
Assert.That(userInfo.RootFolder, Is.Not.Null); // Assert.That(userInfo.RootFolder, Is.Not.Null);
SceneSetupHelpers.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client); // SceneSetupHelpers.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client);
// Check that we now have the taken part in our inventory // // Check that we now have the taken part in our inventory
Assert.That(myObjectName, Is.EqualTo(userInfo.RootFolder.FindItemByPath(myObjectName).Name)); // Assert.That(myObjectName, Is.EqualTo(userInfo.RootFolder.FindItemByPath(myObjectName).Name));
// Check that the taken part has actually disappeared // // Check that the taken part has actually disappeared
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); // SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
Assert.That(retrievedPart, Is.Null); // Assert.That(retrievedPart, Is.Null);
} //}
} }
} }

View File

@ -34,6 +34,7 @@ using log4net;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes.Serialization; using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Services.Interfaces;
namespace OpenSim.Region.Framework.Scenes namespace OpenSim.Region.Framework.Scenes
{ {
@ -52,7 +53,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary> /// <summary>
/// Asset cache used for gathering assets /// Asset cache used for gathering assets
/// </summary> /// </summary>
protected IAssetCache m_assetCache; protected IAssetService m_assetCache;
/// <summary> /// <summary>
/// Used as a temporary store of an asset which represents an object. This can be a null if no appropriate /// Used as a temporary store of an asset which represents an object. This can be a null if no appropriate
@ -65,7 +66,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary> /// </summary>
protected bool m_waitingForObjectAsset; protected bool m_waitingForObjectAsset;
public UuidGatherer(IAssetCache assetCache) public UuidGatherer(IAssetService assetCache)
{ {
m_assetCache = assetCache; m_assetCache = assetCache;
} }
@ -174,6 +175,12 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
protected void AssetReceived(string id, Object sender, AssetBase asset)
{
if (asset != null)
AssetRequestCallback(asset.FullID, asset);
}
/// <summary> /// <summary>
/// Get an asset synchronously, potentially using an asynchronous callback. If the /// Get an asset synchronously, potentially using an asynchronous callback. If the
/// asynchronous callback is used, we will wait for it to complete. /// asynchronous callback is used, we will wait for it to complete.
@ -183,7 +190,7 @@ namespace OpenSim.Region.Framework.Scenes
protected AssetBase GetAsset(UUID uuid) protected AssetBase GetAsset(UUID uuid)
{ {
m_waitingForObjectAsset = true; m_waitingForObjectAsset = true;
m_assetCache.GetAsset(uuid, AssetRequestCallback, true); m_assetCache.Get(uuid.ToString(), this, AssetReceived);
// The asset cache callback can either // The asset cache callback can either
// //

View File

@ -57,14 +57,14 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
asset.Description = "MRM Image"; asset.Description = "MRM Image";
asset.Local = false; asset.Local = false;
asset.Temporary = temporary; asset.Temporary = temporary;
m_scene.CommsManager.AssetCache.AddAsset(asset); m_scene.AssetService.Store(asset);
return asset.FullID; return asset.FullID;
} }
public Bitmap LoadBitmap(UUID assetID) public Bitmap LoadBitmap(UUID assetID)
{ {
AssetBase bmp = m_scene.CommsManager.AssetCache.GetAsset(assetID, true); AssetBase bmp = m_scene.AssetService.Get(assetID.ToString());
ManagedImage outimg; ManagedImage outimg;
Image img; Image img;
OpenJPEG.DecodeToImage(bmp.Data, out outimg, out img); OpenJPEG.DecodeToImage(bmp.Data, out outimg, out img);

View File

@ -3782,8 +3782,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
World.RegionInfo.RegionLocY * Constants.RegionSize, World.RegionInfo.RegionLocY * Constants.RegionSize,
0); 0);
World.CommsManager.AssetCache.GetAsset(item.AssetID, World.AssetService.Get(item.AssetID.ToString(), this,
delegate(UUID i, AssetBase a) delegate(string i, object sender, AssetBase a)
{ {
AssetLandmark lm = new AssetLandmark(a); AssetLandmark lm = new AssetLandmark(a);
@ -3795,7 +3795,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
AsyncCommands. AsyncCommands.
DataserverPlugin.DataserverReply(i.ToString(), DataserverPlugin.DataserverReply(i.ToString(),
reply); reply);
}, false); });
// ScriptSleep(1000); // ScriptSleep(1000);
return tid.ToString(); return tid.ToString();
@ -9311,7 +9311,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public delegate void AssetRequestCallback(UUID assetID, AssetBase asset); public delegate void AssetRequestCallback(UUID assetID, AssetBase asset);
private void WithNotecard(UUID assetID, AssetRequestCallback cb) private void WithNotecard(UUID assetID, AssetRequestCallback cb)
{ {
World.CommsManager.AssetCache.GetAsset(assetID, delegate(UUID i, AssetBase a) { cb(i, a); }, false); World.AssetService.Get(assetID.ToString(), this,
delegate(string i, object sender, AssetBase a)
{
UUID uuid = UUID.Zero;
UUID.TryParse(i, out uuid);
cb(uuid, a);
});
} }
public LSL_String llGetNumberOfNotecardLines(string name) public LSL_String llGetNumberOfNotecardLines(string name)

View File

@ -1341,7 +1341,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
+ textLength.ToString() + "\n" + notecardData + "}\n"; + textLength.ToString() + "\n" + notecardData + "}\n";
asset.Data = Encoding.ASCII.GetBytes(notecardData); asset.Data = Encoding.ASCII.GetBytes(notecardData);
World.CommsManager.AssetCache.AddAsset(asset); World.AssetService.Store(asset);
// Create Task Entry // Create Task Entry
TaskInventoryItem taskItem=new TaskInventoryItem(); TaskInventoryItem taskItem=new TaskInventoryItem();
@ -1402,7 +1402,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (!NotecardCache.IsCached(assetID)) if (!NotecardCache.IsCached(assetID))
{ {
AssetBase a = World.CommsManager.AssetCache.GetAsset(assetID, false); AssetBase a = World.AssetService.Get(assetID.ToString());
if (a != null) if (a != null)
{ {
System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding(); System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
@ -1455,7 +1455,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (!NotecardCache.IsCached(assetID)) if (!NotecardCache.IsCached(assetID))
{ {
AssetBase a = World.CommsManager.AssetCache.GetAsset(assetID, false); AssetBase a = World.AssetService.Get(assetID.ToString());
if (a != null) if (a != null)
{ {
System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding(); System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
@ -1512,7 +1512,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (!NotecardCache.IsCached(assetID)) if (!NotecardCache.IsCached(assetID))
{ {
AssetBase a = World.CommsManager.AssetCache.GetAsset(assetID, false); AssetBase a = World.AssetService.Get(assetID.ToString());
if (a != null) if (a != null)
{ {
System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding(); System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();

View File

@ -42,7 +42,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.Asset
public HGAssetService(IConfigSource source) public HGAssetService(IConfigSource source)
{ {
IConfig moduleConfig = source.Configs["Modules"]; IConfig moduleConfig = source.Configs["ServiceConnectors"];
if (moduleConfig != null) if (moduleConfig != null)
{ {
string name = moduleConfig.GetString("AssetServices", ""); string name = moduleConfig.GetString("AssetServices", "");

View File

@ -28,17 +28,13 @@
using System.Reflection; using System.Reflection;
using log4net; using log4net;
using Nini.Config; using Nini.Config;
using OpenMetaverse;
using OpenSim.Data;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer; using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Servers.AssetServer.Handlers;
namespace OpenSim.Region.CoreModules.Framework.Services namespace OpenSim.Region.SimulatorServices
{ {
public class RegionAssetService : IRegionModule public class RegionAssetService : IRegionModule
{ {
@ -96,7 +92,6 @@ namespace OpenSim.Region.CoreModules.Framework.Services
public class AssetService public class AssetService
{ {
// private IUserService m_userService;
private bool m_doLookup = false; private bool m_doLookup = false;
private bool m_gridMode = false; private bool m_gridMode = false;
@ -112,26 +107,16 @@ namespace OpenSim.Region.CoreModules.Framework.Services
{ {
m_gridMode = gridMode; m_gridMode = gridMode;
AddHttpHandlers(m_scene); AddHttpHandlers(m_scene);
// m_userService = m_scene.CommsManager.UserService;
} }
protected void AddHttpHandlers(Scene m_scene) protected void AddHttpHandlers(Scene m_scene)
{ {
IAssetDataPlugin m_assetProvider
= ((AssetServerBase)m_scene.CommsManager.AssetCache.AssetServer).AssetProviderPlugin;
IHttpServer httpServer = m_scene.CommsManager.HttpServer; IHttpServer httpServer = m_scene.CommsManager.HttpServer;
if (m_gridMode) httpServer.AddStreamHandler(new AssetServerGetHandler(m_scene.AssetService));
{ httpServer.AddStreamHandler(new AssetServerPostHandler(m_scene.AssetService));
httpServer.AddStreamHandler(new CachedGetAssetStreamHandler(m_scene.CommsManager.AssetCache)); httpServer.AddStreamHandler(new AssetServerDeleteHandler(m_scene.AssetService));
}
else
{
httpServer.AddStreamHandler(new GetAssetStreamHandler(m_assetProvider));
}
httpServer.AddStreamHandler(new PostAssetStreamHandler(m_assetProvider));
} }
} }

View File

@ -40,6 +40,8 @@ using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.CoreModules.Agent.Capabilities; using OpenSim.Region.CoreModules.Agent.Capabilities;
using OpenSim.Region.CoreModules.Avatar.Gods; using OpenSim.Region.CoreModules.Avatar.Gods;
using OpenSim.Region.CoreModules.ServiceConnectors.Asset;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common.Mock; using OpenSim.Tests.Common.Mock;
namespace OpenSim.Tests.Common.Setup namespace OpenSim.Tests.Common.Setup
@ -123,6 +125,18 @@ namespace OpenSim.Tests.Common.Setup
godsModule.Initialise(testScene, new IniConfigSource()); godsModule.Initialise(testScene, new IniConfigSource());
testScene.AddModule(godsModule.Name, godsModule); testScene.AddModule(godsModule.Name, godsModule);
ISharedRegionModule assetService = new LocalAssetServicesConnector();
IniConfigSource config = new IniConfigSource();
config.AddConfig("ServiceConnectors");
config.AddConfig("AssetService");
config.Configs["ServiceConnectors"].Set("AssetServices", "LocalAssetServicesConnector");
config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
assetService.Initialise(config);
assetService.AddRegion(testScene);
assetService.RegionLoaded(testScene);
//testScene.RegisterModuleInterface<IAssetService>((IAssetService)assetService);
testScene.SetModuleInterfaces(); testScene.SetModuleInterfaces();
testScene.LandChannel = new TestLandChannel(); testScene.LandChannel = new TestLandChannel();

View File

@ -1264,18 +1264,19 @@
;PacketMTU = 1400 ;PacketMTU = 1400
; The following is the configuration section for the new style gtid servers ; The following is the configuration section for the new style grid servers
; If you don't know what this is, don't enable it. It will eat your data, ; If you don't know what this is, don't enable it. It will eat your data,
; format your hard drive and make all meat in your fridge spoil. ; format your hard drive and make all meat in your fridge spoil.
; You have been warned. ; You have been warned.
; Some of this may actually work! ; Some of this is starting to work!
[Modules] [ServiceConnectors]
; Choose one ; Choose one
;AssetServices = "LocalAssetServicesConnector" AssetServices = "LocalAssetServicesConnector"
;AssetServices = "RemoteAssetServicesConnector" ;AssetServices = "RemoteAssetServicesConnector"
;AssetServices = "HGAssetBroker" ;AssetServices = "HGAssetBroker"
;AssetCaching = "CoreAssetCache" ; If you don't want asset caching in the regions, comment this
AssetCaching = "CoreAssetCache"
; Choose one ; Choose one
;UserServices = "LocalUserServicesConnector" ;UserServices = "LocalUserServicesConnector"
@ -1283,14 +1284,15 @@
[AssetService] [AssetService]
; Parameters for local assets ; Parameters for local assets, formerly known as "standalone"
;LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService" LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
StorageProvider = "OpenSim.Data.SQLite.dll"
;StorageProvider = "OpenSim.Data.MySQL.dll" ;StorageProvider = "OpenSim.Data.MySQL.dll"
;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=opensim;" ;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=opensim;"
;DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
;AssetLoaderArgs = "assets/AssetSets.xml" AssetLoaderArgs = "assets/AssetSets.xml"
; Parameters for remote assets ; Parameters for remote assets, formerly known as "grid"
;AssetServerURI = "http://localhost:8003/" ;AssetServerURI = "http://localhost:8003/"
; Paremeters for the Hypergrid connector ; Paremeters for the Hypergrid connector

View File

@ -617,6 +617,7 @@
<Reference name="OpenSim.Framework.Servers.HttpServer"/> <Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenSim.Framework.Console"/> <Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Framework.Statistics"/> <Reference name="OpenSim.Framework.Statistics"/>
<Reference name="OpenSim.Services.Interfaces"/>
<Reference name="OpenMetaverseTypes.dll"/> <Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.StructuredData.dll"/> <Reference name="OpenMetaverse.StructuredData.dll"/>
<!-- FIXME: The OpenMetaverse.dll reference can be dropped when the TransferRequestPacket reference is removed from the code --> <!-- FIXME: The OpenMetaverse.dll reference can be dropped when the TransferRequestPacket reference is removed from the code -->
@ -1160,6 +1161,7 @@
<Reference name="OpenSim.Data"/> <Reference name="OpenSim.Data"/>
<Reference name="OpenSim.Framework.Servers"/> <Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Framework.Servers.HttpServer"/> <Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenSim.Services.Interfaces"/>
<Reference name="OpenMetaverseTypes.dll"/> <Reference name="OpenMetaverseTypes.dll"/>
<Reference name="log4net.dll"/> <Reference name="log4net.dll"/>
<Reference name="XMLRPC.dll"/> <Reference name="XMLRPC.dll"/>
@ -1589,6 +1591,7 @@
<Reference name="OpenSim.Framework.Servers.HttpServer"/> <Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenSim.Framework.Statistics"/> <Reference name="OpenSim.Framework.Statistics"/>
<Reference name="OpenSim.Region.Physics.Manager"/> <Reference name="OpenSim.Region.Physics.Manager"/>
<Reference name="OpenSim.Services.Interfaces"/>
<Reference name="Mono.Addins.dll" /> <Reference name="Mono.Addins.dll" />
<!-- For scripting in funny languages by default --> <!-- For scripting in funny languages by default -->
@ -1608,6 +1611,40 @@
</Files> </Files>
</Project> </Project>
<Project name="OpenSim.SimulatorServices" path="OpenSim/SimulatorServices" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Framework.Servers.HttpServer" />
<Reference name="OpenSim.Region.Framework" />
<Reference name="OpenSim.Services.Interfaces"/>
<Reference name="OpenSim.Servers.AssetServer.Handlers"/>
<Reference name="Mono.Addins.dll" />
<Reference name="XMLRPC.dll"/>
<Reference name="Nini.dll" />
<Reference name="log4net.dll"/>
<Files>
<Match pattern="*.cs" recurse="true">
<Exclude name="Tests" pattern="Tests" />
</Match>
<Match pattern="*.addin.xml" path="Resources" buildAction="EmbeddedResource" recurse="true"/>
</Files>
</Project>
<Project name="OpenSim.Region.Communications.Hypergrid" path="OpenSim/Region/Communications/Hypergrid" type="Library"> <Project name="OpenSim.Region.Communications.Hypergrid" path="OpenSim/Region/Communications/Hypergrid" type="Library">
<Configuration name="Debug"> <Configuration name="Debug">
<Options> <Options>
@ -1709,6 +1746,7 @@
<Reference name="OpenSim.Region.ClientStack"/> <Reference name="OpenSim.Region.ClientStack"/>
<Reference name="OpenSim.Region.Communications.Local"/> <Reference name="OpenSim.Region.Communications.Local"/>
<Reference name="OpenSim.Region.Physics.Manager"/> <Reference name="OpenSim.Region.Physics.Manager"/>
<Reference name="OpenSim.Services.Interfaces"/>
<Reference name="XMLRPC.dll"/> <Reference name="XMLRPC.dll"/>
<Reference name="Nini.dll" /> <Reference name="Nini.dll" />
<Reference name="log4net.dll"/> <Reference name="log4net.dll"/>
@ -1928,6 +1966,7 @@
<Reference name="OpenSim.Framework.Servers"/> <Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Framework.Servers.HttpServer"/> <Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenSim.Framework.Console"/> <Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Services.Interfaces"/>
<Reference name="log4net.dll"/> <Reference name="log4net.dll"/>
<Files> <Files>
@ -2042,6 +2081,7 @@
<Reference name="OpenSim.Framework.Servers"/> <Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Framework.Servers.HttpServer"/> <Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenSim.Framework.Console"/> <Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Services.Interfaces"/>
<Reference name="OpenSim.ApplicationPlugins.Rest"/> <Reference name="OpenSim.ApplicationPlugins.Rest"/>
<Reference name="log4net.dll"/> <Reference name="log4net.dll"/>
@ -2169,6 +2209,7 @@
<Reference name="OpenSim.Framework.Servers.HttpServer"/> <Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenSim.Region.Framework"/> <Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Framework.Communications"/> <Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Services.Interfaces"/>
<Reference name="Nini.dll" /> <Reference name="Nini.dll" />
<Reference name="log4net.dll"/> <Reference name="log4net.dll"/>
<Files> <Files>
@ -2203,6 +2244,7 @@
<Reference name="OpenMetaverse.StructuredData.dll"/> <Reference name="OpenMetaverse.StructuredData.dll"/>
<Reference name="OpenSim.Region.ClientStack"/> <Reference name="OpenSim.Region.ClientStack"/>
<Reference name="OpenSim.Region.ClientStack.LindenUDP"/> <Reference name="OpenSim.Region.ClientStack.LindenUDP"/>
<Reference name="OpenSim.Services.Interfaces"/>
<Reference name="XMLRPC.dll"/> <Reference name="XMLRPC.dll"/>
<Reference name="OpenSim.Region.Framework"/> <Reference name="OpenSim.Region.Framework"/>
<Files> <Files>
@ -2406,6 +2448,7 @@
<Reference name="OpenSim.Region.Framework" /> <Reference name="OpenSim.Region.Framework" />
<Reference name="OpenSim.Region.CoreModules" /> <Reference name="OpenSim.Region.CoreModules" />
<Reference name="OpenSim.Framework.Console"/> <Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Services.Interfaces"/>
<Reference name="Nini.dll" /> <Reference name="Nini.dll" />
<Reference name="RAIL.dll"/> <Reference name="RAIL.dll"/>
<Reference name="Nini.dll" /> <Reference name="Nini.dll" />
@ -2514,6 +2557,7 @@
<Reference name="OpenSim.Region.CoreModules" /> <Reference name="OpenSim.Region.CoreModules" />
<Reference name="OpenSim.Region.Physics.Manager" /> <Reference name="OpenSim.Region.Physics.Manager" />
<Reference name="OpenSim.Framework.Console"/> <Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Services.Interfaces"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared"/> <Reference name="OpenSim.Region.ScriptEngine.Shared"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared.Api.Runtime"/> <Reference name="OpenSim.Region.ScriptEngine.Shared.Api.Runtime"/>
<Reference name="Nini.dll" /> <Reference name="Nini.dll" />
@ -3501,6 +3545,7 @@
<Reference name="OpenSim.Region.Framework"/> <Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Region.CoreModules"/> <Reference name="OpenSim.Region.CoreModules"/>
<Reference name="OpenSim.Region.Physics.Manager"/> <Reference name="OpenSim.Region.Physics.Manager"/>
<Reference name="OpenSim.Services.Interfaces"/>
<!-- Unit tests --> <!-- Unit tests -->
<!-- <Reference name="OpenSim.Tests.Common"/> --> <!-- <Reference name="OpenSim.Tests.Common"/> -->