Merge branch 'master' into htb-throttle

This is hand-edited to not let master changes creep into here and may cause a
somewhat rocky merge to master later.
prioritization
Melanie 2009-10-10 10:26:47 +01:00
commit 5e6e31591c
5 changed files with 43 additions and 33 deletions

View File

@ -209,37 +209,26 @@ namespace OpenSim.Framework.Communications
private string[] doUUIDNameRequest(UUID uuid)
{
string[] returnstring = new string[0];
bool doLookup = false;
lock (m_nameRequestCache)
{
if (m_nameRequestCache.ContainsKey(uuid))
{
returnstring = m_nameRequestCache[uuid];
}
else
{
// we don't want to lock the dictionary while we're doing the lookup
doLookup = true;
}
return m_nameRequestCache[uuid];
}
if (doLookup) {
UserProfileData profileData = m_userService.GetUserProfile(uuid);
if (profileData != null)
string[] returnstring = new string[0];
CachedUserInfo uinfo = UserProfileCacheService.GetUserDetails(uuid);
if ((uinfo != null) && (uinfo.UserProfile != null))
{
returnstring = new string[2];
// UUID profileId = profileData.ID;
returnstring[0] = profileData.FirstName;
returnstring[1] = profileData.SurName;
returnstring[0] = uinfo.UserProfile.FirstName;
returnstring[1] = uinfo.UserProfile.SurName;
lock (m_nameRequestCache)
{
if (!m_nameRequestCache.ContainsKey(uuid))
m_nameRequestCache.Add(uuid, returnstring);
}
}
}
return returnstring;
}

View File

@ -556,6 +556,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
// Customize the EveryoneMask
uint objectEveryoneMask = ApplyObjectModifyMasks(task.EveryoneMask, objflags);
if (objectOwner != UUID.Zero)
objectEveryoneMask |= (uint)PrimFlags.ObjectAnyOwner;
if (m_bypassPermissions)
return objectOwnerMask;
@ -581,9 +583,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions
return objectOwnerMask;
}
if ((objectOwnerMask & (uint)PermissionMask.Transfer) != 0 && task.ObjectSaleType != 0)
objectEveryoneMask |= (uint)PrimFlags.ObjectTransfer;
// Group permissions
if ((task.GroupID != UUID.Zero) && IsGroupMember(task.GroupID, user, 0))
return objectGroupMask | objectEveryoneMask;

View File

@ -3409,7 +3409,7 @@ namespace OpenSim.Region.Framework.Scenes
scene.AddPhysicsActorTaint(m_physicsActor);
//m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients;
m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
m_physicsActor.SubscribeEvents(1000);
m_physicsActor.SubscribeEvents(500);
m_physicsActor.LocalID = LocalId;
}
@ -3417,7 +3417,15 @@ namespace OpenSim.Region.Framework.Scenes
// Event called by the physics plugin to tell the avatar about a collision.
private void PhysicsCollisionUpdate(EventArgs e)
{
if ((e == null) || m_invulnerable)
if (e == null)
return;
//if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f))
// The Physics Scene will send updates every 500 ms grep: m_physicsActor.SubscribeEvents(
// as of this comment the interval is set in AddToPhysicalScene
UpdateMovementAnimations();
if (m_invulnerable)
return;
CollisionEventUpdate collisionData = (CollisionEventUpdate)e;
Dictionary<uint, float> coldata = collisionData.m_objCollisionList;
@ -3455,8 +3463,7 @@ namespace OpenSim.Region.Framework.Scenes
m_scene.EventManager.TriggerAvatarKill(killerObj, this);
}
if (Velocity.X > 0 || Velocity.Y > 0)
UpdateMovementAnimations();
}
public void setHealthWithUpdate(float health)

View File

@ -98,6 +98,7 @@ namespace OpenSim.Region.Physics.OdePlugin
private bool m_alwaysRun = false;
private bool m_hackSentFall = false;
private bool m_hackSentFly = false;
private int m_requestedUpdateFrequency = 0;
private PhysicsVector m_taintPosition = new PhysicsVector(0, 0, 0);
public uint m_localID = 0;
public bool m_returnCollisions = false;
@ -1184,26 +1185,31 @@ namespace OpenSim.Region.Physics.OdePlugin
public override void SubscribeEvents(int ms)
{
m_requestedUpdateFrequency = ms;
m_eventsubscription = ms;
_parent_scene.addCollisionEventReporting(this);
}
public override void UnSubscribeEvents()
{
_parent_scene.remCollisionEventReporting(this);
m_requestedUpdateFrequency = 0;
m_eventsubscription = 0;
}
public void AddCollisionEvent(uint CollidedWith, float depth)
{
if (m_eventsubscription > 0)
{
CollisionEventsThisFrame.addCollider(CollidedWith, depth);
}
}
public void SendCollisions()
{
if (m_eventsubscription > 0)
if (m_eventsubscription > m_requestedUpdateFrequency)
{
base.SendCollisionUpdate(CollisionEventsThisFrame);
CollisionEventsThisFrame = new CollisionEventUpdate();
m_eventsubscription = 0;
}
}
public override bool SubscribedEvents()
@ -1309,5 +1315,13 @@ namespace OpenSim.Region.Physics.OdePlugin
}
}
internal void AddCollisionFrameTime(int p)
{
// protect it from overflow crashing
if (m_eventsubscription + p >= int.MaxValue)
m_eventsubscription = 0;
m_eventsubscription += p;
}
}
}

View File

@ -2928,6 +2928,7 @@ namespace OpenSim.Region.Physics.OdePlugin
{
case ActorTypes.Agent:
OdeCharacter cobj = (OdeCharacter)obj;
cobj.AddCollisionFrameTime(100);
cobj.SendCollisions();
break;
case ActorTypes.Prim: