From 5e719d13efc5c8cae5f2a2b3066481250cb7e7e5 Mon Sep 17 00:00:00 2001 From: dahlia Date: Mon, 24 May 2010 19:15:04 -0700 Subject: [PATCH] fix sculpt normal direction for mirrored plane sculpts --- OpenSim/Region/Physics/Meshing/SculptMesh.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/OpenSim/Region/Physics/Meshing/SculptMesh.cs b/OpenSim/Region/Physics/Meshing/SculptMesh.cs index 6aa8fe49a3..e58eb896bb 100644 --- a/OpenSim/Region/Physics/Meshing/SculptMesh.cs +++ b/OpenSim/Region/Physics/Meshing/SculptMesh.cs @@ -310,8 +310,7 @@ namespace PrimMesher sculptType = (SculptType)(((int)sculptType) & 0x07); if (mirror) - if (sculptType == SculptType.plane) - invert = !invert; + invert = !invert; viewerFaces = new List();