Dynamically create the delegate type to reduce complexity in the caller
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4b76c52c41
commit
5e8d64c943
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@ -26,6 +26,7 @@
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*/
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using System;
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using System.Reflection;
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using OpenMetaverse;
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namespace OpenSim.Region.Framework.Interfaces
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@ -45,7 +46,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// </summary>
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event ScriptCommand OnScriptCommand;
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void RegisterScriptInvocation(Delegate fn);
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void RegisterScriptInvocation(object target, MethodInfo mi);
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Delegate[] GetScriptInvocationList();
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Delegate LookupScriptInvocation(string fname);
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@ -35,6 +35,8 @@ using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using Mono.Addins;
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using OpenMetaverse;
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using System.Linq;
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using System.Linq.Expressions;
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namespace OpenSim.Region.CoreModules.Scripting.ScriptModuleComms
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{
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@ -126,8 +128,26 @@ namespace OpenSim.Region.CoreModules.Scripting.ScriptModuleComms
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m_scriptModule.PostScriptEvent(script, "link_message", args);
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}
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public void RegisterScriptInvocation(Delegate fcall)
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public void RegisterScriptInvocation(object target, MethodInfo mi)
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{
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Type delegateType;
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var typeArgs = mi.GetParameters()
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.Select(p => p.ParameterType)
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.ToList();
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if (mi.ReturnType == typeof(void))
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{
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delegateType = Expression.GetActionType(typeArgs.ToArray());
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}
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else
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{
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typeArgs.Add(mi.ReturnType);
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delegateType = Expression.GetFuncType(typeArgs.ToArray());
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}
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Delegate fcall = Delegate.CreateDelegate(delegateType, target, mi);
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lock (m_scriptInvocation)
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{
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ParameterInfo[] parameters = fcall.Method.GetParameters ();
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