Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim

prebuild-update
Diva Canto 2010-08-06 17:43:41 -07:00
commit 5e93a83ecd
3 changed files with 72 additions and 2 deletions

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@ -1739,7 +1739,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="AgentID"></param> /// <param name="AgentID"></param>
/// <param name="GroupID"></param> /// <param name="GroupID"></param>
/// <param name="rot"></param> /// <param name="rot"></param>
protected internal SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot)
{ {
//m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID); //m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID);
SceneObjectGroup original = GetGroupByPrim(originalPrimID); SceneObjectGroup original = GetGroupByPrim(originalPrimID);

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@ -0,0 +1,71 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.Framework.Scenes.Tests
{
[TestFixture]
public class SceneGraphTests
{
[Test]
public void TestDuplicateObject()
{
TestHelper.InMethod();
Scene scene = SceneSetupHelpers.SetupScene();
UUID ownerUuid = new UUID("00000000-0000-0000-0000-000000000010");
string objName = "obj1";
UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001");
SceneObjectPart part
= new SceneObjectPart(ownerUuid, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
{ Name = objName, UUID = objUuid };
scene.AddNewSceneObject(new SceneObjectGroup(part), false);
SceneObjectGroup duplicatedSo
= scene.SceneGraph.DuplicateObject(
part.LocalId, new Vector3(10, 0, 0), 0, ownerUuid, UUID.Zero, Quaternion.Identity);
Assert.That(duplicatedSo.Children.Count, Is.EqualTo(1));
Assert.That(duplicatedSo.RootPart.LocalId, Is.Not.EqualTo(part.LocalId));
//SceneObjectPart retrievedPart = scene.GetSceneObjectPart(objUuid);
}
}
}

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@ -32,7 +32,6 @@ using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Communications; using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common; using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock; using OpenSim.Tests.Common.Mock;