Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
commit
5e93a83ecd
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@ -1739,7 +1739,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="AgentID"></param>
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/// <param name="AgentID"></param>
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/// <param name="GroupID"></param>
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/// <param name="GroupID"></param>
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/// <param name="rot"></param>
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/// <param name="rot"></param>
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protected internal SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot)
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public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot)
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{
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{
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//m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID);
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//m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID);
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SceneObjectGroup original = GetGroupByPrim(originalPrimID);
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SceneObjectGroup original = GetGroupByPrim(originalPrimID);
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@ -0,0 +1,71 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Reflection;
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using NUnit.Framework;
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using NUnit.Framework.SyntaxHelpers;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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using OpenSim.Tests.Common.Setup;
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namespace OpenSim.Region.Framework.Scenes.Tests
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{
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[TestFixture]
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public class SceneGraphTests
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{
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[Test]
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public void TestDuplicateObject()
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{
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TestHelper.InMethod();
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Scene scene = SceneSetupHelpers.SetupScene();
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UUID ownerUuid = new UUID("00000000-0000-0000-0000-000000000010");
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string objName = "obj1";
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UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001");
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SceneObjectPart part
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= new SceneObjectPart(ownerUuid, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
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{ Name = objName, UUID = objUuid };
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scene.AddNewSceneObject(new SceneObjectGroup(part), false);
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SceneObjectGroup duplicatedSo
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= scene.SceneGraph.DuplicateObject(
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part.LocalId, new Vector3(10, 0, 0), 0, ownerUuid, UUID.Zero, Quaternion.Identity);
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Assert.That(duplicatedSo.Children.Count, Is.EqualTo(1));
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Assert.That(duplicatedSo.RootPart.LocalId, Is.Not.EqualTo(part.LocalId));
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//SceneObjectPart retrievedPart = scene.GetSceneObjectPart(objUuid);
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}
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}
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}
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@ -32,7 +32,6 @@ using NUnit.Framework.SyntaxHelpers;
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using OpenMetaverse;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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using OpenSim.Tests.Common.Mock;
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