Add OnQueueEmpty event to the packet layers. No user functinality yet
parent
44776fea72
commit
5e9da4daab
|
@ -34,6 +34,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
{
|
{
|
||||||
public delegate void PacketStats(int inPackets, int outPackets, int unAckedBytes);
|
public delegate void PacketStats(int inPackets, int outPackets, int unAckedBytes);
|
||||||
public delegate void PacketDrop(Packet pack, Object id);
|
public delegate void PacketDrop(Packet pack, Object id);
|
||||||
|
public delegate void QueueEmpty(ThrottleOutPacketType queue);
|
||||||
public delegate bool SynchronizeClientHandler(IScene scene, Packet packet, UUID agentID, ThrottleOutPacketType throttlePacketType);
|
public delegate bool SynchronizeClientHandler(IScene scene, Packet packet, UUID agentID, ThrottleOutPacketType throttlePacketType);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -44,6 +45,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
{
|
{
|
||||||
event PacketStats OnPacketStats;
|
event PacketStats OnPacketStats;
|
||||||
event PacketDrop OnPacketDrop;
|
event PacketDrop OnPacketDrop;
|
||||||
|
event QueueEmpty OnQueueEmpty;
|
||||||
SynchronizeClientHandler SynchronizeClient { set; }
|
SynchronizeClientHandler SynchronizeClient { set; }
|
||||||
|
|
||||||
int PacketsReceived { get; }
|
int PacketsReceived { get; }
|
||||||
|
|
|
@ -129,6 +129,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
//
|
//
|
||||||
public event PacketStats OnPacketStats;
|
public event PacketStats OnPacketStats;
|
||||||
public event PacketDrop OnPacketDrop;
|
public event PacketDrop OnPacketDrop;
|
||||||
|
public event QueueEmpty OnQueueEmpty;
|
||||||
|
|
||||||
|
|
||||||
//private SynchronizeClientHandler m_SynchronizeClient = null;
|
//private SynchronizeClientHandler m_SynchronizeClient = null;
|
||||||
|
@ -172,6 +173,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
|
||||||
m_PacketQueue = new LLPacketQueue(client.AgentId, userSettings);
|
m_PacketQueue = new LLPacketQueue(client.AgentId, userSettings);
|
||||||
|
|
||||||
|
m_PacketQueue.OnQueueEmpty += TriggerOnQueueEmpty;
|
||||||
|
|
||||||
m_AckTimer.Elapsed += AckTimerElapsed;
|
m_AckTimer.Elapsed += AckTimerElapsed;
|
||||||
m_AckTimer.Start();
|
m_AckTimer.Start();
|
||||||
}
|
}
|
||||||
|
@ -769,6 +772,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
handlerPacketDrop(packet, id);
|
handlerPacketDrop(packet, id);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void TriggerOnQueueEmpty(ThrottleOutPacketType queue)
|
||||||
|
{
|
||||||
|
QueueEmpty handlerQueueEmpty = OnQueueEmpty;
|
||||||
|
|
||||||
|
if (handlerQueueEmpty == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
handlerQueueEmpty(queue);
|
||||||
|
}
|
||||||
|
|
||||||
// Convert the packet to bytes and stuff it onto the send queue
|
// Convert the packet to bytes and stuff it onto the send queue
|
||||||
//
|
//
|
||||||
public void ProcessOutPacket(LLQueItem item)
|
public void ProcessOutPacket(LLQueItem item)
|
||||||
|
|
|
@ -105,6 +105,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
|
||||||
private UUID m_agentId;
|
private UUID m_agentId;
|
||||||
|
|
||||||
|
public event QueueEmpty OnQueueEmpty;
|
||||||
|
|
||||||
public LLPacketQueue(UUID agentId, ClientStackUserSettings userSettings)
|
public LLPacketQueue(UUID agentId, ClientStackUserSettings userSettings)
|
||||||
{
|
{
|
||||||
// While working on this, the BlockingQueue had me fooled for a bit.
|
// While working on this, the BlockingQueue had me fooled for a bit.
|
||||||
|
@ -293,30 +295,42 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
if (LandOutgoingPacketQueue.Count > 0)
|
if (LandOutgoingPacketQueue.Count > 0)
|
||||||
{
|
{
|
||||||
SendQueue.Enqueue(LandOutgoingPacketQueue.Dequeue());
|
SendQueue.Enqueue(LandOutgoingPacketQueue.Dequeue());
|
||||||
|
TriggerOnQueueEmpty(ThrottleOutPacketType.Land);
|
||||||
}
|
}
|
||||||
if (WindOutgoingPacketQueue.Count > 0)
|
if (WindOutgoingPacketQueue.Count > 0)
|
||||||
{
|
{
|
||||||
SendQueue.Enqueue(WindOutgoingPacketQueue.Dequeue());
|
SendQueue.Enqueue(WindOutgoingPacketQueue.Dequeue());
|
||||||
|
TriggerOnQueueEmpty(ThrottleOutPacketType.Wind);
|
||||||
}
|
}
|
||||||
if (CloudOutgoingPacketQueue.Count > 0)
|
if (CloudOutgoingPacketQueue.Count > 0)
|
||||||
{
|
{
|
||||||
SendQueue.Enqueue(CloudOutgoingPacketQueue.Dequeue());
|
SendQueue.Enqueue(CloudOutgoingPacketQueue.Dequeue());
|
||||||
|
TriggerOnQueueEmpty(ThrottleOutPacketType.Cloud);
|
||||||
}
|
}
|
||||||
|
bool tasksSent = false;
|
||||||
if (TaskOutgoingPacketQueue.Count > 0)
|
if (TaskOutgoingPacketQueue.Count > 0)
|
||||||
{
|
{
|
||||||
|
tasksSent = true;
|
||||||
SendQueue.PriorityEnqueue(TaskOutgoingPacketQueue.Dequeue());
|
SendQueue.PriorityEnqueue(TaskOutgoingPacketQueue.Dequeue());
|
||||||
}
|
}
|
||||||
if (TaskLowpriorityPacketQueue.Count > 0)
|
if (TaskLowpriorityPacketQueue.Count > 0)
|
||||||
{
|
{
|
||||||
|
tasksSent = true;
|
||||||
SendQueue.Enqueue(TaskLowpriorityPacketQueue.Dequeue());
|
SendQueue.Enqueue(TaskLowpriorityPacketQueue.Dequeue());
|
||||||
}
|
}
|
||||||
|
if (tasksSent)
|
||||||
|
{
|
||||||
|
TriggerOnQueueEmpty(ThrottleOutPacketType.Task);
|
||||||
|
}
|
||||||
if (TextureOutgoingPacketQueue.Count > 0)
|
if (TextureOutgoingPacketQueue.Count > 0)
|
||||||
{
|
{
|
||||||
SendQueue.Enqueue(TextureOutgoingPacketQueue.Dequeue());
|
SendQueue.Enqueue(TextureOutgoingPacketQueue.Dequeue());
|
||||||
|
TriggerOnQueueEmpty(ThrottleOutPacketType.Texture);
|
||||||
}
|
}
|
||||||
if (AssetOutgoingPacketQueue.Count > 0)
|
if (AssetOutgoingPacketQueue.Count > 0)
|
||||||
{
|
{
|
||||||
SendQueue.Enqueue(AssetOutgoingPacketQueue.Dequeue());
|
SendQueue.Enqueue(AssetOutgoingPacketQueue.Dequeue());
|
||||||
|
TriggerOnQueueEmpty(ThrottleOutPacketType.Asset);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// m_log.Info("[THROTTLE]: Processed " + throttleLoops + " packets");
|
// m_log.Info("[THROTTLE]: Processed " + throttleLoops + " packets");
|
||||||
|
@ -405,6 +419,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
bool qchanged = true;
|
bool qchanged = true;
|
||||||
|
|
||||||
ResetCounters();
|
ResetCounters();
|
||||||
|
|
||||||
|
List<ThrottleOutPacketType> Empty = new List<ThrottleOutPacketType>();
|
||||||
// m_log.Info("[THROTTLE]: Entering Throttle");
|
// m_log.Info("[THROTTLE]: Entering Throttle");
|
||||||
while (TotalThrottle.UnderLimit() && qchanged && throttleLoops <= MaxThrottleLoops)
|
while (TotalThrottle.UnderLimit() && qchanged && throttleLoops <= MaxThrottleLoops)
|
||||||
{
|
{
|
||||||
|
@ -431,6 +447,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
TotalThrottle.AddBytes(qpack.Length);
|
TotalThrottle.AddBytes(qpack.Length);
|
||||||
LandThrottle.AddBytes(qpack.Length);
|
LandThrottle.AddBytes(qpack.Length);
|
||||||
qchanged = true;
|
qchanged = true;
|
||||||
|
|
||||||
|
if (LandOutgoingPacketQueue.Count == 0)
|
||||||
|
Empty.Add(ThrottleOutPacketType.Land);
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((WindOutgoingPacketQueue.Count > 0) && WindThrottle.UnderLimit())
|
if ((WindOutgoingPacketQueue.Count > 0) && WindThrottle.UnderLimit())
|
||||||
|
@ -441,6 +460,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
TotalThrottle.AddBytes(qpack.Length);
|
TotalThrottle.AddBytes(qpack.Length);
|
||||||
WindThrottle.AddBytes(qpack.Length);
|
WindThrottle.AddBytes(qpack.Length);
|
||||||
qchanged = true;
|
qchanged = true;
|
||||||
|
|
||||||
|
if (WindOutgoingPacketQueue.Count == 0)
|
||||||
|
Empty.Add(ThrottleOutPacketType.Wind);
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((CloudOutgoingPacketQueue.Count > 0) && CloudThrottle.UnderLimit())
|
if ((CloudOutgoingPacketQueue.Count > 0) && CloudThrottle.UnderLimit())
|
||||||
|
@ -451,6 +473,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
TotalThrottle.AddBytes(qpack.Length);
|
TotalThrottle.AddBytes(qpack.Length);
|
||||||
CloudThrottle.AddBytes(qpack.Length);
|
CloudThrottle.AddBytes(qpack.Length);
|
||||||
qchanged = true;
|
qchanged = true;
|
||||||
|
|
||||||
|
if (CloudOutgoingPacketQueue.Count == 0)
|
||||||
|
Empty.Add(ThrottleOutPacketType.Cloud);
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((TaskOutgoingPacketQueue.Count > 0 || TaskLowpriorityPacketQueue.Count > 0) && TaskThrottle.UnderLimit())
|
if ((TaskOutgoingPacketQueue.Count > 0 || TaskLowpriorityPacketQueue.Count > 0) && TaskThrottle.UnderLimit())
|
||||||
|
@ -470,6 +495,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
TotalThrottle.AddBytes(qpack.Length);
|
TotalThrottle.AddBytes(qpack.Length);
|
||||||
TaskThrottle.AddBytes(qpack.Length);
|
TaskThrottle.AddBytes(qpack.Length);
|
||||||
qchanged = true;
|
qchanged = true;
|
||||||
|
|
||||||
|
if (TaskOutgoingPacketQueue.Count == 0 && TaskLowpriorityPacketQueue.Count == 0)
|
||||||
|
Empty.Add(ThrottleOutPacketType.Task);
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((TextureOutgoingPacketQueue.Count > 0) && TextureThrottle.UnderLimit())
|
if ((TextureOutgoingPacketQueue.Count > 0) && TextureThrottle.UnderLimit())
|
||||||
|
@ -480,6 +508,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
TotalThrottle.AddBytes(qpack.Length);
|
TotalThrottle.AddBytes(qpack.Length);
|
||||||
TextureThrottle.AddBytes(qpack.Length);
|
TextureThrottle.AddBytes(qpack.Length);
|
||||||
qchanged = true;
|
qchanged = true;
|
||||||
|
|
||||||
|
if (TextureOutgoingPacketQueue.Count == 0)
|
||||||
|
Empty.Add(ThrottleOutPacketType.Texture);
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((AssetOutgoingPacketQueue.Count > 0) && AssetThrottle.UnderLimit())
|
if ((AssetOutgoingPacketQueue.Count > 0) && AssetThrottle.UnderLimit())
|
||||||
|
@ -490,12 +521,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
TotalThrottle.AddBytes(qpack.Length);
|
TotalThrottle.AddBytes(qpack.Length);
|
||||||
AssetThrottle.AddBytes(qpack.Length);
|
AssetThrottle.AddBytes(qpack.Length);
|
||||||
qchanged = true;
|
qchanged = true;
|
||||||
|
|
||||||
|
if (AssetOutgoingPacketQueue.Count == 0)
|
||||||
|
Empty.Add(ThrottleOutPacketType.Asset);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// m_log.Info("[THROTTLE]: Processed " + throttleLoops + " packets");
|
// m_log.Info("[THROTTLE]: Processed " + throttleLoops + " packets");
|
||||||
|
|
||||||
|
foreach (ThrottleOutPacketType t in Empty)
|
||||||
|
{
|
||||||
|
TriggerOnQueueEmpty(t);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void TriggerOnQueueEmpty(ThrottleOutPacketType queue)
|
||||||
|
{
|
||||||
|
QueueEmpty handlerQueueEmpty = OnQueueEmpty;
|
||||||
|
|
||||||
|
if (handlerQueueEmpty == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
handlerQueueEmpty(queue);
|
||||||
|
}
|
||||||
|
|
||||||
private void ThrottleTimerElapsed(object sender, ElapsedEventArgs e)
|
private void ThrottleTimerElapsed(object sender, ElapsedEventArgs e)
|
||||||
{
|
{
|
||||||
// just to change the signature, and that ProcessThrottle
|
// just to change the signature, and that ProcessThrottle
|
||||||
|
|
Loading…
Reference in New Issue