A little bit of cleaning up.
parent
5403153c15
commit
5ea6d8d739
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@ -327,7 +327,7 @@ namespace OpenSim.Framework.Communications.Caches
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//inventory asset request
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requestID = new LLUUID(transferRequest.TransferInfo.Params, 80);
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source = 3;
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Console.WriteLine("asset request " + requestID);
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//Console.WriteLine("asset request " + requestID);
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}
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//check to see if asset is in local cache, if not we need to request it from asset server.
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//Console.WriteLine("asset request " + requestID);
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@ -634,8 +634,8 @@ namespace OpenSim.Region.Environment.Scenes
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taskItem.desc = item.inventoryDescription;
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taskItem.owner_id = item.avatarID;
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taskItem.creator_id = item.creatorsID;
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taskItem.type = taskItem.AssetTypes[item.assetType];
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taskItem.inv_type = taskItem.AssetTypes[item.invType];
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taskItem.type = SceneObjectPart.TaskInventoryItem.Types[item.assetType];
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taskItem.inv_type = SceneObjectPart.TaskInventoryItem.Types[item.invType];
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part.AddInventoryItem(taskItem);
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return true;
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}
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@ -717,7 +717,7 @@ namespace OpenSim.Region.Environment.Scenes
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public class TaskInventoryItem
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{
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public string[] AssetTypes = new string[]
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public static string[] Types = new string[]
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{
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"texture",
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"sound",
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@ -734,7 +734,7 @@ namespace OpenSim.Region.Environment.Scenes
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};
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public LLUUID item_id = LLUUID.Zero;
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public LLUUID parent_id = LLUUID.Zero;
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public LLUUID parent_id = LLUUID.Zero; //parent folder id
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public uint base_mask = FULL_MASK_PERMISSIONS;
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public uint owner_mask = FULL_MASK_PERMISSIONS;
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@ -26,7 +26,6 @@ namespace OpenSim.Region.Environment
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/// <param name="fileName"></param>
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public void RequestXfer(IClientAPI remoteClient, ulong xferID, string fileName)
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{
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Console.WriteLine("xfer request for " + fileName);
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lock (NewFiles)
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{
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if (NewFiles.ContainsKey(fileName))
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@ -100,7 +99,6 @@ namespace OpenSim.Region.Environment
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Array.Copy(Data, 0, transferData, 4, Data.Length);
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Client.SendXferPacket(XferID, 0 + 0x80000000, transferData);
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complete = true;
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Console.WriteLine("xfer is under 1000 bytes");
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}
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else
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{
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